LinkedList源码解读

LinkedList源码解读

底层原理

linkedlist底层采用链表实现,

//链表长度
transient int size = 0;
//链表首
transient Node<E> first;
//链尾
transient Node<E> last;

基础结构:Node

    private static class Node<E> {
        E item;
        Node<E> next;
        Node<E> prev;
        //下面这个构造方法经常用到
        Node(Node<E> prev, E element, Node<E> next) {
            this.item = element;
            this.next = next;
            this.prev = prev;
        }
    }

增删改查

add

public boolean add(E e) {
    linkLast(e);
    return true;
}

void linkLast(E e) {
    //原来的链尾
    final Node<E> l = last;
    //创建一个新的节点,prev是原来的链尾,next为null
    final Node<E> newNode = new Node<>(l, e, null);
    //链尾指向新的节点
    last = newNode;
    //如果原来的链表为null,则新插入节点为链首
    if (l == null)
        first = newNode;
    else
        l.next = newNode;//原来不为null,新节点在链尾后面
    size++;
    modCount++;
}

addAll

public boolean addAll(Collection<? extends E> c) {
    return addAll(size, c);
}
//分为两步:
//1.集合插入到pred后面;
//2.succ放入collection后面
public boolean addAll(int index, Collection<? extends E> c) {
    //检查index范围
    checkPositionIndex(index);
    //将collection转化为数组(保证原有顺序)
    Object[] a = c.toArray();
    int numNew = a.length;
    if (numNew == 0)
        return false;
    //pred表示的是插入位置的前一个节点;succ表示插入位置的节点
    Node<E> pred, succ;
    //插入到链尾
    if (index == size) {
        succ = null;
        pred = last;
    } else {
        //插入到指定位置,这里首先找到index位置的节点
        succ = node(index);
        pred = succ.prev;
    }
    //循环插入多个节点,这一串节点是放在pred的next
    for (Object o : a) {
        @SuppressWarnings("unchecked") E e = (E) o;
        Node<E> newNode = new Node<>(pred, e, null);
        //如果pred为null,说明要插入的位置是链首
        if (pred == null)
            first = newNode;
        else
            pred.next = newNode;
        pred = newNode;
    }
    //将succ放入插入集合的next
    //如果succ,说明要插入的位置是链尾
    if (succ == null) {
        last = pred;
    } else {
        pred.next = succ;
        succ.prev = pred;
    }

    size += numNew;
    modCount++;
    return true;
}

//获取指定位置的节点
Node<E> node(int index) {
    // assert isElementIndex(index);
    //index先和中间元素比较,确定属于前半段还是后半段
    if (index < (size >> 1)) {
        Node<E> x = first;
        for (int i = 0; i < index; i++)
            x = x.next;
        return x;
    } else {
        Node<E> x = last;
        for (int i = size - 1; i > index; i--)
            x = x.prev;
        return x;
    }
}

remove

从链首遍历到链尾,如果节点的item等于目标节点,则删除之。

public boolean remove(Object o) {
    if (o == null) {
        for (Node<E> x = first; x != null; x = x.next) {
            if (x.item == null) {
                unlink(x);
                return true;
            }
        }
    } else {
        for (Node<E> x = first; x != null; x = x.next) {
            if (o.equals(x.item)) {
                unlink(x);
                return true;
            }
        }
    }
    return false;
}

//删除非空节点x
//1. 修改x的prev.next
//2. 修改x的next.prev
//3. 删除x
E unlink(Node<E> x) {
    // assert x != null;
    final E element = x.item;
    final Node<E> next = x.next;
    final Node<E> prev = x.prev;

    if (prev == null) {
        first = next;
    } else {
        prev.next = next;
        x.prev = null;
    }

    if (next == null) {
        last = prev;
    } else {
        next.prev = prev;
        x.next = null;
    }

    x.item = null;
    size--;
    modCount++;
    return element;
}

get

进行范围检查后,调用node(index)获取

    public E get(int index) {
        checkElementIndex(index);
        return node(index).item;
    }

set

  1. 进行范围检查;
  2. 直接修改制定位置的item,并不会涉及到链表的改动哦。
public E set(int index, E element) {
    checkElementIndex(index);
    Node<E> x = node(index);
    E oldVal = x.item;
    x.item = element;
    return oldVal;
}

contains

循环遍历链表中是否包含某个元素

    public boolean contains(Object o) {
        return indexOf(o) >= 0;
    }
    //分为是否为null进行查询
    public int indexOf(Object o) {
        int index = 0;
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null)
                    return index;
                index++;
            }
        } else {
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item))
                    return index;
                index++;
            }
        }
        return -1;
    }

Deque相关

由于linkedList实现了Deque接口,Deque是“double end queue”的缩写,发音“deck”,是可以在两端进行插入和删除的线性数据结构。
下面几个方法便是实现Deque而来:

getFirst getLast

    public E getFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return f.item;
    }
    
    public E getLast() {
        final Node<E> l = last;
        if (l == null)
            throw new NoSuchElementException();
        return l.item;
    }

removeFirst removeLast

    public E removeFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return unlinkFirst(f);
    }
    //删掉头结点
    private E unlinkFirst(Node<E> f) {
        // assert f == first && f != null;
        final E element = f.item;
        final Node<E> next = f.next;
        f.item = null;
        f.next = null; // help GC
        first = next;
        if (next == null)
            last = null;
        else
            next.prev = null;
        size--;
        modCount++;
        return element;
    }
    
     public E removeLast() {
        final Node<E> l = last;
        if (l == null)
            throw new NoSuchElementException();
        return unlinkLast(l);
    }
    //删掉尾节点
    private E unlinkLast(Node<E> l) {
        // assert l == last && l != null;
        final E element = l.item;
        final Node<E> prev = l.prev;
        l.item = null;
        l.prev = null; // help GC
        last = prev;
        if (prev == null)
            first = null;
        else
            prev.next = null;
        size--;
        modCount++;
        return element;
    }

addFirst addLast

   public void addFirst(E e) {
        linkFirst(e);
    }
    //插入头结点
    private void linkFirst(E e) {
        final Node<E> f = first;
        final Node<E> newNode = new Node<>(null, e, f);
        first = newNode;
        if (f == null)
            last = newNode;
        else
            f.prev = newNode;
        size++;
        modCount++;
    }
    
    public void addLast(E e) {
        linkLast(e);
    }
    //插入尾节点
    void linkLast(E e) {
        final Node<E> l = last;
        final Node<E> newNode = new Node<>(l, e, null);
        last = newNode;
        if (l == null)
            first = newNode;
        else
            l.next = newNode;
        size++;
        modCount++;
    }

还有peek、push等方法,只要知道内部结构(链表、prev、next等),这些方法的实现都很容易理解。

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