1.如果有触摸事件,首先会调用到Activity 的dispatchTouchEvent 方法。
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
getWindow().superDispatchTouchEvent 最终会调用PhoneWindow 的 superDispatchTouchEvent
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
mDecor.superDispatchTouchEvent(event); 最终会调用到DecorView 类的 dispatchTouchEvent
2.然后我们来看DecorView.dispatchTouchEvent 是怎么写的。
因为DecorView 是 FrameLayout 的子类,所以,他的dispatchTouchEvent 代码在ViewGroup 类的dispatchTouchEvent (FrameLayout 里面是没有dispatchTouchEvent 这个方法的,所以在ViewGroup 里面),如下:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
****************
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessibility focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
可能这个方法有点长,有点复杂,但是看懂这一段,就可以完全理解TouchEvent 事件传递机制。
3. dispatchTouchEvent 里面会去检查,当前的ViewGroup 是不是拦截 拦截事件
如果是的话,就不会遍历每个子View,也就是不会把事件传递给下一级。
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
if (!canceled && !intercepted) {
// 不拦截才回去走具体的分发给子view 的 touchEvent
}
在这里面回到用onInterceptTouchEvent,但是不是所有的情况都会调用。是有判断的。如果当前是ActionDown,或者mFirstTouchTarget 不是空,那么再去判断有没有子View 调用过getParent().requestDisallowInterceptTouchEvent(true); 如果有子View 请求不要拦截,那么就不会再走onInterceptTouchEvent,否则还是会走onInterceptTouchevent.
4.如果不拦截就会走到这里:
if (!canceled && !intercepted) {
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// 如果当前事件的位置,不在子view 里面,那么就continue
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
//子view 再去分发给他的子view
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// 走到这里表示子view 是要处理的
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
// 把要处理的view 加到mFirstTouchTarget 字段里
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
}
/**
* Adds a touch target for specified child to the beginning of the list.
* Assumes the target child is not already present.
*/
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
这里面会调用dispatchTransformedTouchEvent 方法。
4.dispatchTransformedTouchEvent 这个方法是个很重要的方法。
我们来看下他有一个参数是View child ,如果传递的参数的child 不是空,就会调用dispatchTouchEvent,继续往下传递。如果child是空只能说明一个问题,已经遍历到view 的最后一级了,已经没有子View 了。这时候就会调用super.dispatchTouchEvent方法. 调用super.dispatchTouchEvent 就会调用View 类的onTouchEvent。因为ViewGroup 也好,TextView 等也要,都是View 的子类。
/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
View 类的dispatchTouchEvent。他会调用onTouchEvent,如下:
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
boolean result = false;
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
5.如果某一个view dispatchTouchEvent 或者onTouch 返回了true, 那么就会把这个View 记录在当前ViewGroup 的mFirstTouchTarget 字段里面。
以后每次分发Action Move, Action up 都不会再去遍历查找要处理Touch事件的View. 直接使用mFirstTouchTarget.
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
newTouchTarget = addTouchTarget(child, idBitsToAssign);
}
6.如果最底层的view 的onTouchEvent依然不处理,那么就不会记录到mFirstTouchTarget 字段里面。
然后方法会继续执行到dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);,因为这里的child 传递的是null,所以会调用onTouchEvent.
如果也不处理,代码会继续走到父View 的onTouchEvent, 看看处理不处理。
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
如果都不处理,那么最后会执行到Activity 的 onTouchEvent,如下:
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
具体流程:
收到ACTION_DOWN 事件的时候
首先执行最外层ViewGroup 的dispatchTouchEvent,然后执行onInterceptTouchEvent,看看自己拦截不拦截,如果拦截,直接执行当前ViewGroup 的OnTouchEvent,看看自己处理不处理,并把结果返回给Parent.
如果不拦截,遍历循环子View,如果子veiw 是 ViewGroup 类型的,那么调用子View 的dispatchTouchEvent, 继续调用子View 的 onInterceptTouchEvent,如果拦截,就直接执行当前ViewGroup的OnTouchEvent。并把结果返给Parent. ,如果不拦截的话,如果这个ViewGroup 还有子view,那么就继续往下传递。如果子View 是View类型,在dispatchTouchEvent 里面 会首先判断当前View 有没有设置onTouchListener,如果有那么看一下
onTouchListener 返回true 还是false,如果返回true 表示这个onTouchListener要处理事件,否则的话,表示不处理。就会继续走View 的onTouchEvent 方法。
直至view 树的最后一个View,如果最后这个view dispatchTouchEvent onTouchEvent 都不返回true 的话,(不处理的),然后就开始返回到parent。执行到父view 的 dispatchTouchEvent方法里面, 因为子View 不处理,mFirstTouchTarget 就是空的,所以会调用到父View 的 onTouchEvent,看看父View 处理不处理,有些ViewGroup 是自己处理TouchEvent的,比如ScrollView. 可以看到ScrollView 的onTouchEvent 方法恒返回true. 如果父View 的onTouchEvent也不处理,就执行父父View dispatchTouchEvent, 以此类推。
最后都不执行,就执行Activity 的OnTouchEvent.
当收到ACTION_MOVE 事件的时候
ViewGroup 会判断mFirstTouchTarget 是不是空,如果是空表示没有人处理这次的点击事件,那么就不再调用onInterceptTouchEvent,直接调用自己的onTouchEvent.
如果当前ViewGroup 的mFirstTouchTarget 不是空,首先判断一下子View 有没有调用过getParent().requestDisallowInterceptTouchEvent(true); 如果没有子View 调用过这个方法,那么会走onInterceptTouchEvent方法,看一下自己是不是拦截,如果自己拦截,那么就发送Action_Cancle 给mFirstTouchEvent。然后自己处理剩下的事件,比如ScrollView.如果自己的onInterceptTouchEvent 不拦截,那么把事件传递给mFirestTouchTarget 处理。如果mFirestTouchTarget 表示,ACTION_MOVE,我也不处理,但是整个调用链上没有任何parent 拦截的话,之后的ACTION_MOVE 还是会发送给mFirestTouchTarget 处理。
当收到Action_Up 的时候
如果ViewGroup 的mFirstTouchTarget 是不是空,如果是空,那么调用自己的onTouchEvent.如果ViewGroup 的mFirstTouchTarget 不是空的话,就会走当前ViewGroup 的onInterceptTouchEvent,看一下自己不是拦截,如果拦截,那么就发送Action_Cancle 给mFirstTouchTarget.mFirestTouchTarget 又会用用样的方式,传递给他的mFirestTouchTarget.直到完成。
1.ACTION_DOWN ViewGroup 寻找哪个子View来处理这个事件,找到了放到mFirstTouchTarget里面。形成一条调用链。
2.ACTION_MOVE 的时候,如果子view 没有调用requestDisallowInterecptTouchEvent,那么继续走ViewGroup的onInterceptToucheEvent.看看自己拦不拦截。如果不拦截,那么看看mFirstTouchTarget 是不是空,如果不是空,那么传递给mFirstTouchTarge,否则调用自己的onTouchEvent。这一步不再进行分发,如果你想要在move 的时候继续判断用户手势上下决定要不要处理事件,那么你就要在ActionDown的时候,就要返回True,你才能接受之后的事件,当你判断用户手势自己要处理的时候,那么调用requestDisallowInterecptTouchEvent,告诉父亲都不要拦截我的事件了。
3.如果这时候ViewGroup拦截了,那么分发cancle给mFristTouchTarget。否则的话,就按正常的调用链传递
总结:
1.下载aosp 调试之后,才永远都了解事件传递机制。否则的话,只能看别人说,也看不懂源码,最终面试都会忘记。
2.下载了源码,可以调试就是爽。加油吧。为了我的媳妇。
资料:
以下为调用堆栈截图:
可以看到会循环view 调用dispatchTouchEvent
调用具体堆栈:
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2679)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:3048)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2677)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:3048)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2677)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:3048)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2677)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:3048)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2677)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:3048)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2677)
at com.android.internal.policy.DecorView.superDispatchTouchEvent(DecorView.java:440)
at com.android.internal.policy.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1830)
at android.app.Activity.dispatchTouchEvent(Activity.java:3437)
at android.support.v7.view.WindowCallbackWrapper.dispatchTouchEvent(WindowCallbackWrapper.java:69)
at com.android.internal.policy.DecorView.dispatchTouchEvent(DecorView.java:398)
at android.view.View.dispatchPointerEvent(View.java:12833)
at android.view.ViewRootImpl$ViewPostImeInputStage.processPointerEvent(ViewRootImpl.java:5146)
at android.view.ViewRootImpl$ViewPostImeInputStage.onProcess(ViewRootImpl.java:4949)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:4452)
at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:4505)
at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:4471)
at android.view.ViewRootImpl$AsyncInputStage.forward(ViewRootImpl.java:4611)
at android.view.ViewRootImpl$InputStage.apply(ViewRootImpl.java:4479)
at android.view.ViewRootImpl$AsyncInputStage.apply(ViewRootImpl.java:4668)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:4452)
at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:4505)
at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:4471)
at android.view.ViewRootImpl$InputStage.apply(ViewRootImpl.java:4479)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:4452)
at android.view.ViewRootImpl.deliverInputEvent(ViewRootImpl.java:7143)
at android.view.ViewRootImpl.doProcessInputEvents(ViewRootImpl.java:7112)
at android.view.ViewRootImpl.enqueueInputEvent(ViewRootImpl.java:7073)
at android.view.ViewRootImpl$WindowInputEventReceiver.onInputEvent(ViewRootImpl.java:7246)
at android.view.InputEventReceiver.dispatchInputEvent(InputEventReceiver.java:189)
at android.os.MessageQueue.nativePollOnce(MessageQueue.java:-1)
at android.os.MessageQueue.next(MessageQueue.java:326)
at android.os.Looper.loop(Looper.java:160)
at android.app.ActivityThread.main(ActivityThread.java:6743)
at java.lang.reflect.Method.invoke(Method.java:-1)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:486)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:882)
问:如果已经有View 表示处理touchEvent,那么onInterceptTouchEvent 还会调用吗?
会!
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
上面这段代码,如果event 已经有view 处理,那么mFirstTouchTarget 就不会null,那么就会走onInterceptTouchEvent。所以,就算当时已经有view处理,如果没有调用getParent().requestDisallowInterceptTouchEvent(true); 还是可以拦截的。
如何打印mFirstTouchTarget ?
Object mFirstTouchTarget = Util.getField(this, "mFirstTouchTarget");
Log.e("ViewShelfHeadParent= onInterceptTouchEvent ", mFirstTouchTarget != null ? Util.getField(mFirstTouchTarget, "child").getClass().getSimpleName():"null");
为什么我的View onInterceptTouchEvent 只走了一次?
如果发生了onTouchDown,在传递链中的一个的View返回了true,在这个传递链往后的View onTouchEvent 都没有返回true.那么之后的move事件,从这个View 往后都不会在收到。dispatchTouchEvent 也不会再走。onInterceptTouchEvent.同样因为后面的分发就不会再走你了。因为你既不是ACTION_DOWN,mFirstTouchTarget 又是null.那么之后,你的父View你根本不再传递链里面。
View 的 mOnTouchListener先调用 还是onTouchEvent 先调用?
肯定是mOnTouchListener 先调用,如果mOnTouchListener 不处理才调用自己的onTouchEvent 的。不然mOnTouchListener 什么时候处理? ouTouchEvent 处理完再处理?那你设置Listener 还有啥用?
具体代码是:android.view.View#dispatchTouchEvent
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
这个面试又记错了,这个还是经常问的, OnTouch、OnTouchListener 和 OnClickListener 的执行顺序:
OnTouchListener -> OnTouch -> OnClickListener
这样记住: 为什么是OnTouchListener 最先?因为一般用来在外部去拦截事件才会用,所以要在前面
之后是OnTouch
怎么处理滑动冲突?
在父容器的onInterceptTouchEvent 里面,判断action_move 的时候,父容器处不处理,如果处理,那么就返回true,拦截时间,否则返回false 就行了。
如果你在返回true 的时候,记得调用parent.requestDisallowInterceptTouchEvent
这是一个好习惯。
当然你也可以在子view 里面处理。不建议在子view 里面处理,因为父view 一个地方就可以处理,子view处理的话,父view 还是要判断什么情况自己处理。
可以去看下ListView,ScrollView 等,都是只在onInterceptTouchEvent 处理,简单清晰。
参考:https://www.bbsmax.com/A/1O5E9ZYn57/
View 的OnClickListener 是怎么执行的?
如果一个view的onTouchEvent 返回true. 在ACTION_DOWN的时候,会postDelayed 一个 500ms 的Runnable,用来执行长按事件。然后在ACTION_UP的时候,去判断一下,这个mOnLongClickListener 是不是执行了,如果执行了mOnLongClickListener ,那么说明是长按事件,就不再调用mOnClickListener。否则执行onClick. 如果说长按已经超过了500ms,那么就会直接执行onLongClick.
(可以看View 的onTouch 方法,一般是clickable 的话,就直接返回true了),那么在Action_down 的时候,就会返回true
如果一个View 是disabled , 但是clickAble 是true ,他会消费事件吗?
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
会的,看下面代码:
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
如果试试disable 的,但是你clickable 的话,那么这个view 还是会消费事件,不过不会真的调用View 的具体的onTouch
问题:
如果我重写了一个View 的长按事件,当发生长按后,在当前的View 上面叠加一层frameLayout,那么,当我滑动或者手指抬起的时候,这个View 会收到事件吗?
会。