又增加了2个模板。
#include <iostream>
#include <cstdlib>
#include <cstdio>
#include <string>
#include <cstring>
#include <cmath>
#include <vector>
#include <queue>
#include <stack>
#include <algorithm>
using namespace std;
const double eps = 1e-10;
#define MAXD 3000
#define _PI acos(-1.0)
struct Point
{
double x, y;
Point(double x = 0, double y = 0) : x(x), y(y) { }
bool operator < (const Point& a) const
{
if(a.x != x) return x < a.x;
return y < a.y;
}
};
typedef Point Vector;
Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (Point A, Point B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
int dcmp(double x)
{
if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;
}
bool operator == (const Point& a, const Point &b)
{
return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
}
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Dist(Point A,Point B){return sqrt((A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y));}
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
double Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); }
Vector Rotate(Vector A, double rad)
{
return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad) + A.y*cos(rad));
}
double DistToSegment(Point P,Point A,Point B){
if(A == B) return Length(P - A);
Vector v1 = B - A , v2 = P - A , v3 = P - B;
if(dcmp(Dot(v1,v2)) < 0) return Length(v2);
if(dcmp(Dot(v1,v3)) > 0) return Length(v3);
return fabs(Cross(v1,v2) / Length(v1));
}
Point GetIntersection(Point P, Vector v, Point Q, Vector w)
{
Vector u = P-Q;
double t = Cross(w, u) / Cross(v, w);
return P+v*t;
}
bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2)
{
double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1);
double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1);
return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}
double PolygonArea(Point* p, int n)
{
double area = 0;
for(int i = 1; i < n-1; i++)
area += Cross(p[i]-p[0], p[i+1]-p[0]);
return area;
}
bool OnSegment(Point p, Point a1, Point a2)
{
return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0;
}
double PloygonArea(Point *p,int n){
double area = 0;
for(int i = 0 ; i < n ; i++){
area += Cross(p[i] - p[0],p[i + 1] - p[0]);
}
return area / 2;
}
int ConvexHull(Point *p,int n,Point *ch){
sort(p,p + n);
int m = 0;
for(int i = 0; i < n ; i++){
while(m > 1 && Cross(ch[m - 1] - ch[m - 2],p[i] - ch[m - 2]) <= 0) m --;
ch[m ++] = p[i];
}
int k = m ;
for(int i = n - 2 ; i >= 0 ; i--){
while(m > k && Cross(ch[m - 1] - ch[m - 2],p[i] - ch[m -2]) <=0) m --;
ch[m++] = p[i];
}
if(n > 1) m --;
return m;
}
int main(){
int T;
scanf("%d",&T);
Point p[MAXD];
Point ans[MAXD];
while(T--){
int n;
scanf("%d",&n);
double x,y,H,W,rad;
double area = 0;
int num = 0;
Point o;
for(int i = 0 ; i < n ; i ++){
scanf("%lf%lf%lf%lf%lf",&o.x,&o.y,&W,&H,&rad);
rad = -(rad * _PI / 180);
p[num++] = o + Rotate(Vector(-W/2,-H/2),rad);
p[num++] = o + Rotate(Vector(W/2,-H/2),rad);
p[num++] = o + Rotate(Vector(-W/2,H/2),rad);
p[num++] = o + Rotate(Vector(W/2,H/2),rad);
area += W * H;
}
int m = ConvexHull(p,num,ans);
double area2 = PloygonArea(ans,m);
printf("%.1f %%\n",area * 100 / area2);
}
return 0;
}