状态设计模式

状态设计模式:允许对象在内部状态改变时改变它的行为,对象看起来好像修改了它的类。将动作委托到代表当前状态的类。行为会随着内部状态而改变。状态模式的类图和策略模式一模一样。但是两者的用法不同。使用状态设计模式会导致设计的类的数量会大大增加。

一个不太恰当的代码实现:
public class StateMain {
//状态接口
State beginState;
State endState;


public void begin(){
beginState.begin();
}
public void end(){
endState.end();
}

public State getBeginState() {
return beginState;
}
public void setBeginState(State beginState) {
this.beginState = beginState;
}
public State getEndState() {
return endState;
}
public void setEndState(State endState) {
this.endState = endState;
}


}

public class BeginState implements State{
private StateMain stateMain;
public BeginState(StateMain stateMain) {
this.stateMain = stateMain;
}
@Override
public void begin() {

System.out.println("开始状态");
//将状态委托到另一个类中执行
stateMain.setEndState(stateMain.getEndState());

}

@Override
public void end() {
System.out.println("开始状态");
}

}


[img]http://dl2.iteye.com/upload/attachment/0130/5902/fa8d1116-ee52-3366-9146-5aba7d3d93dc.png[/img]
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public class StatePattern { private State currentState; // Getters and setters public void setState(State state){ this.currentState = state; } public State getState(){ return currentState; } public void doAction(){ this.currentState.doAction(); } }public interface State { public void doAction(); }public class StateA implements State { @Override public void doAction(){ System.out.println("执行状态A操作"); } }public class StateB implements State { @Override public void doAction(){ System.out.println("执行状态B操作"); } }public class TestStatePattern { public static void main(String[] args){ StatePattern statePattern = new StatePattern(); statePattern.setState(new StateA()); statePattern.doAction(); statePattern.setState(new StateB()); statePattern.doAction(); } }我可以给你示例一个Java状态设计模式的代码:public class StatePattern {private State currentState;// Getters and setterspublic void setState(State state){this.currentState = state;public State getState(){return currentState;public void doAction(){this.currentState.doAction();}public interface State {public void doAction();}public class StateA implements State {@Overridepublic void doAction(){System.out.println("执行状态A操作");}public class StateB implements State {@Overridepublic void doAction(){System.out.println("执行状态B操作");}public class TestStatePattern {public static void main(String[] args){StatePattern statePattern = new StatePattern();statePattern.setState(new StateA());statePattern.doAction();statePattern.setState(new StateB());statePattern.doAction();}}
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