unity翻牌小游戏(初学者)

今天练习的是翻牌的小游戏:有六张背面朝上的牌,点击牌后翻面显示结果,可以重置(重新随机打乱)。
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using DoozyUI;

public class FlipCard : MonoBehaviour
{
    private float delayTime = 0.5f; //*翻牌*,翻拍延时时间
    private int speed = 90;
    public GameObject front;
    public GameObject back;
    private RectTransform rect;
    private UIElement flopElm;
    private string name = "ImgBack";
    private int num;
    private int id;
    public CardData cardVO;
    public Image ImgHead;
    public Text TextName;
    public Text TextCount;
    // Use this for initialization
    void Start()
    {
        rect = gameObject.GetComponent();
        UIManager.ShowUiElement(name);
        flopElm = back.GetComponent();
    }

    // Update is called once per frame
    void Update()
    {

    }

    public void OnClickBtnToFlop()
    {
        if (back.active != false)
        {
            //back.SetActive(false);
            //front.SetActive(true);
            //UpdateData();

            //*翻牌*
            back.gameObject.AddComponent();
            flopElm = back.GetComponent();
            flopElm.rotationLoop.time = 2f;
            flopElm.rotationLoop.rotation = new Vector3(0f, 180f, 0f);
            flopElm.rotationLoop.easeType = DG.Tweening.Ease.Linear;
            flopElm.rotationLoop.enabled = true;
            flopElm.rotationLoop.autoStart = true;
            Invoke("UpdateData", delayTime); //延时delayTime时间调用UpdateData函数显示翻出的牌面内容
            //*翻牌*

        }
    }

    void UpdateData()
    {   //*翻牌*
        back.SetActive(false);
        front.SetActive(true);
        //*翻牌*
        id = Random.Range(1, 7);
        num = Random.Range(1, 100);
        cardVO = CardDataManager.Instance.GetDataById(id);

        TextName.text = cardVO.Name;
        TextCount.text = num.ToString();
        ImgHead.overrideSprite = Resources.Load("Image/" + cardVO.Image, typeof(Sprite)) as Sprite;
    }

}
下面是运行动态图:

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