Ogre定义的三种灯光类型及使用
1. LT_POINT = 0,//点光源
Point light sources give off light equallyin all directions, so require only position not direction
light = mSceneMgr->createLight("pointLight");
light->setType(Light::LT_POINT);
light->setPosition(Vector3(50, 50, -100));
light->setDiffuseColour(1.0, 0.0, 0.0);
light->setSpecularColour(1.0, 1.0,1.0);
2. LT_DIRECTIONAL = 1,//有向光
Directional lights simulate parallel lightbeams from a distant source, hence have direction but no position
light = mSceneMgr->createLight("dirLight");
light->setType(Light::LT_DIRECTIONAL);
light->setDirection(Vector3( 0, 0, -1 ));
light->setDiffuseColour(1.0, 0.0, 0.0);
light->setSpecularColour(1.0, 1.0,1.0);
3.LT_SPOTLIGHT = 2//聚光源
Spotlights simulate a cone of light from asource so require position and direction, plus extra values for falloff
light = mSceneMgr->createLight("spotLight");
light->setType(Light::LT_SPOTLIGHT);
light->setDirection(0, -1, 0);
light->setPosition(Vector3(300, 300, 0));
light->setSpotlightRange(Degree(10), Degree(50));
light->setDiffuseColour(1.0, 0, 1.0);
light->setSpecularColour(1.0, 1.0, 1.0);