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#include <iostream>
#include <iomanip>
using namespace std;
#define Pi 3.1415926
class Shape
{
    public:
    virtual float area()const{return 0;}
};
class Circle:public Shape
{
    public:
    Circle(float r);
    virtual float area();
    protected:
    float radius;
};
Circle::Circle(float r)
{
    radius=r;
}
float Circle::area()
{
    return Pi*radius*radius;
}
class Square:public Shape
{
    public:
    Square(float l);
    virtual float area();
    protected:
    float length;
};
Square::Square(float l)
{
    length=l;
}
float Square::area()
{
    return length*length;
}
class Rectangle:public Shape
{
    public:
    Rectangle(float l,float w);
    virtual float area();
    protected:
    float length;
    float width;
};
Rectangle::Rectangle(float l,float w)
{
    length=l;
    width=w;
}
float Rectangle::area()
{
    return length*width;
}
class Trapezoid:public Shape
{
    public:
    Trapezoid(float l,float w,float h);
    virtual float area();
    protected:
    float length;
    float width;
    float high;
};
Trapezoid::Trapezoid(float l,float w,float h)
{
    length=l;
    width=w;
    high=h;
}
float Trapezoid::area()
{
    return (length+width)*high/2;
}
class Triangle:public Shape
{
    public:
    Triangle(float ch,float h);
    virtual float area();
    protected:
    float chang;
    float high;
};
Triangle::Triangle(float ch,float h)
{
    chang=ch;
    high=h;
}
float Triangle::area()
{
    return chang*high/2;
}
int main()
{

    float r,a,b,w1,w2,w,h;

    cout<<fixed<<setprecision(2);

    cin>>r;

    Circle circle(r);

    cin>>a;

    Square square(a);

    cin>>a>>b;

    Rectangle rectangle(a,b);

    cin>>w1>>w2>>h;

    Trapezoid trapezoid(w1,w1,h);

    cin>>w>>h;

    Triangle triangle(w,h);

    Shape *pt[5]= {&circle,&square,&rectangle,&trapezoid,&triangle};

    double areas=0.0;

    for(int i=0; i<5; i++)

        areas=areas+pt[i]->area();

    cout<<"total of all areas="<<areas<<endl;

    return 0;

}

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