#include <iostream>
#include <iomanip>
using namespace std;
#define Pi 3.1415926
class Shape
{
public:
virtual float area()const{return 0;}
};
class Circle:public Shape
{
public:
Circle(float r);
virtual float area();
protected:
float radius;
};
Circle::Circle(float r)
{
radius=r;
}
float Circle::area()
{
return Pi*radius*radius;
}
class Square:public Shape
{
public:
Square(float l);
virtual float area();
protected:
float length;
};
Square::Square(float l)
{
length=l;
}
float Square::area()
{
return length*length;
}
class Rectangle:public Shape
{
public:
Rectangle(float l,float w);
virtual float area();
protected:
float length;
float width;
};
Rectangle::Rectangle(float l,float w)
{
length=l;
width=w;
}
float Rectangle::area()
{
return length*width;
}
class Trapezoid:public Shape
{
public:
Trapezoid(float l,float w,float h);
virtual float area();
protected:
float length;
float width;
float high;
};
Trapezoid::Trapezoid(float l,float w,float h)
{
length=l;
width=w;
high=h;
}
float Trapezoid::area()
{
return (length+width)*high/2;
}
class Triangle:public Shape
{
public:
Triangle(float ch,float h);
virtual float area();
protected:
float chang;
float high;
};
Triangle::Triangle(float ch,float h)
{
chang=ch;
high=h;
}
float Triangle::area()
{
return chang*high/2;
}
int main()
{
float r,a,b,w1,w2,w,h;
cout<<fixed<<setprecision(2);
cin>>r;
Circle circle(r);
cin>>a;
Square square(a);
cin>>a>>b;
Rectangle rectangle(a,b);
cin>>w1>>w2>>h;
Trapezoid trapezoid(w1,w1,h);
cin>>w>>h;
Triangle triangle(w,h);
Shape *pt[5]= {&circle,&square,&rectangle,&trapezoid,&triangle};
double areas=0.0;
for(int i=0; i<5; i++)
areas=areas+pt[i]->area();
cout<<"total of all areas="<<areas<<endl;
return 0;
}
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最新推荐文章于 2024-07-12 18:09:03 发布