1 client通过sendMessage将message,提交给messageQueue,
2 messageQueue通过when顺序对message进行排序(链表)
3 Looper通过for循环机制不停的从messageQueue中获取message,并且通过Handler的dispatchMessage方法将message分发给client
4 其中1-3部分循环在具体的Thread中。
当client为一个Activity时,Thread则为该Activity的UI线程(主线程)
查看Activit源码可知,在该线程中已实现Looper.prepare()和Looper.loop(),因此不需要在创建Handler时额外增加Looper.prepare()和Looper.loop()
而在自己创建的Thread线程中则需要使用Looper.prepare()和Looper.loop()包裹new Handler
那为啥要使用Looper.prepare()和Looper.loop()包裹new Handler呢?
下面是源码,通过源码分析下:
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
其中这里面用到了这个static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
sThreadLocal是一个static and final的对象。
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
我们看这段话,get()如果不为空,就抛出一个异常,这里就产生了一个疑问?
作为一个静态的变量sThreadLocal在每次执行prepare()方法时都会去set(),那get()方法岂不是只要执行过一次set()就会报错嘛?
查了下相关资料,线程本地存储功能的封装???不是很清楚,大概意思就是每个Thread独有一个Looper,线程间的Looper并不会相互影响。这里其实也是为什么一个Thread只能有一个Looper了。可以把它看着一个Thread的变量,如果有两个Looper就重名了。
然后接着看Looper.loop(),
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
myLooper()其实就是获取prepare()时创建的创建的Looper对象,
final MessageQueue queue = me.mQueue;获取消息队列,然后其实就是for (;;) {进行死循环去读消息队列的过程,
那什么时候退出这个循环呢? 我们看下这个for循环,
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
当取出下一个msg的时候,这个msg==null时,就退出循环了。
那这个时候问题就来了,我们一般都是事先写好loop(),然后再通过Handler的sendMessage去发送消息,加入消息队列,那这里一开始就退出循环了,怎么从队列中获取消息,然后分发出去呢?难道尤其他的地方执行分发工作?
我们再看看Looper这个类,好像也没有其他地方做分发工作了,那到底是怎么回事呢?
那要怎么解决退出这个问题?queue.next()返回的方法不能为空,那我们去看下这个方法是否会返回为空?
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
这里面明显会返回为空的地方是这一句:
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
但是我们发现这个是mQuitting=true的是否才执行,也就是说这是一个正常退出的机制!所以这里不是。
那好,那我们就必须研究下这个队列回不回返回为空?当然了这里面基本上都是Java层的代码,然后有这么一句它是调用了nativePollOnce C++的代码?
这个是干嘛用的呢????
假设我们现在队列里面没有message,也不去管nativePollOnce这个方法,我们试着走走这个流程!
一开始mMessages=null,所以else分支// No more messages. nextPollTimeoutMillis = -1;,然后继续往下走:
我们能够发现一个有趣的现象:下面没有return和blank了,这说明,除了正常退出的情况或者返回一个不为空的message之外,程序将一直在这个死循环里面执行,恩,问题解决了。
这也解释了为什么,loop()方法后的程序会不被执行,因为loop()是个死循环,只有退出这个循环后loop()后的方法才会被执行!
那nativePollOnce到底是什么呢?我也不清楚,在查查资料再说。
2 messageQueue通过when顺序对message进行排序(链表)
3 Looper通过for循环机制不停的从messageQueue中获取message,并且通过Handler的dispatchMessage方法将message分发给client
4 其中1-3部分循环在具体的Thread中。
当client为一个Activity时,Thread则为该Activity的UI线程(主线程)
查看Activit源码可知,在该线程中已实现Looper.prepare()和Looper.loop(),因此不需要在创建Handler时额外增加Looper.prepare()和Looper.loop()
而在自己创建的Thread线程中则需要使用Looper.prepare()和Looper.loop()包裹new Handler
那为啥要使用Looper.prepare()和Looper.loop()包裹new Handler呢?
下面是源码,通过源码分析下:
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
其中这里面用到了这个static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
sThreadLocal是一个static and final的对象。
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
我们看这段话,get()如果不为空,就抛出一个异常,这里就产生了一个疑问?
作为一个静态的变量sThreadLocal在每次执行prepare()方法时都会去set(),那get()方法岂不是只要执行过一次set()就会报错嘛?
查了下相关资料,线程本地存储功能的封装???不是很清楚,大概意思就是每个Thread独有一个Looper,线程间的Looper并不会相互影响。这里其实也是为什么一个Thread只能有一个Looper了。可以把它看着一个Thread的变量,如果有两个Looper就重名了。
然后接着看Looper.loop(),
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
myLooper()其实就是获取prepare()时创建的创建的Looper对象,
final MessageQueue queue = me.mQueue;获取消息队列,然后其实就是for (;;) {进行死循环去读消息队列的过程,
那什么时候退出这个循环呢? 我们看下这个for循环,
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
当取出下一个msg的时候,这个msg==null时,就退出循环了。
那这个时候问题就来了,我们一般都是事先写好loop(),然后再通过Handler的sendMessage去发送消息,加入消息队列,那这里一开始就退出循环了,怎么从队列中获取消息,然后分发出去呢?难道尤其他的地方执行分发工作?
我们再看看Looper这个类,好像也没有其他地方做分发工作了,那到底是怎么回事呢?
那要怎么解决退出这个问题?queue.next()返回的方法不能为空,那我们去看下这个方法是否会返回为空?
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
这里面明显会返回为空的地方是这一句:
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
但是我们发现这个是mQuitting=true的是否才执行,也就是说这是一个正常退出的机制!所以这里不是。
那好,那我们就必须研究下这个队列回不回返回为空?当然了这里面基本上都是Java层的代码,然后有这么一句它是调用了nativePollOnce C++的代码?
这个是干嘛用的呢????
假设我们现在队列里面没有message,也不去管nativePollOnce这个方法,我们试着走走这个流程!
一开始mMessages=null,所以else分支// No more messages. nextPollTimeoutMillis = -1;,然后继续往下走:
我们能够发现一个有趣的现象:下面没有return和blank了,这说明,除了正常退出的情况或者返回一个不为空的message之外,程序将一直在这个死循环里面执行,恩,问题解决了。
这也解释了为什么,loop()方法后的程序会不被执行,因为loop()是个死循环,只有退出这个循环后loop()后的方法才会被执行!
那nativePollOnce到底是什么呢?我也不清楚,在查查资料再说。