听或不听KineticJS事件,我们可以设置监听配置对象的属性为true还是false当一个形状是实例化,或者我们可以设置听力物业与setListening()方法。一旦我们设置听力属性为一个或多个节点,我们还将需要重新绘制了图对于每个受影响的层与drawHit()方法。
产品说明:鼠标移至椭圆形观察,事件处理程序不执行。点击“听”来开始监听事件,事件处理程序,观察现在就执行。
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
#buttons {
position: absolute;
left: 10px;
top: 0px;
}
button {
margin-top: 10px;
display: block;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="buttons">
<button id="listen">
Listen
</button>
<button id="dontListen">
Dont' Listen
</button>
</div>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.2.min.js"></script>
<script defer="defer">
function writeMessage(message) {
text.setText(message);
layer.draw();
}
var stage = new Kinetic.Stage({
container: 'container',
width: 578,
height: 200
});
var layer = new Kinetic.Layer();
var text = new Kinetic.Text({
x: 70,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black'
});
var oval = new Kinetic.Circle({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
radius: 50,
scaleX: 2,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
strokeScaleEnabled: false,
listening: false
});
oval.on('mouseover', function() {
writeMessage('Mouseover oval');
});
oval.on('mouseout', function() {
writeMessage('');
});
layer.add(oval);
layer.add(text);
stage.add(layer);
document.getElementById('listen').addEventListener('click', function() {
oval.setListening(true);
layer.draw();
}, false);
document.getElementById('dontListen').addEventListener('click', function() {
oval.setListening(false);
layer.draw();
}, false);
</script>
</body></html>