LeetCode - Easy - 374. Guess Number Higher or Lower

Topic

  • Binary Search

Description

https://leetcode.com/problems/guess-number-higher-or-lower/

We are playing the Guess Game. The game is as follows:

I pick a number from 1 to n. You have to guess which number I picked.

Every time you guess wrong, I will tell you whether the number I picked is higher or lower than your guess.

You call a pre-defined API int guess(int num), which returns 3 possible results:

  • -1: The number I picked is lower than your guess (i.e. pick < num).
  • 1: The number I picked is higher than your guess (i.e. pick > num).
  • 0: The number I picked is equal to your guess (i.e. pick == num).
    Return the number that I picked.

Example 1:

Input: n = 10, pick = 6
Output: 6

Example 2:

Input: n = 1, pick = 1
Output: 1

Example 3:

Input: n = 2, pick = 1
Output: 1

Example 4:

Input: n = 2, pick = 2
Output: 2

Constraints:

  • 1 <= n <= 2³¹ - 1
  • 1 <= pick <= n

Analysis

Submission

class GuessGame {
	public static int pick;

	public int guess(int num) {
		return pick == num ? 0 : pick < num ? -1 : 1;
	}
}

public class GuessNumberHigherOrLower extends GuessGame {

	public int guessNumber(int n) {
		int left = 1, right = n;

		while (left <= right) {
			int mid = left + (right - left) / 2;
			int guess = guess(mid);

			if (guess < 0)
				right = mid - 1;
			else if (guess > 0)
				left = mid + 1;
			else
				return mid;
		}

		return -1;
	}
}

Test

import static org.junit.Assert.*;
import org.junit.Test;

public class GuessNumberHigherOrLowerTest {

	@Test
	public void test() {
		GuessNumberHigherOrLower obj = new GuessNumberHigherOrLower();

		assertEquals(GuessGame.pick = 6, obj.guessNumber(10));
		assertEquals(GuessGame.pick = 1, obj.guessNumber(1));
		assertEquals(GuessGame.pick = 1, obj.guessNumber(2));
		assertEquals(GuessGame.pick = 2, obj.guessNumber(2));
	}
}

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LeetCode-Editor是一种在线编码工具,它提供了一个用户友好的界面编写和运行代码。在使用LeetCode-Editor时,有时候会出现乱码的问题。 乱码的原因可能是由于编码格式不兼容或者编码错误导致的。在这种情况下,我们可以尝试以下几种解决方法: 1. 检查文件编码格式:首先,我们可以检查所编辑的文件的编码格式。通常来说,常用的编码格式有UTF-8和ASCII等。我们可以将编码格式更改为正确的格式。在LeetCode-Editor中,可以通过界面设置或编辑器设置来更改编码格式。 2. 使用正确的字符集:如果乱码是由于使用了不同的字符集导致的,我们可以尝试更改使用正确的字符集。常见的字符集如Unicode或者UTF-8等。在LeetCode-Editor中,可以在编辑器中选择正确的字符集。 3. 使用合适的编辑器:有时候,乱码问题可能与LeetCode-Editor自身相关。我们可以尝试使用其他编码工具,如Text Editor、Sublime Text或者IDE,看是否能够解决乱码问题。 4. 查找特殊字符:如果乱码问题只出现在某些特殊字符上,我们可以尝试找到并替换这些字符。通过仔细检查代码,我们可以找到导致乱码的特定字符,并进行修正或替换。 总之,解决LeetCode-Editor乱码问题的方法有很多。根据具体情况,我们可以尝试更改文件编码格式、使用正确的字符集、更换编辑器或者查找并替换特殊字符等方法来解决这个问题。
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