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《WebGL编程指南》的主要篇幅讲解了WebGL 原生API 和三维图形学的基础知识,包括渲染管线、着色器、矩阵变换、着色器编程语言(GLSL ES)等等,也讲解了使用WebGL 渲染三维场景的一般技巧,如光照、阴影、雾化等等。《WebGL编程指南》提供了丰富的示例程序供读者钻研,也提供了极具价值的附录供读者参考。
《WebGL编程指南》适合有一定前端开发基础,希望学习WebGL,但对三维图形学缺乏了解的程序员们阅读。
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Advanced Apple Debugging & Reverse Engineering, Second Edition ISBN: Learn the powerful secrets of Apple’s software debugger, LLDB, that can get more information out of any program than you ever thought possible. In Advanced Apple Debugging and Reverse Engineering, you’ll come to realize debugging is an enjoyable process to help you better understand software. Not only will you learn to find bugs faster, but you’ll also learn how other developers have solved problems similar to yours. You’ll also learn how to create custom, powerful debugging scripts that will help you quickly find the secrets behind any bit of code that piques your interest. This book is for intermediate to advanced iOS/macOS developers who are already familiar with either Swift or Objective-C and want to take their debugging skills to the next level. Topics Covered in Advanced Apple Debugging & Reverse Engineering:
Advanced Apple Debugging & Reverse Engineering Code part1
Advanced Apple Debugging & Reverse Engineering, Second Edition ISBN: Learn the powerful secrets of Apple’s software debugger, LLDB, that can get more information out of any program than you ever thought possible. In Advanced Apple Debugging and Reverse Engineering, you’ll come to realize debugging is an enjoyable process to help you better understand software. Not only will you learn to find bugs faster, but you’ll also learn how other developers have solved problems similar to yours. You’ll also learn how to create custom, powerful debugging scripts that will help you quickly find the secrets behind any bit of code that piques your interest. This book is for intermediate to advanced iOS/macOS developers who are already familiar with either Swift or Objective-C and want to take their debugging skills to the next level. Topics Covered in Advanced Apple Debugging & Reverse Engineering:
深入解析Windows操作系统
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《计算机程序的构造和解释(原书第2版)》(支持kindle)1984年出版,成型于美国麻省理工学院(MIT)多年使用的一本教材,1996年修订为第2版。在过去的二十多年里,《计算机程序的构造和解释(原书第2版)》对于计算机科学的教育计划产生了深刻的影响。第2版中大部分重要程序设计系统都重新修改并做过测试,包括各种解释器和编译器。作者根据其后十余年的教学实践,还对其他许多细节做了相应的修改。
深入理解Java虚拟机
深入理解Java虚拟机, 完美支持kindle
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算法之大,大到可以囊括宇宙万物的运行规律;算法之小,小到寥寥数行代码即可展现一个神奇的功能。算法的应用和乐趣在生活中无处不在: 历法和二十四节气计算使用的是霍纳法则和求解一元高次方程的牛顿迭代法; 音频播放器跳动的实时频谱背后是离散傅立叶变换算法; DOS时代著名的PCX图像文件格式使用的是简单有效的RLE压缩算法; RSA加密算法的光环之下是朴实的欧几里德算法、蒙哥马利算法和米勒-拉宾算法; 井字棋、黑白棋、五子棋和俄罗斯方块游戏背后是各种有趣的AI算法; 华容道游戏求解的简单穷举算法中还蕴藏着对棋盘状态的哈希算法; 遗传算法神秘不可测,但用遗传算法求解0-1背包问题只用了60多行代码…… 一本书带你走进色彩缤纷的算法世界,让你尽享算法的乐趣。
Learning OpenGL ES for iOS a Hands-on Guide to Modern 3D Graphics Programming
Learning OpenGL ES for iOS a Hands-on Guide to Modern 3D Graphics Programming, 基于iOS 讲解OpenGL ES开发,支持kindle
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全面介绍AVFoundation开发知识,最后通过一个项目,巩固所学,很不错的一本自学教材