第十二章 人机猜拳小游戏

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package cn.jbit.test.yang;

public class testGame {
	public static void main(String[] args) {
		Game game = new Game();
		game.Show();
	}
}

package cn.jbit.test.yang;

import java.util.Scanner;

public class Person {
	Scanner input = new Scanner(System.in);
	public int perFist;//玩家出拳
	public int score;//玩家得分
	public String name;//玩家名字
	public void showFist() {//玩家出拳方法
		boolean i = true;
		while (i) {
			System.out.println("请出拳:1.剪刀2.石头3.布(输入对应数字)");
			int a = input.nextInt();
			if (a == 1) {
				System.out.println("你的出拳是:剪刀");
				perFist = 1;
				break;
			} else if (a == 2) {
				System.out.println("你的出拳是:石头");
				perFist = 2;
				break;
			} else if (a == 3) {
				System.out.println("你的出拳是:布");
				perFist = 3;
				break;
			} else {
				System.out.println("您的输入有误,请输入1~3任意整数");
			}
		}
	}
}


package cn.jbit.test.yang;

import java.util.Random;

public class Computer {
	public int comFist;// 电脑出拳
	public int score;// 电脑得分
	public String name;// 电脑名字

	public void com() { //电脑出拳方法
		Random random = new Random();//随机1到3任意数
		int a = random.nextInt(3) + 1;
		switch (a) {
		case 1:
			System.out.println(name + "出拳:剪刀");
			comFist = 1;
			break;
		case 2:
			System.out.println(name + "出拳:石头");
			comFist = 2;
			break;
		case 3:
			System.out.println(name + "出拳:布");
			comFist = 3;
			break;
		}
	}
}


package cn.jbit.test.yang;

import java.util.Scanner;

public class Game {
	Scanner input = new Scanner(System.in);
	Computer computer = new Computer();// 实例化
	Person person = new Person();// 实例化
	int contue;// 得分

	public void Show() {// 大方法 (方法的集合)
		show();
		show1();
		show2();
		show3();
	}

	private void show() {// 程序初始部分
		System.out.println("****************************");
		System.out.println("*********猜拳,开始*********");
		System.out.println("****************************");
		System.out.println("出拳规则:1.剪刀2.石头3.布");
		System.out.println("\n");
	}

	private void show1() {// 选择对手
		int a = 0;
		System.out.println("请选择对方角色:1:刘备2:孙权3:曹操");
		a = input.nextInt();
		if (a == 1) {
			System.out.println("刘备");
			computer.name = "刘备";
		} else if (a == 2) {
			System.out.println("孙权");
			computer.name = "孙权";
		} else if (a == 3) {
			System.out.println("曹操");
			computer.name = "曹操";
		} else {
			System.out.println("您的输入有误,请输入1~3任意整数");
		}
	}

	private void show2() {// 录入姓名
		System.out.println("请输入你的姓名:");
		person.name = input.next();
		System.out.println(person.name);
		System.out.println("你选择了" + " " + computer.name + " " + "对战");
	}

	private void show3() {
		System.out.println("要开始吗?(y/n)");
		String answer;
		answer = input.next();// 判断是否进行猜拳
		while (!"n".equals(answer)) {
			person.showFist();// 调用自己出拳方法
			computer.com(); // 调用电脑出拳方法
			if ((person.perFist == 1 && computer.comFist == 1)// 判断出拳胜负
					|| (person.perFist == 2 && computer.comFist == 2)
					|| (person.perFist == 3 && computer.comFist == 3)) {
				System.out.println("和局,嘿嘿,真衰!等着瞧吧");
			} else if ((person.perFist == 1 && computer.comFist == 2)
					|| (person.perFist == 2 && computer.comFist == 3)
					|| (person.perFist == 3 && computer.comFist == 1)) {
				System.out.println("你输了,真笨哈哈哈");
				computer.score++;// 输了 电脑得分累加
			} else if ((person.perFist == 1 && computer.comFist == 3)
					|| (person.perFist == 2 && computer.comFist == 1)
					|| (person.perFist == 3 && computer.comFist == 2)) {
				System.out.println("恭喜你,你赢了");
				person.score++;// 赢了 自己得分累加
			}
			contue++;// 总次数
			System.out.println("\n");
			System.out.println("是否进行下一轮?(y/n)");
			answer = input.next();
		}
		System.out.println("----------------------------------------");
		System.out.println(person.name + "  VS  " + computer.name);
		System.out.println("对战次数:" + contue);
		System.out.println("姓名" + "  " + "得分");
		System.out.println(person.name + " " + person.score);
		System.out.println(computer.name + " " + computer.score);
		if (person.score > computer.score) {// 判断得分
			System.out.println("你赢了!");
		} else if (person.score < computer.score) {
			System.out.println("你输了!");
		} else if (person.score == computer.score) {
			System.out.println("平局");
		}
	}
}


 

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