osg与Qt结合编程

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注意:

1.编译osg源码时,勾选osgQT 相关模块,这是对QT的支持

2.在QtPro文件中添加对应的库和目录

例如:

win32:INCLUDEPATH += C:/OpenSceneGraph/include \
win32:DEPENDPATH += C:/OpenSceneGraph/include
unix:!macx:INCLUDEPATH += .
 
 
win32:CONFIG(release, debug|release): LIBS += \
                                            -LC:/OpenSceneGraph/lib/ -lOpenThreads \
                                            -LC:/OpenSceneGraph/lib/ -losg \
                                            -LC:/OpenSceneGraph/lib/ -losgAnimation \
                                            -LC:/OpenSceneGraph/lib/ -losgDB \
                                            -LC:/OpenSceneGraph/lib/ -losgFX \
                                            -LC:/OpenSceneGraph/lib/ -losgGA \
                                            -LC:/OpenSceneGraph/lib/ -losgManipulator \
                                            -LC:/OpenSceneGraph/lib/ -losgParticle \
                                            -LC:/OpenSceneGraph/lib/ -losgPresentation \
                                            -LC:/OpenSceneGraph/lib/ -losgQt \
 

3. 编写CPP文件。

#include <QApplication>
 
#include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator>
#include <osgQt/GraphicsWindowQt>
 
#include <osg/ShapeDrawable>
#include <osg/MatrixTransform>
#include <osgManipulator/TabBoxDragger>
#include <osgGA/StateSetManipulator>
#include <osgViewer/ViewerEventHandlers>
#include <osgDB/ReadFile>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/ShapeDrawable>
osg::ref_ptr<osg::Geode> CreateBox() {
    osg::ref_ptr<osg::Geode> geode= new osg::Geode;
    osg::ref_ptr<osg::TessellationHints> hints= new osg::TessellationHints;
    osg::ref_ptr<osg::ShapeDrawable> shape= new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(5.0,5.0,5.0),10.0));
    osg::ref_ptr<osg::Material> material= new osg::Material;
    osg::ref_ptr<osg::Texture2D> texture= new osg::Texture2D;
    osg::ref_ptr<osg::Image> image= new osg::Image;
 
    hints->setDetailRatio(0.5);
    //设置颜色
    shape->setColor(osg::Vec4(0.1,0.5,0.5,0.5));
    //设置材质
    material->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(0.5,0.5,0.5,0.5));
    material->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(0.5,0.5,0.5,0.5));
    material->setSpecular(osg::Material::FRONT_AND_BACK,osg::Vec4(0.5,0.5,0.5,0.5));
    material->setShininess(osg::Material::FRONT_AND_BACK,0.6);
    shape->getOrCreateStateSet()->setAttributeAndModes(material.get(),osg::StateAttribute::ON);
 
    //设置纹理
    image= osgDB::readImageFile("Images/land_shallow_topo_2048.jpg");
    if(image->valid())
        texture->setImage(image);
    shape->getOrCreateStateSet()->setTextureAttributeAndModes(0,texture.get(),osg::StateAttribute::ON);
 
    geode->addDrawable(shape);
    return geode;
}
 
 
int main( int argc, char** argv )
{
    QApplication app(argc, argv);
    osgQt::initQtWindowingSystem();
 
    osg::Group* sceneroot = new osg::Group;
 
     sceneroot->addChild(CreateBox());
     osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
     viewer->addEventHandler(new osgViewer::StatsHandler);
 
 
    viewer->setSceneData( sceneroot );
    viewer->setCameraManipulator( new osgGA::TrackballManipulator );
    osgQt::setViewer( viewer.get() );
 
    osgQt::GLWidget* glw = new osgQt::GLWidget;
    osgQt::GraphicsWindowQt* graphicswin = new osgQt::GraphicsWindowQt(glw);
 
    viewer->getCamera()->setViewport( new osg::Viewport(0, 0, glw->width(), glw->height() ) );
    viewer->getCamera()->setGraphicsContext( graphicswin );
 
    glw->show();
 
    return app.exec();
}
 4.效果图如下: 


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