APP和云端交互
1.云端服务期器编程
2.APP编程
云端TCP编程
import socket
HOST = '' # 监听所有可用的网络接口
PORT = 65433 # 使用一个未被占用的端口号
last_response = ""
def send_data(conn, data):
"""发送数据并处理异常"""
try:
conn.sendall(data.encode())
print("消息发送成功")
except Exception as e:
print(f"发送失败: {e}")
return False
return True
def read_last_n_lines(file_path, n=10):
"""读取文件的最后n行"""
try:
with open(file_path, 'rb') as file:
lines = []
buffer = bytearray()
while True:
chunk = file.read(1024)
if not chunk:
break
buffer.extend(chunk)
while b'\n' in buffer:
pos = buffer.find(b'\n')
line = buffer[:pos + 1]
buffer = buffer[pos + 1:]
lines.append(line.decode().strip())
return lines[-n:]
except Exception as e:
print(f"读取文件失败: {e}")
return []
def read_last_line(file_path):
"""读取文件的最后一行"""
try:
with open(file_path, 'rb') as file:
file.seek(-2, 2) # 移动到文件末尾前一个字符
while file.read(1) != b'\n': # 寻找最后一个换行符
file.seek(-2, 1)
last_line = file.readline().decode()
return last_line.strip()
except Exception as e:
print(f"读取文件失败: {e}")
return ""
def handle_client(conn, addr, file_path):
"""处理客户端连接"""
print(f"已连接到: {addr}")
# 读取文件的最后10行
last_10_lines = read_last_n_lines(file_path, 10)
for line in last_10_lines:
response = f"{line}\n"
if not send_data(conn, response):
break
while True:
try:
print("开始接收")
data = conn.recv(1024)
print("接收完成")
except socket.timeout:
print("接收超时")
break
except Exception as e:
print(f"接收失败: {e}")
break
if not data:
break
print(f"接收到: {data.decode()}")
# 读取文件的最后一行
last_line = read_last_line(file_path)
# 向客户端发送响应消息
response = f"{last_line}\n"
if response != last_response:
if send_data(conn, response):
last_response = response
else:
break
print("连接关闭")
def main():
# 创建一个 socket 对象
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.settimeout(5)
# 设置 SO_REUSEADDR 选项 以允许重用地址和端口
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
# 绑定 socket 对象到指定的地址和端口
server_socket.bind((HOST, PORT))
# 开始监听连接
server_socket.listen()
print("等待连接...")
while True:
try:
conn, addr = server_socket.accept()
conn.settimeout(5)
file_path = "/home/Testpy/P2PLOG_RLM.csv"
handle_client(conn, addr, file_path)
except socket.timeout as e:
print("连接超时")
continue
except Exception as e:
print(f"处理连接时发生错误: {e}")
if __name__ == "__main__":
main()
说明:
初始化变量:
last_response 用于记录上次发送的响应。
函数定义:
send_data(conn, data):发送数据并处理异常。
read_last_n_lines(file_path, n=10):读取文件的最后n行。
read_last_line(file_path):读取文件的最后一行。
handle_client(conn, addr, file_path):处理客户端连接,发送文件的最后10行,后续每次发送一行。
主函数 main():
创建服务器套接字并设置超时时间。
绑定地址和端口并开始监听连接。
循环接受客户端连接,并调用 handle_client 处理每个连接。
处理客户端连接:
首次连接时发送文件的最后10行。
每次接收到客户端的数据后,读取文件的最后一行,并发送给客户端。
使用 last_response 变量确保只有当最后一行发生变化时才发送新的响应。
这样可以确保首次连接时发送文件的最后10行,后续每次发送一行,并且在发送过程中进行适当的错误处理。
其中:
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
允许重用端口,因为经常因为端口断开不够彻底导致端口未释放,导致无法使用该端口。
APP编程
添加一个EditText , 在一个页面中添加一个多行文本框,并设置其不可编辑。
<EditText
android:id="@+id/editTextTextMultiLine"
android:layout_width="398dp"
android:layout_height="674dp"
android:layout_marginTop="16dp"
android:layout_marginBottom="24dp"
android:ems="10"
android:gravity="start|top"
android:inputType="textMultiLine"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.0"
tools:layout_editor_absoluteX="10dp"
android:editable="false"/>
本案例在…/…/…/…/…/AndroidStudioProjects/MyApplication3/app/src/main/res/layout/fragment_first.xml
中添加了一个文本框
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<fragment
android:id="@+id/nav_host_fragment_content_main"
android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp"
android:layout_height="0dp"
app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:navGraph="@navigation/nav_graph" />
<EditText
android:id="@+id/editTextTextMultiLine"
android:layout_width="398dp"
android:layout_height="674dp"
android:layout_marginTop="16dp"
android:layout_marginBottom="24dp"
android:ems="10"
android:gravity="start|top"
android:inputType="textMultiLine"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.0"
tools:layout_editor_absoluteX="10dp"
android:editable="false"/>
</androidx.constraintlayout.widget.ConstraintLayout>
获取网络权限
…/…/…/…/…/AndroidStudioProjects/MyApplication3/app/src/main/AndroidManifest.xml
添加
<uses-permission android:name="android.permission.INTERNET"/>
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<uses-permission android:name="android.permission.INTERNET"/>
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.MyApplication"
tools:targetApi="31">
<activity
android:name=".MainActivity"
android:exported="true"
android:theme="@style/Theme.MyApplication">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
代码实现
…/…/…/…/…/AndroidStudioProjects/MyApplication3/app/src/main/java/com/example/myapplication/MainActivity.kt
这段代码实现了一个 Android 应用程序,其中包含了与服务器进行 TCP 通信的功能。以下是代码的主要功能和结构:
主要功能
初始化 UI 和导航组件
设置定时任务来发送数据到服务器
发送数据并接收响应
package com.example.myapplication
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import java.io.OutputStream
import android.view.Menu
import android.view.MenuItem
import androidx.appcompat.app.AppCompatActivity
import androidx.navigation.findNavController
import androidx.navigation.ui.AppBarConfiguration
import androidx.navigation.ui.navigateUp
import androidx.navigation.ui.setupActionBarWithNavController
import com.example.myapplication.databinding.ActivityMainBinding
import com.google.android.material.snackbar.Snackbar
import java.net.InetAddress
import java.net.Socket
import android.util.Log
import java.io.BufferedReader
import java.io.InputStreamReader
import android.widget.TextView
import android.widget.EditText
import android.text.method.ScrollingMovementMethod
class MainActivity : AppCompatActivity() {
private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var binding: ActivityMainBinding
//新增代码:
private lateinit var handler: Handler
private lateinit var socketTask: Runnable
private var socket: Socket? = null
private val SERVER_IP : String = "115.29.204.91" // 替换为你的 IP 地址
private val SERVER_PORT: Int = 65433 // 替换为你的端口
private val INTERVAL_MS: Long = 1000 // 1秒
private var message1: Long = 1 // 1秒
private lateinit var messageEditText: EditText
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
//新增代码:
handler = Handler(Looper.getMainLooper())
socketTask = object : Runnable {
override fun run() {
sendSocketData()
handler.postDelayed(this, INTERVAL_MS)
}
}
handler.post(socketTask);
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
setSupportActionBar(binding.toolbar)
val navController = findNavController(R.id.nav_host_fragment_content_main)
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
binding.fab.setOnClickListener { view ->
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null)
.setAnchorView(R.id.fab).show()
}
}
override fun onCreateOptionsMenu(menu: Menu): Boolean {
// Inflate the menu; this adds items to the action bar if it is present.
menuInflater.inflate(R.menu.menu_main, menu)
return true
}
override fun onOptionsItemSelected(item: MenuItem): Boolean {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
return when (item.itemId) {
R.id.action_settings -> true
else -> super.onOptionsItemSelected(item)
}
}
override fun onSupportNavigateUp(): Boolean {
val navController = findNavController(R.id.nav_host_fragment_content_main)
return navController.navigateUp(appBarConfiguration)
|| super.onSupportNavigateUp()
}
private fun sendSocketData() {
Thread {
try {
val mysocket = getSocket()
if (mysocket != null) {
println("Socket 已经连接")
val outputStream = mysocket.getOutputStream()
message1++
val message = "Hello Server $message1"
outputStream.write(message.toByteArray())
outputStream.flush()
//接收消息
// Receiving message from the server
val inputStream = mysocket.getInputStream()
val bufferedReader = BufferedReader(InputStreamReader(inputStream))
val response = bufferedReader.readLine() // Reads a line of text from the server
if (response != null) {
println("Message received from server: $response")
runOnUiThread {
val messageEditText: EditText = findViewById(R.id.editTextTextMultiLine)
println("messageEditText: ${messageEditText.text}")
messageEditText.append("\n$response")
messageEditText.isFocusable = false
messageEditText.isFocusableInTouchMode = false
messageEditText.isClickable = false
}
} else {
println("No response from server.")
}
} else {
println("Socket 失败连接")
}
} catch (e: Exception) {
e.printStackTrace()
println("Socket 关闭")
closeSocket()
}
}.start()
}
fun getSocket(): Socket? {
return if (socket != null && !socket!!.isClosed) {
socket
} else {
socket = Socket(InetAddress.getByName(SERVER_IP), SERVER_PORT)
socket
}
}
fun closeSocket() {
socket?.close()
socket = null
}
override fun onDestroy() {
super.onDestroy()
handler!!.removeCallbacks(socketTask!!)
}
}
代码解析
- 初始化 UI 和导航组件
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// 新增代码:
handler = Handler(Looper.getMainLooper())
socketTask = object : Runnable {
override fun run() {
sendSocketData()
handler.postDelayed(this, INTERVAL_MS)
}
}
handler.post(socketTask);
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
setSupportActionBar(binding.toolbar)
val navController = findNavController(R.id.nav_host_fragment_content_main)
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
binding.fab.setOnClickListener { view ->
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null)
.setAnchorView(R.id.fab).show()
}
}
- 发送数据到服务器
private fun sendSocketData() {
Thread {
try {
val mysocket = getSocket()
if (mysocket != null) {
println("Socket 已经连接")
val outputStream = mysocket.getOutputStream()
message1++
val message = "Hello Server $message1"
outputStream.write(message.toByteArray())
outputStream.flush()
// 接收消息
val inputStream = mysocket.getInputStream()
val bufferedReader = BufferedReader(InputStreamReader(inputStream))
val response = bufferedReader.readLine() // 从服务器读取一行文本
if (response != null) {
println("Message received from server: $response")
runOnUiThread {
val messageEditText: EditText = findViewById(R.id.editTextTextMultiLine)
println("messageEditText: ${messageEditText.text}")
messageEditText.append("\n$response")
messageEditText.isFocusable = false
messageEditText.isFocusableInTouchMode = false
messageEditText.isClickable = false
}
} else {
println("No response from server.")
}
} else {
println("Socket 失败连接")
}
} catch (e: Exception) {
e.printStackTrace()
println("Socket 关闭")
closeSocket()
}
}.start()
}
- 获取和关闭 Socket 连接
fun getSocket(): Socket? {
return if (socket != null && !socket!!.isClosed) {
socket
} else {
socket = Socket(InetAddress.getByName(SERVER_IP), SERVER_PORT)
socket
}
}
fun closeSocket() {
socket?.close()
socket = null
}
- 生命周期管理
override fun onDestroy() {
super.onDestroy()
handler!!.removeCallbacks(socketTask!!)
}
总结
这段代码实现了以下几个关键功能:
在主线程中通过 Handler 定时发送数据到服务器。
在子线程中发送数据并通过 runOnUiThread 更新 UI。
管理 Socket 连接的打开和关闭。
在应用销毁时移除定时任务。
这样可以确保应用能够在后台持续与服务器通信,并在适当的时候更新 UI。
- 这里的runOnUiThread很关键,如果没加这个,UI更新会报错。mask:1package com.example.android_kotlin_socke
- fun getSocket()函数在这里实现了获取 Socket 连接的功能。如果 Socket 连接已建立,则返回该连接;否则,尝试创建新的 Socket 连接并返回。
-closeSocket 函数在这里实现了关闭 Socket 连接的功能。