线程池基础类_FutureTask(JDK1.8)

Callable接口

//Runnable是没有返回结果的任务,而Callable则是有返回结果的任务
public interface Callable<V> {
    /**
     * 有返回结果,并且可能抛出异常
     */
    V call() throws Exception;
}

Future接口

package java.util.concurrent;

/**
 * 表示异步执行的结果,有三个功能:
 * 1.获取异步执行任务的结果
 * 2.查看异步任务的执行状态(取消或终止)
 * 3.取消异步任务
 */
public interface Future<V> {

    /**
     * 尝试取消任务,如果任务已经完成或已经取消,则取消失败。
     * 1.如果任务没未被启动,则该任务不会被运行;
     * 2.如果任务已经被启动,参数mayInterruptIfRunning决定是否执行当前任务
     *   的线程是否应该被中断,这只是作为一种终止任务的尝试。
     * 执行这个方法之后,以后的isDone方法调用都会返回true。
     * 如果这个方法返回true,以后的isCancelled方法调用都会返回true。
     */
    boolean cancel(boolean mayInterruptIfRunning);

    /**
     * cancel()调用返回true之后,这个方法会返回true。
     */
    boolean isCancelled();

    /**
     * 如果当前任务执行成功,或者被取消,或者抛出异常,则返回true
     */
    boolean isDone();

    /**
     * 阻塞直到任务完成,并返回任务执行结果。
     * 当异步任务被取消,或抛出异常,get()方法会抛出相应的异常
     */
    V get() throws InterruptedException, ExecutionException;

    /**
     * 阻塞一定时间等待任务完成,并返回任务执行结果,超过时间未返回结果会抛出异常
     */
    V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException;
}

FutureTask

总结:
1.状态为NEW时,cancel和run方法才可以被运行
2.run方法对cancel方法的影响
在调用call()方法期间,cancel()方法还可以运行;
如果call()方法返回或抛出异常之后CAS成功,则cancel()方法之后都会返回false
意义:
在任务还未开始,或者任务已被运行,但未结束,这两种情况下都可以取消;
如果任务已经结束,则不可以被取消

3.cancel方法对run方法的影响
cancel()方法第一步CAS成功之后,
1)如果run()方法还没运行,之后就不可以再被运行;
2)如果run()方法已经调用call()方法,则call()方法可以运行直至返回或抛出异常,但run()方法的第二步中的CAS会失败,且运行结果也不会被设置
意义:
取消成功后,如果任务还未开始,则之后也不会得到运行;
如果任务已经开始,则可以运行直至返回或抛出异常,但任务结果或异常不会被设置

/**
 * Run方法执行成功会把Future置为完成状态,并且Future可以获取Run方法的执行结果
 */
public interface RunnableFuture<V> extends Runnable, Future<V> {
    /**
     * Sets this Future to the result of its computation
     * unless it has been cancelled.
     */
    void run();
}

/**
 * FutureTask表示可以取消的异步任务
 * 从继承关系可以看出,FutureTask至少包含以下四个内容:
 * 1.任务内容——run()方法
 * 2.获取任务结果——get()方法
 * 3.获取任务状态——isCancelled()和isDone()方法
 * 4.取消任务——cancel()方法
 */
public class FutureTask<V> implements RunnableFuture<V> {
    /**
     * 当前任务的运行状态。
     *
     * 可能存在的状态转换
     * NEW -> COMPLETING -> NORMAL(有正常结果)
     * NEW -> COMPLETING -> EXCEPTIONAL(结果为异常)
     * NEW -> CANCELLED(无结果)
     * NEW -> INTERRUPTING -> INTERRUPTED(无结果)
     */
    private volatile int state;
    private static final int NEW          = 0;//初始状态
    private static final int COMPLETING   = 1;//
    private static final int NORMAL       = 2;//任务正常完成,结果被set
    private static final int EXCEPTIONAL  = 3;//任务抛出异常
    private static final int CANCELLED    = 4;//任务已被取消
    private static final int INTERRUPTING = 5;//线程中断状态被设置ture,但线程未响应中断
    private static final int INTERRUPTED  = 6;//线程已被中断

    /** The underlying callable; nulled out after running */
    private Callable<V> callable;
    /** 用于get()返回的结果,也可能是用于get()方法抛出的异常 */
    private Object outcome; // non-volatile, protected by state reads/writes
    /** 执行callable的线程,调用FutureTask.run()方法通过CAS设置 */
    private volatile Thread runner;
    /** Treiber stack of waiting threads */
    private volatile WaitNode waiters;

    //构造函数1,赋值callable,并初始化状态为NEW
    public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       // ensure visibility of callable
    }
    //构造函数2,赋值callable,并初始化状态为NEW
    public FutureTask(Runnable runnable, V result) {
        //返回的callable的call方法会调用runnable.run方法,然后返回result
        this.callable = Executors.callable(runnable, result);
        this.state = NEW;       // ensure visibility of callable
    }

    public boolean isCancelled() {
        return state >= CANCELLED;
    }

    /**
     * 由isCancelled和isDone两个方法可以看出
     * 1.完成状态包括:任务正常完成、异常、取消
     * 2.取消状态包括:已被取消,已被中断,中断中
     */
    public boolean isDone() {
        return state != NEW;
    }

    /**
     * cancel方法
     * 1.根据mayInterruptIfRunning是否为true,CAS设置状态为INTERRUPTING或CANCELLED,
     *   设置成功,继续第二步,否则返回false
     * 2.如果mayInterruptIfRunning为true,调用runner.interupt(),设置状态为INTERRUPTED
     * 3.唤醒所有在get()方法等待的线程
     */
    public boolean cancel(boolean mayInterruptIfRunning) {
        if (!(state == NEW &&
              UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
            return false;
        try {    // in case call to interrupt throws exception
            if (mayInterruptIfRunning) {
                try {
                    Thread t = runner;
                    if (t != null)
                        t.interrupt();
                } finally { // final state
                    UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
                }
            }
        } finally {
            finishCompletion();
        }
        return true;
    }

    /**
     * @throws CancellationException {@inheritDoc}
     */
    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);
        return report(s);
    }

    /**
     * @throws CancellationException {@inheritDoc}
     */
    public V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException {
        if (unit == null)
            throw new NullPointerException();
        int s = state;
        if (s <= COMPLETING &&
            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
            throw new TimeoutException();
        return report(s);
    }

    @SuppressWarnings("unchecked")
    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL)
            return (V)x;
        if (s >= CANCELLED)
            throw new CancellationException();
        throw new ExecutionException((Throwable)x);
    }

    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        final long deadline = timed ? System.nanoTime() + nanos : 0L;
        WaitNode q = null;
        boolean queued = false;
        for (;;) {
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }

            int s = state;
            if (s > COMPLETING) {
                if (q != null)
                    q.thread = null;
                return s;
            }
            else if (s == COMPLETING) // cannot time out yet
                Thread.yield();
            else if (q == null)
                q = new WaitNode();
            else if (!queued)
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            else if (timed) {
                nanos = deadline - System.nanoTime();
                if (nanos <= 0L) {
                    removeWaiter(q);
                    return state;
                }
                LockSupport.parkNanos(this, nanos);
            }
            else
                LockSupport.park(this);
        }
    }

    private void removeWaiter(WaitNode node) {
        if (node != null) {
            node.thread = null;
            retry:
            for (;;) {          // restart on removeWaiter race
                for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
                    s = q.next;
                    if (q.thread != null)
                        pred = q;
                    else if (pred != null) {
                        pred.next = s;
                        if (pred.thread == null) // check for race
                            continue retry;
                    }
                    else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                          q, s))
                        continue retry;
                }
                break;
            }
        }
    }


    /**
     * 1.设置运行线程runner为当前线程,保证任务在同一时刻只被一个线程执行
     * 2.调用callable.call()方法,两种结果:
     *   1)运行成功:CAS状态为COMPLETING,如果成功,设置result为call()的返回值,
     *              设置状态为NORMAL,唤醒所有在get()方法上等待的线程
     *   2)运行抛出异常:CAS状态为COMPLETING,如果成功,设置result为call()的异常,
     *                 设置状态为EXCEPTIONAL,唤醒所有在get()方法上等待的线程
     * 3.如果当前状态为INTERRUPTING(步骤2已CAS失败),则一直调用Thread.yield()直至状态不为INTERRUPTING
     */
    public void run() {
        //保证任务在同一时刻只被一个线程执行,同时设置运行线程runner为当前线程
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call();
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex);
                }
                if (ran)
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }

    //设置最终状态为NORMAL,并唤醒所有调用get()方法的等待线程
    protected void set(V v) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = v;
            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
            finishCompletion();
        }
    }

    //设置最终状态为EXCEPTIONAL,并唤醒所有调用get()方法的等待线程
    protected void setException(Throwable t) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = t;
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
            finishCompletion();
        }
    }

    //唤醒所有在get()方法上等待的线程,设置callable = null,调用回调方法done()
    private void finishCompletion() {
        // assert state > COMPLETING;
        for (WaitNode q; (q = waiters) != null;) {
            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
                for (;;) {
                    Thread t = q.thread;
                    if (t != null) {
                        q.thread = null;
                        LockSupport.unpark(t);
                    }
                    WaitNode next = q.next;
                    if (next == null)
                        break;
                    q.next = null; // unlink to help gc
                    q = next;
                }
                break;
            }
        }

        done();

        callable = null;        // to reduce footprint
    }

    //钩子方法,默认无实现,用于在任务done的时候执行某些回调事件
    protected void done() { }

    //当状态为INTERRUPTING,一直调用yield?
    private void handlePossibleCancellationInterrupt(int s) {
        if (s == INTERRUPTING)
            while (state == INTERRUPTING)
                Thread.yield(); // wait out pending interrupt
    }

    //Treiber栈,用于记录等待线程
    static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); }
    }

    // Unsafe mechanics
    private static final sun.misc.Unsafe UNSAFE;
    private static final long stateOffset;
    private static final long runnerOffset;
    private static final long waitersOffset;
    static {
        try {
            UNSAFE = sun.misc.Unsafe.getUnsafe();
            Class<?> k = FutureTask.class;
            stateOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("state"));
            runnerOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("runner"));
            waitersOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("waiters"));
        } catch (Exception e) {
            throw new Error(e);
        }
    }
}
  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值