前言:
对象池是对一些常用对象的回收再利用,这样就可以避免创建大量对象,避免对象创建后被GC 回收,然后再次创建,可以解决一些类似于内存抖动的问题。
在Android 里面大量使用了这种思想,总结一些常用的案例:
Message
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
VelocityTracker
private static final SynchronizedPool<VelocityTracker> sPool =
new SynchronizedPool<VelocityTracker>(2);
static public VelocityTracker obtain() {
VelocityTracker instance = sPool.acquire();
return (instance != null) ? instance : new VelocityTracker(null);
}
MotinEvent
static private MotionEvent obtain() {
final MotionEvent ev;
synchronized (gRecyclerLock) {
ev = gRecyclerTop;
if (ev == null) {
return new MotionEvent();
}
gRecyclerTop = ev.mNext;
gRecyclerUsed -= 1;
}
ev.mNext = null;
ev.prepareForReuse();
return ev;
}
Parcel
/**
* Retrieve a new Parcel object from the pool.
*/
public static Parcel obtain() {
final Parcel[] pool = sOwnedPool;
synchronized (pool) {
Parcel p;
for (int i=0; i<POOL_SIZE; i++) {
p = pool[i];
if (p != null) {
pool[i] = null;
if (DEBUG_RECYCLE) {
p.mStack = new RuntimeException();
}
p.mReadWriteHelper = ReadWriteHelper.DEFAULT;
return p;
}
}
}
return new Parcel(0);
}
RecyclerView
public final class Recycler {
final ArrayList<ViewHolder> mAttachedScrap = new ArrayList<>();
ArrayList<ViewHolder> mChangedScrap = null;
final ArrayList<ViewHolder> mCachedViews = new ArrayList<ViewHolder>();
private final List<ViewHolder>
mUnmodifiableAttachedScrap = Collections.unmodifiableList(mAttachedScrap);
private int mRequestedCacheMax = DEFAULT_CACHE_SIZE;
int mViewCacheMax = DEFAULT_CACHE_SIZE;
RecycledViewPool mRecyclerPool;