/**
* 中介者模式
* @param <T>
*/
public static void main(String[] args) {
Map<String,String> stateA = new HashMap<String,String>();
stateA.put("a","1");
stateA.put("b","1");
Map<String,String> stateB = new HashMap<String,String>();
stateB.put("a","2");
stateB.put("b","2");
Originator<Map<String,String>> originator = new Originator<Map<String,String>>(stateA);
System.out.println("初始状态");
System.out.println(originator.getState());
Memento<Map<String,String>> memento = originator.createMemento();
originator.setState(stateB);
System.out.println("修改后的状态");
System.out.println(originator.getState());
originator.setMemento(memento);
System.out.println("恢复后的状态");
System.out.println(originator.getState());
}
public class Memento<T> {
private T state;
public Memento(T state) {
this.state = state;
}
public T getState() {
return state;
}
public void setState(T state) {
this.state = state;
}
}
public class Originator<T> implements Serializable {
private T state;
public Originator(T state){
this.state = state;
}
public T getState() {
return state;
}
public void setState(T state) {
this.state = state;
}
public Memento<T> createMemento() {
return new Memento<T>((T) this.clone());
}
public void setMemento(Memento<T> memento) {
state = memento.getState();
}
public Object clone(){
try {
ByteArrayOutputStream output = new ByteArrayOutputStream();
ObjectOutputStream out = new ObjectOutputStream(output);
out.writeObject(this.state);
ByteArrayInputStream input = new ByteArrayInputStream(output.toByteArray());
ObjectInputStream in = new ObjectInputStream(input);
return in.readObject();
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
}
问题:
如何保存一个对象的状态,当需要的时候可以恢复这个状态?
用法:
这个设计模式的精髓在于用另外一个类进行保存,相当于另外有一个存档的功能,和玩游戏的SL是一样的,代码比较简单,我这里用了序列化的方式去保存。