JS数组操作

// 数组乱序(最多有N个位置不动)
function sortItem(list, count = 1) {
    let result = [];
    let hold = 0;

    let needchange = false;
    for (let i = 0; i < list.length; i++) {
        let select = [];
        select = this.reduceArray(list, result);
        if (hold >= count && select.length > 1) {
            select = this.reduceArray(select, [list[i]]);
        }

        if (i == list.length - 1 && select[0] == list[i]) {
            needchange = true;
        }

        let randomIndex = this.math.between(0, select.length - 1);
        if (randomIndex == i) {
            hold++;
        }
        result.push(select[randomIndex]);
    }

    // 交换最后一个的位置
    if (needchange) {
        let last = result[result.length - 1];
        for (let i = 0; i < result.length - 1; i++) {
            if (list[i] != result[i] && result[i] != last) {
                let tmp = result[i];
                result[i] = result[result.length - 1];
                result[result.length - 1] = tmp;
                break;
            }
        }
    }

    return result;
}

// 数据相减(不动原数组)
function reduceArray(a, b) {
    let result = [];
    for (let i = 0; i < a.length; i++) {
        let pass = false;
        for (let j = 0; j < b.length; j++) {
            if (a[i] == b[j]) {
                pass = true;
                break;
            }
        }
        if (!pass) {
            result.push(a[i]);
        }
    }

    return result;
}

// 从数据中获取不重复随机(前N个重复)
function getRandomItem(list, undiffCount = 3) {
    if (list == null || list.length <= 0) {
        return;
    }

    // filter play list
    let playList = [];
    if (list.length > undiffCount) {
        if (list.hasplayed == null) {
            list.hasplayed = [];
        }
        for (let i = 0; i < list.length; i++) {
            let isplayed = false;
            for (let j = 0; j < list.hasplayed.length; j++) {
                if (list[i] == list.hasplayed[j]) {
                    isplayed = true;
                    break;
                }
            }

            if (!isplayed) {
                playList.push(list[i]);
            }

        }
    } else {
        playList = list;
    }

    let randomIndex = this.math.between(0, playList.length - 1);
    let randomItem = playList[randomIndex];

    // update catched list
    if (list.length > undiffCount) {
        if (list.hasplayed == null) {
            list.hasplayed = [];
        }
        for (let i = undiffCount - 1; i >= 0; i--) {
            if (i > 0) {
                list.hasplayed[i] = list.hasplayed[i - 1];
            } else {
                list.hasplayed[i] = randomItem;
            }
        }
    }

    return randomItem;
}

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