可复用的循环链表

#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_


typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
    CircleListNode* next;
};


CircleList* CircleList_Create();


void CircleList_Destroy(CircleList* list);


void CircleList_Clear(CircleList* list);


int CircleList_Length(CircleList* list);


int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);


CircleListNode* CircleList_Get(CircleList* list, int pos);


CircleListNode* CircleList_Delete(CircleList* list, int pos);


CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);


CircleListNode* CircleList_Reset(CircleList* list);


CircleListNode* CircleList_Current(CircleList* list);


CircleListNode* CircleList_Next(CircleList* list);

#endif


#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"


typedef struct _tag_CircleList
{
    CircleListNode header;
    CircleListNode* slider;
    int length;
}TCircleList;


CircleList* CircleList_Create() // O(1)
{
    TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
    
    if( ret != NULL )
    {
        ret->length = 0;
        ret->header.next = NULL;
        ret->slider = NULL;
    }
    
    return ret;
}


void CircleList_Destroy(CircleList* list) // O(1)
{
    free(list);
}


void CircleList_Clear(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    
    if( sList != NULL )
    {
        sList->length = 0;
        sList->header.next = NULL;
        sList->slider = NULL;
    }
}


int CircleList_Length(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->length;
    }
    
    return ret;
}


int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)

    TCircleList* sList = (TCircleList*)list;
    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
    int i = 0;
    
    if( ret )
    {
        CircleListNode* current = (CircleListNode*)sList;
        
        for(i=0; (i<pos) && (current->next != NULL); i++)
        {
            current = current->next;
        }
        
        node->next = current->next;
        current->next = node;
        
        sList->length++;
    }
    if( sList->length == 0 )
    {
sList->slider = node;
node->next = node;
}
    
    return ret;
}


CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        CircleListNode* current = (CircleListNode*)sList;
        
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
    }
    
    return ret;
}


CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        CircleListNode* current = (CircleListNode*)sList;
        CircleListNode* first = sList->header.next;
    CircleListNode* last = (CircleListNode*)CircleList_Get(list,sList->length-1);
for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
        current->next = ret->next;
        
        sList->length--;
        if( ret == first )
   {
sList->header.next = ret->next;
last->next = ret->next;
}
if( sList->slider = ret)
{
sList->slider = ret->next;
}

if( sList->length == 0)
{
sList->header.next = NULL;
sList->slider = NULL;
}
    }
    
    return ret;
}




CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) 
{
TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
  if(sList != NULL)
{
CircleListNode* current = (CircleListNode*)sList;
for(i = 0;i<sList->length;i++)
{
if(current->next == node)
{
ret = current->next;
break;
}
current = current->next;
}
if(ret != NULL)
{
CircleList_Delete(sList,i);
}
}
}


CircleListNode* CircleList_Reset(CircleList* list)
{

    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    
    if( sList != NULL )
    {
        sList->slider = sList->header.next;
        ret = sList->slider;
    }
    
    return ret;
}




CircleListNode* CircleList_Current(CircleList* list) 
{
TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    
    if( sList != NULL )
    {
        ret = sList->slider;
    }
    
    return ret;
}




CircleListNode* CircleList_Next(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    
    if( (sList != NULL) && (sList->slider != NULL) )
    {
        ret = sList->slider;
        sList->slider = ret->next;
    }
    
    return ret;
}


#include <stdio.h>
#include <stdlib.h>
#include"CircleList.h"


struct value
{
CircleListNode header;
int v;
};


/* run this program using the console pauser or add your own getch, system("pause") or input loop */


int main(int argc, char *argv[]) 
{
CircleList* list = (CircleList*)CircleList_Create();
int i = 0;
struct value v1;
struct value v2;
struct value v3;
struct value v4;
struct value v5;
struct value v6;
struct value v7;
struct value v8;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
v5.v = 5;
v6.v = 6;
v7.v = 7;
v8.v = 8;

CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));

CircleList_Insert(list,(CircleListNode*)&v5,5);
CircleList_Delete(list,0);

for(i = 0;i <= 2*CircleList_Length(list);i++)
{
struct value* p = (struct value*)CircleList_Get(list,i);
printf("%d\n",p->v);
}

while(CircleList_Length(list) >= 0)
{
struct value* p = (struct value*)CircleList_Delete(list,0);
printf("%d\n",p->v);
}

printf("\n");

    CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
    
    for(i=0; i<CircleList_Length(list); i++)
    {
        struct Value* p = (struct Value*)CircleList_Next(list);
    printf("%d\n",p->v);
    }
    
    printf("\n");
    
    CircleList_Reset(list);
    
    while( CircleList_Length(list) > 0 )
    {
        struct Value* pv = NULL;
        
        for(i=1; i<3; i++)
        {
            CircleList_Next(list);
        }
        
        pv = (struct Value*)CircleList_Current(list);
        
        printf("%d\n", pv->v);
        
        CircleList_DeleteNode(list, (CircleListNode*)pv);
    }

CircleList_Destroy(list);
return 0;
}

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