package com.lyh;
//和尚接口
interface Monk {
void pray(); //念经
}
//演员类
class Actor {
String name;
Actor() {
}
Actor(String name) {
this.name = name;
}
}
class Human extends Actor implements Monk {
SuperMan[] tudis = new SuperMan[3];
int number = 0;
Human() {
}
Human(String name) {
super(name);
}
@Override
public void pray() {
System.out.println("阿弥陀佛");
}
public void shouTudi(SuperMan tudi) {
System.out.println(this.name + "收了一个徒弟" + tudi.name);
tudis[number++] = tudi;
}
public void help() {
System.out.println("徒弟救我"); //.....
}
public void help(SuperMan tudi) {
System.out.println(tudi.name + "救我");
}
@Override
public String toString() {
return null;
//......
}
}
//妖怪类
class NoHuman extends Actor {
int level = 0;
String weapon;
NoHuman() {
}
NoHuman(String name, int level, String weapon) {
super(name);
this.level = level;
this.weapon = weapon;
}
void fly() {
}
void magic() {
}
void fight(NoHuman noHuman, NoHuman noman) {
int level01;
int level02;
level01 = noHuman.level;
level02 = noman.level;
if (level01 <= level02) {
System.out.println("对不起师父,徒儿无能!");
System.out.println(noHuman.name + "也被抓!");
} else {
System.out.println("敢抓我师傅,找死!");
System.out.println(noHuman.name + "抓到" + noman.name + "!");
}
// System.out.println(noHuman.name + "抓到" + noman.name);
}
}
class SuperMan extends NoHuman implements Monk {
Human shifu; //师傅引用
//get 和 set方法
public void setShifu(Human shifu) {
this.shifu = shifu;
}
public Human getShifu() {
return shifu;
}
//构造器
//....
@Override
public void pray() {
}
public void answay() {
System.out.println("师傅,徒弟来就你了!");
}
void save(Human shifu) {
System.out.println("保护师傅的安全");
}
}
class Monster extends NoHuman {
boolean hasBackground;
// get /set 方法
//构造器
//成员方法
void eat(Human human) {
}
@Override
void magic() {
super.magic();
System.out.println("抓到唐僧");//To change body of generated methods, choose Tools | Templates.
}
void run(NoHuman a) {
System.out.println(a.name + ",我还会回来的!");
}
}
public class XiYouJi {
public static void main(String[] args) {
System.out.println("---------------------------------");
//1.向内存要空间,放要处理的数据->定义变量
Human tangseng = new Human("唐僧");
SuperMan sunwukong = new SuperMan();
sunwukong.name = "孙悟空";
sunwukong.level = 10;
sunwukong.weapon = "金箍棒";
SuperMan zhubajie = new SuperMan();
zhubajie.name = "猪八戒";
zhubajie.level = 7;
zhubajie.weapon = "钉耙";
SuperMan shaheshang = new SuperMan();
shaheshang.name = "沙和尚";
shaheshang.level = 5;
shaheshang.weapon = "截刀";
Monster huangfengguai = new Monster();
huangfengguai.name = "黄风怪";
huangfengguai.level = 7;
huangfengguai.weapon = "口袋布";
//2.处理数据。根据业务逻辑来处理数据
System.out.println("----------人物出场-----------");
System.out.println(tangseng.name);
System.out.println(sunwukong.name);
System.out.println(zhubajie.name);
System.out.println(shaheshang.name);
System.out.println(huangfengguai.name);
System.out.println("----------唐僧收徒弟-----------");
tangseng.pray();
tangseng.shouTudi(sunwukong);
sunwukong.shifu = tangseng;
tangseng.pray();
tangseng.shouTudi(zhubajie);
zhubajie.shifu = tangseng;
tangseng.pray();
tangseng.shouTudi(shaheshang);
shaheshang.shifu = tangseng;
//......
System.out.println("----------妖怪抓唐僧-----------");
huangfengguai.magic();
tangseng.help(zhubajie);
System.out.println("------------徒弟救师父---------");
zhubajie.save(tangseng);
zhubajie.fly();
zhubajie.answay();
zhubajie.fight(zhubajie, huangfengguai);//猪八戒与黄风怪打
tangseng.help(sunwukong);
System.out.println("------------徒弟再救师父---------");
sunwukong.save(tangseng);
sunwukong.fly();
sunwukong.answay();
sunwukong.fight(sunwukong, huangfengguai);
huangfengguai.run(huangfengguai);
System.out.println("------------大结局---------");
System.out.println(tangseng.name + "、" + sunwukong.name + "、" + zhubajie.name + "、" + shaheshang.name
+ "取得真经!");
System.out.println("--------------------------------------");
}
}
编写一个文字游戏
最新推荐文章于 2024-09-26 16:29:48 发布