【UVA】10652-Board Wrapping(凸包问题)

又增加了2个模板。

#include <iostream>
#include <cstdlib>
#include <cstdio>
#include <string>
#include <cstring>
#include <cmath>
#include <vector>
#include <queue>
#include <stack>
#include <algorithm>
using namespace std;
const double eps = 1e-10;
#define MAXD 3000
#define _PI acos(-1.0)
struct Point
{
	double x, y;
	Point(double x = 0, double y = 0) : x(x), y(y) { }
	bool operator < (const Point& a) const
	{
		if(a.x != x) return x < a.x;
		return y < a.y;
	}
};

typedef Point Vector;
Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (Point A, Point B)   { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
int dcmp(double x)
{
	if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;
}
bool operator == (const Point& a, const Point &b)
{
	return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
}
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Dist(Point A,Point B){return sqrt((A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y));}
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
double Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); }
Vector Rotate(Vector A, double rad)
{
	return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad) + A.y*cos(rad));
}
double DistToSegment(Point P,Point A,Point B){
    if(A == B) return Length(P - A);
    Vector v1 = B - A , v2 = P - A , v3 = P - B;
    if(dcmp(Dot(v1,v2)) < 0) return Length(v2);
    if(dcmp(Dot(v1,v3)) > 0) return Length(v3);
    return fabs(Cross(v1,v2) / Length(v1));
}
Point GetIntersection(Point P, Vector v, Point Q, Vector w)
{
	Vector u = P-Q;
	double t = Cross(w, u) / Cross(v, w);
	return P+v*t;
}
bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2)
{
	double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1);
	double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1);
	return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}
double PolygonArea(Point* p, int n)
{
	double area = 0;
	for(int i = 1; i < n-1; i++)
		area += Cross(p[i]-p[0], p[i+1]-p[0]);
	return area;
}
bool OnSegment(Point p, Point a1, Point a2)
{
	return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0;
}
double PloygonArea(Point *p,int n){
    double area = 0;
    for(int i = 0 ; i < n ; i++){
        area += Cross(p[i] - p[0],p[i + 1] - p[0]);
    }
    return area / 2;
}
int ConvexHull(Point *p,int n,Point *ch){
    sort(p,p + n);
    int m = 0;
    for(int i = 0; i < n ; i++){
        while(m > 1 && Cross(ch[m - 1] - ch[m - 2],p[i] - ch[m - 2]) <= 0) m --;
        ch[m ++] = p[i];
    }
    int k = m ;
    for(int i = n - 2 ; i >= 0 ; i--){
        while(m > k && Cross(ch[m - 1] - ch[m - 2],p[i] - ch[m -2]) <=0) m --;
        ch[m++] = p[i];
    }
    if(n > 1)  m --;
    return m;
}
int main(){
    int T;
    scanf("%d",&T);
    Point p[MAXD];
    Point ans[MAXD];
    while(T--){
        int n;
        scanf("%d",&n);
        double x,y,H,W,rad;
        double area = 0;
        int num = 0;
        Point o;
        for(int i = 0 ; i < n ; i ++){
            scanf("%lf%lf%lf%lf%lf",&o.x,&o.y,&W,&H,&rad);
            rad = -(rad * _PI / 180);
            p[num++] = o + Rotate(Vector(-W/2,-H/2),rad);
            p[num++] = o + Rotate(Vector(W/2,-H/2),rad);
            p[num++] = o + Rotate(Vector(-W/2,H/2),rad);
            p[num++] = o + Rotate(Vector(W/2,H/2),rad);
            area += W * H;
        }
        int m = ConvexHull(p,num,ans);
        double area2 = PloygonArea(ans,m);
        printf("%.1f %%\n",area * 100 / area2);
    }
    return 0;
}

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