java多线程(4)之FutureTask

FutureTask是一个执行异步任务并可以取消及获得任务结果的实现类,类关系如下:

public class FutureTask<V> implements RunnableFuture<V>{...}

public interface RunnableFuture<V> extends Runnable, Future<V> {
    void run();
}

public interface Future<V> {
   boolean cancel(boolean mayInterruptIfRunning);
   boolean isCancelled();
   boolean isDone();
   V get() throws InterruptedException, ExecutionException;
   V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException;
}

public
interface Runnable {
    public abstract void run();
}

FutureTask内部实现了异步执行,获取异步任务的结果,判断任务是否完成,是否取消等逻辑处理。


FutureTask成员变量说明

变量类型变量名称说明
private volatile intstate任务当前的状态
private static final intNEW=0任务开始时的初始化状态
private static final intCOMPLETING=1任务已经完成,但结果还未给outcome
private static final intNORMAL=2任务执行完成
private static final intEXCEPTIONAL=3任务执行出现异常
private static final intCANCELLED=4任务执行被取消
private static final intINTERRUPTING=5任务被中断中
private static final intINTERRUPTED=6任务被中断
private Callablecallable要执行的任务
private Objectoutcome任务执行的结果
private volatile Threadrunner任务执行所在的线程
volatile WaitNodewaiters获取任务结果的等待线程包装类

FutureTask执行过程中任务状态的转变
  • NEW -> COMPLETING -> NORMAL:正常执行结束
  • NEW -> COMPLETING -> EXCEPTIONAL:执行中出现异常
  • NEW -> CANCELLED:任务被取消
  • NEW -> INTERRUPTING -> INTERRUPTED:任务被中断


FutureTask的构造函数

public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;
    }

    public FutureTask(Runnable runnable, V result) {
        this.callable = Executors.callable(runnable, result);
        this.state = NEW; 
    }
以上的构造方法中都实现了state状态的初始化,第二个构造方法调用下面的方法将runnable转换为callable,第二个形参result接收返回的结果。
public static <T> Callable<T> callable(Runnable task, T result) {
        if (task == null)
            throw new NullPointerException();
        return new RunnableAdapter<T>(task, result);
    }

    private static final class RunnableAdapter<T> implements Callable<T> {
        private final Runnable task;
        private final T result;
        RunnableAdapter(Runnable task, T result) {
            this.task = task;
            this.result = result;
        }
        public T call() {
            task.run();
            return result;
        }
    }

FutureTask中的实现方法

//这是实现的接口Future<V>中的方法:
//返回任务是否取消
public boolean isCancelled() {
        return state >= CANCELLED;
    }


//返回任务是否完成
public boolean isDone() {
        return state != NEW;
    }


 //取消或者中断任务(true为中断,false为取消)    
public boolean cancel(boolean mayInterruptIfRunning) {
        if (!(state == NEW &&
              U.compareAndSwapInt(this, STATE, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
            return false;
        try {    // in case call to interrupt throws exception
            if (mayInterruptIfRunning) {
                try {
                    Thread t = runner;
                    if (t != null)
                        t.interrupt();
                } finally { // final state
                    U.putOrderedInt(this, STATE, INTERRUPTED);
                }
            }
        } finally {
            finishCompletion();
        }
        return true;
    }


    //获取任务的执行结果,如果任务还未结束一直处于阻塞状态
    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);//会在这里阻塞,直到任务执行结束或者出现异常
        return report(s);//返回执行的结果
    }


    // 在指定的时间内获取结果,超时会抛出TimeOutException结束,未超时会一直等下去
    public V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException {
        if (unit == null)
            throw new NullPointerException();
        int s = state;
        if (s <= COMPLETING &&
            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
            throw new TimeoutException();
        return report(s);
    }

    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL)
            return (V)x;
        if (s >= CANCELLED)
            throw new CancellationException();
        throw new ExecutionException((Throwable)x);
    }

FutureTask中子线程执行的run方法

public void run() {
        if (state != NEW ||  (如果不是初始化状态就必要执行,直接返回)
            !U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))     (CAS方式修改RUNNER线程为当前任务所在执行的线程)
            return;
        try {
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call();//执行callable中的方法
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex);//出现异常调用setException
                }
                if (ran)
                    set(result);//执行成功设置state状态及结果outcome的值
            }
        } finally {
            int s = state;
            if (s >= INTERRUPTING)//如果任务被中断了就执行handlePossibleCancellationInterrupt
                handlePossibleCancellationInterrupt(s);
        }
    }

    protected void setException(Throwable t) {
           //(1)首先修改state值为COMPLETING
        if (U.compareAndSwapInt(this, STATE, NEW, COMPLETING)) {
            outcome = t;//(2)为outcome赋值为Throwable对象

            //(3)最后修改state值为EXCEPTIONAL
            U.putOrderedInt(this, STATE, EXCEPTIONAL); // final state
            finishCompletion();
        }
    }

    protected void set(V v) {

         //(1)首先修改state值为COMPLETING
        if (U.compareAndSwapInt(this, STATE, NEW, COMPLETING)) {
            outcome = v;//(2)为outcome赋值为Throwable对象

            (3)最后修改state值为EXCEPTIONAL
            U.putOrderedInt(this, STATE, NORMAL); 
            finishCompletion();
        }
    }


    //无论任务正常完成还是出现异常都会调用该方法,将等待列表线程唤醒,并清除任务体
    private void finishCompletion() {
        // assert state > COMPLETING;
        for (WaitNode q; (q = waiters) != null;) {
            if (U.compareAndSwapObject(this, WAITERS, q, null)) {
                for (;;) {
                    Thread t = q.thread;
                    if (t != null) {
                        q.thread = null;
                        LockSupport.unpark(t);//唤醒线程
                    }
                    WaitNode next = q.next;
                    if (next == null)
                        break;
                    q.next = null; // unlink to help gc
                    q = next;
                }
                break;
            }
        }

        done();//什么也不做
        callable = null;// 任务体置空
    }

至此任务callable的执行已经分析完毕,接下来分析获取任务的结果.


 public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);//调用awaitDone
        return report(s);
    }

    /**
     * @throws CancellationException {@inheritDoc}
     */
    public V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException {
        if (unit == null)
            throw new NullPointerException();
        int s = state;
        if (s <= COMPLETING &&
            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
            throw new TimeoutException();
        return report(s);
    }


    //等待任务的执行结果(timed: 是否有时间限制  nanos: 指定的时间)
    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
                long startTime = 0L; 
        WaitNode q = null;
        boolean queued = false;
        for (;;) {
            int s = state;
            if (s > COMPLETING) {//判断状态是否完成,若完成直接返回
                if (q != null)
                    q.thread = null;
                return s;
            }
            else if (s == COMPLETING)//任务已经完成,但是set()方法还未执行结束,让出cpu执行权
                   Thread.yield();
            else if (Thread.interrupted()) {//如果线程被中断,删除队列中当前的等待线程,并且抛出InterruptedException异常
                removeWaiter(q);
                throw new InterruptedException();
            }
            else if (q == null) {//q==null,初始化一个当前线程的等待节点
                if (timed && nanos <= 0L)
                    return s;
                q = new WaitNode();
            }
            else if (!queued)//如果当前节点没有加入等待线程列表,就加入
                queued = U.compareAndSwapObject(this, WAITERS,
                                                q.next = waiters, q);
            else if (timed) {//如果有时间限制
                final long parkNanos;
                if (startTime == 0L) { // first time
                    startTime = System.nanoTime();
                    if (startTime == 0L)
                        startTime = 1L;
                    parkNanos = nanos;
                } else {
                    long elapsed = System.nanoTime() - startTime;
                    if (elapsed >= nanos) {//如果超出指定时间范围就让线程直接返回
                        removeWaiter(q);
                        return state;
                    }
                    parkNanos = nanos - elapsed;
                }
                // nanoTime may be slow; recheck before parking
                if (state < COMPLETING)//时间范围内让线程阻塞,等待倒计时并被唤醒
                    LockSupport.parkNanos(this, parkNanos);
            }
            else
                LockSupport.park(this);//如果没有时间限制就让线程阻塞,直到异步任务执行结束被唤醒.
        }
    }

ok,大功告成.

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