设计模式之孪生兄弟

当你开启一个进程,你点击时停止这个进程。再点击时开启这个进程

public class App {
    public static void main(String[] args) throws InterruptedException {
        BallItem ballItem=new BallItem();
        BallThread ballThread=new BallThread();
        ballItem.setTwin(ballThread);
        ballThread.setTwin(ballItem);
        ballThread.start();
        waiting();
        ballItem.click();
        waiting();
        ballItem.click();
        waiting();
        ballThread.stopMe();
    }

    private static void waiting() throws InterruptedException {
        Thread.sleep(750);
    }
}
public class BallItem extends GameItem{
    private boolean isSuspended;
    private BallThread twin;

    public void setTwin(BallThread twin) {
        this.twin = twin;
    }

    public void move(){
        System.out.println("move");
    }
    @Override
    public void doDraw() {
        System.out.println("doDraw");
    }

    @Override
    public void click() {
        isSuspended=!isSuspended;
        if(isSuspended){
            twin.suspendMe();
        }else {
            twin.resumeMe();
        }
    }
}

public class BallThread extends Thread {
    private BallItem twin;
    private volatile boolean isSuspended;
    private volatile boolean isRunning=true;

    public void setTwin(BallItem twin) {
        this.twin = twin;
    }

    public void run(){
        while(isRunning){
            if(!isSuspended){
                twin.draw();
                twin.move();
            }
            try {
                Thread.sleep(250);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
    public void suspendMe(){
        isSuspended=true;
        System.out.println("开始停止这个进程");
    }
    public void resumeMe(){
        isSuspended=false;
        System.out.println("开始恢复这个进程");
    }
    public void stopMe(){
        this.isRunning=false;
        this.isSuspended=true;
    }
}
public abstract class GameItem {
    public void draw(){
        System.out.println("draw");
        doDraw();
    }
    public abstract void doDraw();
    public abstract void click();
}

核心思路:
volatile 关键字作用:一个线程修改了某个变量的值,这新值对其他线程来说是立即可见的。

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