选择一个形状与KineticJS通过id,我们可以使用get()方法使用#选择器。get()方法总是返回一个数组的元素,即使我们期望它返回一个元素。get()方法适用于任何节点,包括舞台、层、组和形状。
说明:点击“激活矩形”按钮来选择矩形的id和执行一个过渡。您也可以拖放矩形。
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
#buttons {
position: absolute;
top: 5px;
left: 10px;
}
#buttons > input {
padding: 10px;
display: block;
margin-top: 5px;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="buttons">
<input type="button" id="activate" value="Activate rectangle">
</div>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.0.min.js"></script>
<script defer="defer">
var stage = new Kinetic.Stage({
container: 'container',
width: 578,
height: 200
});
var layer = new Kinetic.Layer();
for(var n = 0; n < 10; n++) {
var circle = new Kinetic.Circle({
x: Math.random() * stage.getWidth(),
y: Math.random() * stage.getHeight(),
radius: Math.random() * 50 + 25,
fill: 'red',
strokeWidth: 3
});
layer.add(circle);
}
var rect = new Kinetic.Rect({
x: 300,
y: 90,
width: 100,
height: 50,
fill: 'green',
strokeWidth: 3,
offset: {
x: 50,
y: 25
},
draggable: true,
id: 'myRect'
});
layer.add(rect);
stage.add(layer);
var tween;
document.getElementById('activate').addEventListener('click', function() {
var shape = stage.get('#myRect')[0];
if (tween) {
tween.destroy();
}
tween = new Kinetic.Tween({
node: shape,
duration: 1,
scaleX: Math.random() * 2,
scaleY: Math.random() * 2,
easing: Kinetic.Easings.ElasticEaseOut
}).play();
}, false);
</script>
</body>
</html>