本文主要介绍new和delete在全局和类里面的重载,以及重载的一些细节
#include "stdafx.h"
#include<iostream>
#include<list>
#include<vector>
using namespace std;
void operator delete(void *p)// p 要释放的内存首地址
{cout<<"劫持delete"<<endl;
free(p);
};
void * operator new(size_t size)//size要分配的内存大小
{
void *p = malloc(size);
cout<<"劫持new"<<"大小: "<<size<<endl;
return (p);
};
void *operator new[](size_t size)//size 要分配的内存大小(所有要分配的元素之和)
{
cout<<"劫持new[]"<<"大小: "<<size<<endl;
return operator new(size);//
}
void operator delete[](void*p)// p 要释放的内存首地址(数组)
{
cout<<"劫持delete[]"<<endl;
return operator delete(p);
}
class xxy
{
public:
//static int jishuqi;//静态
int length;
public:
xxy()//构建的时候初始化
{
std::cout << "xxy被构造" << std::endl;
}
~xxy()//删除的时候释放内存
{
std::cout << "xxy被销毁" << std::endl;
}
static void * operator new(size_t size)
{
std::cout << "对象new" <<"大小"<<size<< std::endl;
return ::operator new(size);//调用全局的new函数
}
static void * operator new[](size_t size)
{
std::cout << "对象new[]"<<"大小: "<<size<< std::endl;
return operator new(size);//调用类里面的new函数
}
static void operator delete(void *p)
{
//jishuqi -= 1;
std::cout << "xxy对象被销毁" << std::endl;
::delete p;//::全局
}
static void operator delete[](void *p)
{
std::cout << "xxy对象数组被销毁" << std::endl;
return operator delete(p);
}
};
int _tmain(int argc, _TCHAR* argv[])
{
xxy*p=new xxy[3];//先分配内存,(会额外分配4个字节用于存储元素的个数,并且是在首地址)得到内存首地址后创建2个对象(调用构造函数)
p[0].length=1;
p[1].length=1;
cout<<p<<endl;
cout<<&p[0]<<endl;
cout<<&p[1]<<endl;
/*xxy*p=new xxy;//先分配内存,得到内存首地址后创建对象(调用构造函数)
p->length=100;
cout<<p->length<<endl;
delete p;*/
/*void* p=operator new(4);
int*m=(int*)p;
*m=100;
cout<<*m<<endl;*/
/*int*p=new int[4];
delete[] p;*/
return 0;
}