1724. Polygon Revolution
Constraints
Time Limit: 1 secs, Memory Limit: 32 MB
Description
Given a convex polygon with N vertices p[1],...,p[N] and a line L on a 2-Dimensional plane. You can generate a 3-Dimensional solid of revolution by the revolution of the convex polygon around the axis L. Now your mission is to calculate the volume of this solid.
When the axis L is an external line of the convex polygon, it’s much easier, because the following theorem will help you. But now, be careful, the axis may intersect the convex polygon.
The second theorem of Pappus:
The volume V of a solid of revolution generated by the revolution of a lamina about an external axis is equal to the product of the area A of the lamina and the distance traveled by the lamina's geometric centroid .
Input
The first line of the input is a positive integer T, denoting the number of test cases followed. The first line of each test case is a positive integer N (2<N ≤100), which represents the number of vertices of the convex polygon. After that, N lines follow. The i-th (1 ≤i ≤N) line contains two real numbers Xi (0 ≤Xi ≤10000), Yi (0≤ Yi ≤10000) which give the coordinate of the vertices of the convex polygon in clockwise order. Finally, there are three real numbers A,B,C(-1000≤ A,B,C ≤1000) representing the equation of the axis A*x + B*y + C=0.
Output
The output should consist of T lines, one line for each test case, only containing one real number which represents the volume V of the solid of revolution, exact to one decimal after the decimal point. No redundant spaces are needed.
Sample Input
2 4 0 0 0 1 1 1 1 0 1 0 0 4 0 0 0 1 1 1 1 0 2 0 -1
Sample Output
3.10.8
// Problem#: 1724 // Submission#: 3585435 // The source code is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License // URI: http://creativecommons.org/licenses/by-nc-sa/3.0/ // All Copyright reserved by Informatic Lab of Sun Yat-sen University #include <string.h> #include <stdio.h> #include <math.h> #define eps 1e-10 #define MAXN 310 struct point { double x, y; }; struct cp { long n; point p[MAXN]; }; point reverseP(point inp, double a, double b, double c) { point ret; ret.x = -((a * a - b * b) * inp.x + 2.0 * a * b * inp.y + 2.0 * a * c) / (a * a + b * b); if (fabs(a) < eps) ret.y = -2.0 * c / b - inp.y; else ret.y = b * (ret.x - inp.x) / a + inp.y; return ret; } cp reverseCP(cp incp, double a, double b, double c) { long i, j; cp ret; ret.n = incp.n; for (i = incp.n - 1, j = 0; i >= 0; i--, j++) ret.p[j] = reverseP(incp.p[i], a, b, c); return ret; } point intersectL(double a1, double b1, double c1, double a2, double b2, double c2) { point ret; ret.y = (a1 * c2 - c1 * a2) / (b1 * a2 - a1 * b2); if (fabs(a2) < eps) ret.x = -(b1 * ret.y + c1) / a1; else ret.x = -(b2 * ret.y + c2) / a2; return ret; } bool isEqual(point inpA, point inpB) { if (fabs(inpA.x - inpB.x) < eps && fabs(inpA.y - inpB.y) < eps) return true; return false; } cp cut(point inpA, point inpB, cp incp) { cp ret; point cross; long i, j; double t1, t2; ret.n = 0; for (i = 0; i < incp.n; i++) { j = (i + 1) % incp.n; t1 = (inpB.x - inpA.x) * (incp.p[i].y - inpA.y) - (inpB.y - inpA.y) * (incp.p[i].x - inpA.x); t2 = (inpB.x - inpA.x) * (incp.p[j].y - inpA.y) - (inpB.y - inpA.y) * (incp.p[j].x - inpA.x); if (t1 < eps && t2 < eps) { ret.p[ret.n++] = incp.p[i]; ret.p[ret.n++] = incp.p[j]; } else if (t1 > eps && t2 > eps) continue; else { cross = intersectL(inpB.y - inpA.y, inpA.x - inpB.x, inpA.y * (inpB.x - inpA.x) - inpA.x * (inpB.y - inpA.y), incp.p[j].y - incp.p[i].y, incp.p[i].x - incp.p[j].x, incp.p[i].y * (incp.p[j].x - incp.p[i].x) - incp.p[i].x * (incp.p[j].y - incp.p[i].y)); if (t1 < eps) { ret.p[ret.n++] = incp.p[i]; ret.p[ret.n++] = cross; } else { ret.p[ret.n++] = cross; ret.p[ret.n++] = incp.p[j]; } } } for (i = j = 1; i < ret.n; i++) if (!isEqual(ret.p[i - 1], ret.p[i])) ret.p[j++] = ret.p[i]; ret.n = j; return ret; } cp intersectCP(cp incpA, cp incpB) { cp ret = incpB; for (long i = 0; i < incpA.n; i++) ret = cut(incpA.p[i], incpA.p[(i + 1) % incpA.n], ret); return ret; } point findCentriod(cp incp, double & area) { point ret; double sumx, sumy, t; long i, j; area = 0; sumx = sumy = 0.0; for (i = 1; i < incp.n - 1; i = j) { j = i + 1; t = (incp.p[j].x - incp.p[0].x) * (incp.p[i].y - incp.p[0].y) - (incp.p[j].y - incp.p[0].y) * (incp.p[i].x - incp.p[0].x); area += t; sumx += t * (incp.p[0].x + incp.p[i].x + incp.p[j].x) / 3.0; sumy += t * (incp.p[0].y + incp.p[i].y + incp.p[j].y) / 3.0; } if (area < eps) area = -area, sumx = -sumx, sumy = -sumy; if (fabs(area) < eps) ret.x = ret.y = 0; else ret.x = sumx / area, ret.y = sumy / area; area *= 0.5; return ret; } double calV(cp incp, double a, double b, double c) { double area = 0.0; point centriod = findCentriod(incp, area); double d = fabs(a * centriod.x + b * centriod.y + c) / sqrt(a * a + b * b); return 4.0 * acos(0.0) * area * d; } int main() { long T, i; cp input, image, inter; point pa, pb; double a, b, c, v1, v2, v3; scanf("%ld", &T); while (T--) { scanf("%ld", &input.n); for (i = 0; i < input.n; i++) scanf("%lf%lf", &input.p[i].x, &input.p[i].y); scanf("%lf%lf%lf", &a, &b, &c); image = reverseCP(input, a, b, c); inter = intersectCP(input, image); if (fabs(b) < eps) { pa.x = pb.x = -c / a; pa.y = -10000.0; pb.y = 10000.0; } else { pa.x = 0.0; pa.y = -c / b; pb.x = 10000.0; pb.y = -(c + a * 10000.0) / b; } v1 = calV(cut(pa, pb, input), a, b, c); v2 = calV(cut(pa, pb, image), a, b, c); v3 = calV(cut(pa, pb, inter), a, b, c); printf("%.1lf\n", v1 + v2 - v3); } return 0; }