获取组件类
public class ChangeSign : MonoBehaviour{
public delegate void InputOnFocusOut();
public InputOnFocusOut inputOnFocusOut;
private GTextInput descInput;
public override void Start {
this.descInput = this.GetChild("txt_sign").asTextInput;
this.descInput.onFocusOut.Add(OnFocusOut);
}
private void OnFocusOut(EventContext context) {
bool isExistEmoji = Utils.ContainEmoji(this.descInput.text);
if (isExistEmoji) {
inputOnFocusOut?.Invoke();
}
}
}
调用类
public sealed class MainScene:MonoBehaviour
{
private ChangeSign changeSign;
void Start()
{
this.changeSign = this.GetContent("ChangeSign") as ChangeSign;
this.changeSign.inputOnFocusOut += this.ChangeSignInputOnFocusOut;
}
private void OnDisable() {
this.changeSign.inputOnFocusOut -= this.ChangeSignInputOnFocusOut;
}
private void ChangeSignInputOnFocusOut() {
Debug.Log("回调");
}
}