POJ 3384 Feng Shui(半平面交)

30 篇文章 0 订阅
7 篇文章 0 订阅

题意:在一个给定多边形里放两个半径为 r 的圆,问两个圆覆盖总面积最大时圆心坐标。

思路:把多边形每条边向内移动 r ,再做半平面交,得到的多边形就是可以放半径为 r 的圆的区域。

容易发现满足题意的两个圆一定是在顶点上,于是枚举即可。(这题是 Special Judge)

#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <vector>
#include <queue>
#include <set>
#include <map>
#include <string>
#include <cmath>
#include <cstdlib>
#include <ctime>
using namespace std;
const double eps = 1e-8;
const double PI = acos(-1.0);
const int maxpt = 220;
int sgn(double x)
{
    if(fabs(x) < eps) return 0;
    if(x < 0) return -1;
    else return 1;
}
struct Point
{
    double x,y;
    Point(){}
    Point(double _x,double _y)
    {
        x = _x; y = _y;
    }
    Point operator -(const Point &b)const
    {
        return Point(x - b.x, y - b.y);
    }
    double operator ^(const Point &b)const
    {
        return x*b.y - y*b.x;
    }
    double operator *(const Point &b)const
    {
        return x*b.x + y*b.y;
    }
};
struct Line
{
    Point s,e;
    double k;
    Line(){}
    Line(Point _s,Point _e)
    {
        s = _s; e = _e;
        k = atan2(e.y - s.y,e.x - s.x);
    }
    Point operator &(const Line &b)const
    {
        Point res = s;
        double t = ((s - b.s)^(b.s - b.e))/((s - e)^(b.s - b.e));
        res.x += (e.x - s.x)*t;
        res.y += (e.y - s.y)*t;
        return res;
    }
};
//半平面交,直线的左边代表有效区域
bool HPIcmp(Line a,Line b)
{
    if(fabs(a.k - b.k) > eps)return a.k < b.k;
    return ((a.s - b.s)^(b.e - b.s)) < 0;
}
Line Q[maxpt];
void HPI(Line line[], int n, Point res[], int &resn)
{
    int tot = n;
    sort(line,line+n,HPIcmp);
    tot = 1;
    for(int i = 1;i < n;i++)
        if(fabs(line[i].k - line[i-1].k) > eps)
            line[tot++] = line[i];
    int head = 0, tail = 1;
    Q[0] = line[0];
    Q[1] = line[1];
    resn = 0;
    for(int i = 2; i < tot; i++)
    {
        if(fabs((Q[tail].e-Q[tail].s)^(Q[tail-1].e-Q[tail-1].s)) < eps || fabs((Q[head].e-Q[head].s)^(Q[head+1].e-Q[head+1].s)) < eps)
            return;
        while(head < tail && (((Q[tail]&Q[tail-1]) - line[i].s)^(line[i].e-line[i].s)) > eps)
            tail--;
        while(head < tail && (((Q[head]&Q[head+1]) - line[i].s)^(line[i].e-line[i].s)) > eps)
            head++;
        Q[++tail] = line[i];
    }
    while(head < tail && (((Q[tail]&Q[tail-1]) - Q[head].s)^(Q[head].e-Q[head].s)) > eps)
        tail--;
    while(head < tail && (((Q[head]&Q[head-1]) - Q[tail].s)^(Q[tail].e-Q[tail].e)) > eps)
        head++;
    if(tail <= head + 1)return;
    for(int i = head; i < tail; i++)
        res[resn++] = Q[i]&Q[i+1];
    if(head < tail - 1)
        res[resn++] = Q[head]&Q[tail];
}
//*两点间距离
double dist(Point a,Point b)
{
    return sqrt((a-b)*(a-b));
}
void change(Point a,Point b,Point &c,Point &d,double p)//将线段ab往左移动距离p
{
    double len = dist(a,b);
    double dx = (a.y - b.y)*p/len;
    double dy = (b.x - a.x)*p/len;
    c.x = a.x + dx; c.y = a.y + dy;
    d.x = b.x + dx; d.y = b.y + dy;
}

Point pt[maxpt];
Line line[maxpt];
Point poly[maxpt];

int main()
{
    int n;
    double r;

    while (~scanf("%d%lf", &n, &r)) {
        for (int i = 0; i < n; i++) {
            scanf("%lf%lf", &pt[i].x, &pt[i].y);
            if (i)
                line[i] = Line(pt[i], pt[i-1]);
        }
        line[0] = Line(pt[0], pt[n-1]);
        for (int i = 0; i < n; i++) {
            Point p1 = line[i].s, p2 = line[i].e;
            change(p1, p2, line[i].s, line[i].e, r);
        }
        int num;
        Point rs1, rs2;
        double cur = -1;
        HPI(line, n, poly, num);
        for (int i = 0; i < num; i++) {
            for (int j = i + 1; j < num; j++) {
                if (sgn(dist(poly[i], poly[j]) - cur) > 0) {
                    cur = dist(poly[i], poly[j]);
                    rs1 = poly[i], rs2 = poly[j];
                }
            }
        }
        printf("%lf %lf %lf %lf\n", rs1.x, rs1.y, rs2.x, rs2.y);
    }

    return 0;
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值