ReentrantLock源码

Lock的关系图,用的比较多的是ReentrantLock,下面介绍ReentrantLock


ReentrantLock含有三个内部类:Sync,NonfairSync,FairSync. Sync继承自AbstractQueuedSynchronizer,内部具有ConditionObject类(实现了Condition接口)

默认使用NonfairSync。可以通过构造器传参boolean,决定使用哪一个。

static final class NonfairSync extends Sync {
    private static final long serialVersionUID = 7316153563782823691L;

    /**
     * Performs lock.  Try immediate barge, backing up to normal
     * acquire on failure.
     */
    final void lock() {
        if (compareAndSetState(0, 1))
            setExclusiveOwnerThread(Thread.currentThread());
        else
            acquire(1);
    }

    protected final boolean tryAcquire(int acquires) {
        return nonfairTryAcquire(acquires);
    }
}

/**
 * Sync object for fair locks
 */
static final class FairSync extends Sync {
    private static final long serialVersionUID = -3000897897090466540L;

    final void lock() {
        acquire(1);
    }

    /**
     * Fair version of tryAcquire.  Don't grant access unless
     * recursive call or no waiters or is first.
     */
    protected final boolean tryAcquire(int acquires) {
        final Thread current = Thread.currentThread();
        int c = getState();
        if (c == 0) {
            if (!hasQueuedPredecessors() &&
                compareAndSetState(0, acquires)) {
                setExclusiveOwnerThread(current);
                return true;
            }
        }
        else if (current == getExclusiveOwnerThread()) {
            int nextc = c + acquires;
            if (nextc < 0)
                throw new Error("Maximum lock count exceeded");
            setState(nextc);
            return true;
        }
        return false;
    }
}
公平锁和非公平锁只是在lock()和tryAcquire()不一样。

下面是ReentrantLock获取锁的的方法:

lock():

tryLock():可轮询的锁请求

tryLock(long timeout,TimeUnit unit);可定时的锁请求

lockInterruptibly():可中断的锁请求

public void lock() {
    sync.lock();
}
默认是非公平锁,所以调用下面这个方法

final void lock() {
    if (compareAndSetState(0, 1))
        setExclusiveOwnerThread(Thread.currentThread());
    else
        acquire(1);
}

看看compareAndSetState()方法,调用了一个native方法,

protected final boolean compareAndSetState(int expect, int update) {
    // See below for intrinsics setup to support this
    return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
}

其中,stateOffset 是AbstractQueuedSynchronizer内部定义的一个状态偏移量,用来得到内存值,AbstractQueuedSynchronizer是线程的竞态条件,所以只要某一个线程CAS改变状态成功,同时在没有释放的情况下,其他线程必然失败.

private static final Unsafe unsafe = Unsafe.getUnsafe();
private static final long stateOffset;
private static final long headOffset;
private static final long tailOffset;
private static final long waitStatusOffset;
private static final long nextOffset;

static {
    try {
        stateOffset = unsafe.objectFieldOffset
            (AbstractQueuedSynchronizer.class.getDeclaredField("state"));
        headOffset = unsafe.objectFieldOffset
            (AbstractQueuedSynchronizer.class.getDeclaredField("head"));
        tailOffset = unsafe.objectFieldOffset
            (AbstractQueuedSynchronizer.class.getDeclaredField("tail"));
        waitStatusOffset = unsafe.objectFieldOffset
            (Node.class.getDeclaredField("waitStatus"));
        nextOffset = unsafe.objectFieldOffset
            (Node.class.getDeclaredField("next"));

    } catch (Exception ex) { throw new Error(ex); }
}
对于竞争成功的线程会调用 setExclusiveOwnerThread方法:

protected final void setExclusiveOwnerThread(Thread thread) {
    exclusiveOwnerThread = thread;
}
设置当前线程是拥有独占访问权限的线程.

竞争失败的线程,会调用acquire(1)方法:

public final void acquire(int arg) {
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
        selfInterrupt();//没有获取到锁,而且
}
tryAquire(arg)调用的是NonfairSync的tryAquire()方法:

protected final boolean tryAcquire(int acquires) {
    return nonfairTryAcquire(acquires);
}
final boolean nonfairTryAcquire(int acquires) {
    final Thread current = Thread.currentThread();
    int c = getState();
    if (c == 0) {
        if (compareAndSetState(0, acquires)) {
            setExclusiveOwnerThread(current);
            return true;
        }
    }
    else if (current == getExclusiveOwnerThread()) {
        int nextc = c + acquires;
        if (nextc < 0) // overflow
            throw new Error("Maximum lock count exceeded");
        setState(nextc);
        return true;
    }
    return false;
}
nonfairTryAcquire方法主要是做重入锁的实现,synchronized本身支持锁的重入,而ReentrantLock则是通过此处实现。在锁状态c为0时,重新尝试获取锁。如果已经被占用,那么做一次是否当前线程为占用锁的线程的判断,如果是一样的那么进行计数,当然在锁的relase过程中会进行递减,保证锁的正常释放。
如果没有重新获取到锁或者锁的占用线程和当前线程是一个线程,方法返回false。那么把线程添加到等待队列中,调用addWaiter:

/**
 * Creates and enqueues node for current thread and given mode.
 *
 * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
 * @return the new node
 */
private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;
    if (pred != null) {
        node.prev = pred;
        if (compareAndSetTail(pred, node)) {
            pred.next = node;
            return node;
        }
    }
    enq(node);
    return node;
}
队列尾节点不为null,使用CAS更新尾节点,如果更新不成功,进入enq方法的无限循环.

/**
 * Inserts node into queue, initializing if necessary. See picture above.
 * @param node the node to insert
 * @return node's predecessor
 */
private Node enq(final Node node) {
    for (;;) {
        Node t = tail;
        if (t == null) { // Must initialize,可能队列已经为空了
            if (compareAndSetHead(new Node()))
                tail = head;
        } else {
            node.prev = t;
            if (compareAndSetTail(t, node)) {
                t.next = node;
                return t;
            }
        }
    }
}

final boolean acquireQueued(final Node node, int arg) {
    boolean failed = true;
    try {
        boolean interrupted = false;
        for (;;) {
            final Node p = node.predecessor(); //node的前一个节点
            if (p == head && tryAcquire(arg)) {
                setHead(node);
                p.next = null; // help GC
                failed = false;
                return interrupted;
            }
            if (shouldParkAfterFailedAcquire(p, node) &&
                parkAndCheckInterrupt()) //线程挂起等待中断
                interrupted = true;
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}


private static boolean shouldParkAfterFailedAcquire(AbstractQueuedSynchronizer.Node var0, AbstractQueuedSynchronizer.Node var1) {
    int var2 = var0.waitStatus;
    if(var2 == -1) {  //-1代表这个节点的继任节点被阻塞了,需要通知
        return true;
    } else {
        if(var2 > 0) {
            do {
                var1.prev = var0 = var0.prev;
            } while(var0.waitStatus > 0);

            var0.next = var1;
        } else {
            compareAndSetWaitStatus(var0, var2, -1);
        }

        return false;
    }
}

private final boolean parkAndCheckInterrupt() {
    LockSupport.park(this); //在许可可用之前,禁用当前线程.
    return Thread.interrupted();//返回线程是否被中断.假如当前的中断标志为true,则调完后会将中断标志位设置成false 
}

static void selfInterrupt() {
    Thread.currentThread().interrupt();
}






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