7.外观模式

  外观模式应该是用的很多的一种模式,特别是当一个系统很复杂时,系统提供给客户的是一个简单的对外接口,而把里面复杂的结构都封装了起来。客户只需使用这些简单接口就能使用这个系统,而不需要关注内部复杂的结构。

                                             

#include <iostream>
using namespace std;

// 灯
class Light
{
public:
	void on()
	{
		cout << "打开灯" << endl;
	}

	void off()
	{
		cout << "关灯" << endl;
	}
};

// 插座
class Socket
{
public:
	void on()
	{
		cout << "打开插座" << endl;
	}

	void off()
	{
		cout << "关闭插座" << endl;
	}
};

// 音响
class Audio
{
public:
	void on()
	{
		cout << "播放音乐" << endl;
	}

	void off()
	{
		cout << "关闭音乐" << endl;
	}
};


// 天猫精灵
class TmallGenie
{
public:
	TmallGenie()
	{
		pLight = new Light;
		pSocket = new Socket;
		pAudio = new Audio;
	}

	void HelloTimallGenie()
	{
		pLight->on();
		pSocket->on();
		pAudio->on();
	}

	void ByeTimallGenie()
	{
		pLight->off();
		pSocket->off();
		pAudio->off();
	}
	
private:
	Light* pLight;
	Socket* pSocket;
	Audio* pAudio;
};


void test_01()
{
	TmallGenie* tmall = new TmallGenie;

	cout << "你好,天猫精灵..." << endl;
	tmall->HelloTimallGenie();

	cout << "----------------" << endl;

	cout << "天猫精灵,再见..." << endl;
	tmall->ByeTimallGenie();

	delete tmall;
}

int main()
{
	test_01();
	
	system("pause");
	return 0;	
}

 

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好的,这个是一个比较复杂的音乐播放器项目,需要用到多个设计模式,下面是具体的代码实现: 1. 工厂方法模式: ```java public interface MusicFactory { Music createMusic(); } public class Mp3Factory implements MusicFactory { @Override public Music createMusic() { return new Mp3Music(); } } public class WavFactory implements MusicFactory { @Override public Music createMusic() { return new WavMusic(); } } public class FlacFactory implements MusicFactory { @Override public Music createMusic() { return new FlacMusic(); } } ``` 2. 单例模式: ```java public class MusicPlayer { private static MusicPlayer instance; private MusicPlayer() { } public static MusicPlayer getInstance() { if(instance == null) { instance = new MusicPlayer(); } return instance; } } ``` 3. 命令模式: ```java public interface Command { void execute(); } public class PlayCommand implements Command { private MusicPlayer player; public PlayCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.play(); } } public class PauseCommand implements Command { private MusicPlayer player; public PauseCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.pause(); } } public class StopCommand implements Command { private MusicPlayer player; public StopCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.stop(); } } ``` 4. 装饰器模式: ```java public abstract class MusicDecorator implements Music { private Music music; public MusicDecorator(Music music) { this.music = music; } @Override public void play() { music.play(); } } public class LyricDecorator extends MusicDecorator { public LyricDecorator(Music music) { super(music); } @Override public void play() { super.play(); System.out.println("正在显示歌词..."); } } public class SpeedDecorator extends MusicDecorator { public SpeedDecorator(Music music) { super(music); } @Override public void play() { super.play(); System.out.println("正在调节播放速度..."); } } ``` 5. 状态模式: ```java public interface MusicState { void play(); void pause(); void stop(); } public class PlayState implements MusicState { private MusicPlayer player; public PlayState(MusicPlayer player) { this.player = player; } @Override public void play() { System.out.println("音乐正在播放中..."); } @Override public void pause() { player.setState(new PauseState(player)); System.out.println("音乐已暂停..."); } @Override public void stop() { player.setState(new StopState(player)); System.out.println("音乐已停止..."); } } public class PauseState implements MusicState { private MusicPlayer player; public PauseState(MusicPlayer player) { this.player = player; } @Override public void play() { player.setState(new PlayState(player)); System.out.println("音乐正在继续播放..."); } @Override public void pause() { System.out.println("音乐已暂停..."); } @Override public void stop() { player.setState(new StopState(player)); System.out.println("音乐已停止..."); } } public class StopState implements MusicState { private MusicPlayer player; public StopState(MusicPlayer player) { this.player = player; } @Override public void play() { player.setState(new PlayState(player)); System.out.println("开始播放音乐..."); } @Override public void pause() { System.out.println("音乐未开始播放,无法暂停!"); } @Override public void stop() { System.out.println("音乐未开始播放,无法停止!"); } } ``` 6. 外观模式: ```java public class MusicPlayerFacade { private MusicPlayer player; private MusicList musicList; private MusicState playState; public MusicPlayerFacade() { player = MusicPlayer.getInstance(); musicList = new MusicList(); playState = new StopState(player); } public void play() { playState.play(); } public void pause() { playState.pause(); } public void stop() { playState.stop(); } public void next() { musicList.next(); } public void prev() { musicList.prev(); } public void setPlayState(MusicState state) { this.playState = state; } } public class MusicList { private List<Music> musicList; private Iterator<Music> iterator; private int currentIndex; public MusicList() { musicList = new ArrayList<>(); iterator = musicList.iterator(); currentIndex = -1; } public void addMusic(Music music) { musicList.add(music); } public void next() { if(iterator.hasNext()) { currentIndex++; Music music = iterator.next(); music.play(); } } public void prev() { if(iterator.hasPrevious()) { currentIndex--; Music music = iterator.previous(); music.play(); } } } ``` 7. 策略模式: ```java public interface PlayStrategy { void play(MusicList musicList); } public class SequencePlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { while(musicList.hasNext()) { musicList.next(); } } } public class RandomPlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { Random random = new Random(); int index = random.nextInt(musicList.size()); musicList.get(index).play(); } } public class LoopPlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { while(true) { if(!musicList.hasNext()) { musicList.reset(); } musicList.next(); } } } ``` 8. 迭代器模式: ```java public interface MusicListIterator { boolean hasNext(); Music next(); boolean hasPrevious(); Music previous(); } public class MusicListIteratorImpl implements MusicListIterator { private MusicList musicList; private int currentIndex; public MusicListIteratorImpl(MusicList musicList) { this.musicList = musicList; currentIndex = -1; } @Override public boolean hasNext() { return currentIndex + 1 < musicList.size(); } @Override public Music next() { if(hasNext()) { currentIndex++; return musicList.get(currentIndex); } return null; } @Override public boolean hasPrevious() { return currentIndex - 1 >= 0; } @Override public Music previous() { if(hasPrevious()) { currentIndex--; return musicList.get(currentIndex); } return null; } } ``` 以上就是一个完整的Java音乐播放器的代码实现,其中用到了工厂方法模式、单例模式、命令模式、装饰器模式、状态模式、外观模式、策略模式以及迭代器模式。
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