Android显示GIF动画

方法一:

Android开源项目:GifView

缺点:容易内存溢出,我直接放弃了


主页:http://code.google.com/p/gifview/

下载:http://code.google.com/p/gifview/downloads/list

简介:android中现在没有直接显示gif的view,只能通过mediaplay来显示,且还常常不能正常显示出来,为此写了这个gifview,其用法和imageview一样

 

使用方法:

1-把GifView.jar加入你的项目。

2-在xml中配置GifView的基本属性,GifView继承自View类,和Button、ImageView一样是一个UI控件。如:

    <com.ant.liao.GifView android:id="@+id/gif2"  
        android:layout_height="wrap_content" android:layout_width="wrap_content"  
        android:paddingTop="4px" android:paddingLeft="14px" android:enabled="false" />  

 

3-在代码中配置常用属性:

        // 从xml中得到GifView的句柄  
        gf1 = (GifView) findViewById(R.id.gif1);  
        // 设置Gif图片源  
        gf1.setGifImage(R.drawable.gif1);  
        // 添加监听器  
        gf1.setOnClickListener(this);  
        // 设置显示的大小,拉伸或者压缩  
        gf1.setShowDimension(300, 300);  
        // 设置加载方式:先加载后显示、边加载边显示、只显示第一帧再显示  
        gf1.setGifImageType(GifImageType.COVER);  


  下载地址是谷歌的打不开,所以提供自己的百度云下载地址:

地址:http://pan.baidu.com/s/1pJqwfyz

其中:GifView.jar是jar包、GifViewDemo.rar是实例项目(我没有运行起来)


方法二:

android开源库android-gif-drawable使用

优点:不会内存溢出


方法:方法微转载,如果不适用原名classes.jar Gif动画不会显示,没有时间详细查看原因,有时间了再看


1.android-gif-drawable的源代码下载地址:https://github.com/koral--/android-gif-drawable


2.点开它,如下图所示


3.点击下载后,我们可以看到下面这个界面  PS:是下载.aar文件 我写错了

4.下载好这个文件后,我们右键选择打开方式为

5.然后解压这个文件到一个空的文件夹,复制也可以

6.然后得到如下

7.点开jni文件夹得到如下

8.复制这4个文件夹和开源库的JAR包(classes.jar)到你android代码中位置如下图所示

9.下面是作者教大家的使用方法
PS: 想看原版的   请到这里来看:https://github.com/koral--/android-gif-drawable

From XML

The simplest way is to use GifImageView (or GifImageButton) like a normal ImageView:

<pl.droidsonroids.gif.GifImageView
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:src="@drawable/src_anim"
    android:background="@drawable/bg_anim"
    />

If drawables declared by android:src and/or android:background are GIF files then they will be automatically recognized as GifDrawables and animated. If given drawable is not a GIF then mentioned Views work like plainImageView and ImageButton.

GifTextView allows you to use GIFs as compound drawables and background.

<pl.droidsonroids.gif.GifTextView
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:drawableTop="@drawable/left_anim"
    android:drawableStart="@drawable/left_anim"
    android:background="@drawable/bg_anim"
    />

From Java code

GifImageViewGifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId) and setBackgroundResource(int resId)

GifDrawable can be constructed directly from various sources:

        //asset file
        GifDrawable gifFromAssets = new GifDrawable( getAssets(), "anim.gif" );

        //resource (drawable or raw)
        GifDrawable gifFromResource = new GifDrawable( getResources(), R.drawable.anim );

        //byte array
        byte[] rawGifBytes = ...
        GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );

        //FileDescriptor
        FileDescriptor fd = new RandomAccessFile( "/path/anim.gif", "r" ).getFD();
        GifDrawable gifFromFd = new GifDrawable( fd );

        //file path
        GifDrawable gifFromPath = new GifDrawable( "/path/anim.gif" );

        //file
        File gifFile = new File(getFilesDir(),"anim.gif");
        GifDrawable gifFromFile = new GifDrawable(gifFile);

        //AssetFileDescriptor
        AssetFileDescriptor afd = getAssets().openFd( "anim.gif" );
        GifDrawable gifFromAfd = new GifDrawable( afd );

        //InputStream (it must support marking)
        InputStream sourceIs = ...
        BufferedInputStream bis = new BufferedInputStream( sourceIs, GIF_LENGTH );
        GifDrawable gifFromStream = new GifDrawable( bis );

        //direct ByteBuffer
        ByteBuffer rawGifBytes = ...
        GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );

InputStreams are closed automatically in finalizer if GifDrawable is no longer needed so you don't need to explicitly close them. Calling recycle() will also close underlaying input source.

Note that all input sources need to have ability to rewind to the begining. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.

Animation control

GifDrawable implements an Animatable and MediaPlayerControl so you can use its methods and more:

  • stop() - stops the animation, can be called from any thread

  • start() - starts the animation, can be called from any thread

  • isRunning() - returns whether animation is currently running or not

  • reset() - rewinds the animation, does not restart stopped one

  • setSpeed(float factor) - sets new animation speed factor, eg. passing 2.0f will double the animation speed

  • seekTo(int position) - seeks animation (within current loop) to given position (in milliseconds) Only seeking forward is supported

  • getDuration() - returns duration of one loop of the animation

  • getCurrentPosition() - returns elapsed time from the beginning of a current loop of animation

Using MediaPlayerControl

Standard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.

Just set GifDrawable as MediaPlayer on your MediaController like this:

    @Override
    protected void onCreate ( Bundle savedInstanceState )
    {
        super.onCreate( savedInstanceState );
        GifImageButton gib = new GifImageButton( this );
        setContentView( gib );
        gib.setImageResource( R.drawable.sample );
        final MediaController mc = new MediaController( this );
        mc.setMediaPlayer( ( GifDrawable ) gib.getDrawable() );
        mc.setAnchorView( gib );
        gib.setOnClickListener( new OnClickListener()
        {
            @Override
            public void onClick ( View v )
            {
                mc.show();
            }
        } );
    }
Retrieving GIF metadata
  • getLoopCount() - returns a loop count as defined in NETSCAPE 2.0 extension

  • getNumberOfFrames() - returns number of frames (at least 1)

  • getComment() - returns comment text (null if GIF has no comment)

  • getFrameByteCount() - returns minimum number of bytes that can be used to store pixels of the single frame

  • getAllocationByteCount() - returns size (in bytes) of the allocated memory used to store pixels of given GifDrawable

  • getInputSourceByteCount() - returns length (in bytes) of the backing input data

  • toString() - returns human readable information about image size and number of frames (intended for debugging purpose)

10.DEMO下载地址:http://pan.baidu.com/s/1gdd27v1
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