在某些情况下代码的重复性很高,需要简化代码写法,可以把每个信号连接到同一个槽,然后在槽函数中通过qobject_cast<>(sender())获取发出信号的对象名。再进行相应的判断和处理。
实例:
1、在Qt creator中拖拽出如下界面:
![](https://img-blog.csdn.net/20160807182229023?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center)
2、添加槽函数。
- private slots:
- void onClicked();
3、添加信号与槽的关联。
- connect(ui->pushButton,SIGNAL(clicked(bool)),this,SLOT(onClicked()));
- connect(ui->pushButton_2,SIGNAL(clicked(bool)),this,SLOT(onClicked()));
- connect(ui->pushButton_3,SIGNAL(clicked(bool)),this,SLOT(onClicked()));
- connect(ui->pushButton_4,SIGNAL(clicked(bool)),this,SLOT(onClicked()));
-
- connect(ui->radioButton,SIGNAL(clicked(bool)),SLOT(onClicked()));
- connect(ui->radioButton_2,SIGNAL(clicked(bool)),SLOT(onClicked()));
- connect(ui->radioButton_3,SIGNAL(clicked(bool)),SLOT(onClicked()));
- connect(ui->radioButton_4,SIGNAL(clicked(bool)),SLOT(onClicked()));
4、实现槽函数。
- void Widget::onClicked()
- {
- QPushButton* button = qobject_cast<QPushButton*>(sender());
- QRadioButton* radio = qobject_cast<QRadioButton*>(sender());
-
- if (button)
- {
- QString text = button->text();
- ui->label_2->setText(text);
- }
- else if(radio)
- {
- QString text = radio->text();
- ui->label_2->setText(text);
- }
- }
5、运行截图:
![](https://img-my.csdn.net/uploads/201608/07/1470564979_6845.gif)
当然了,这里我只是举个例子,在实际的应用中大家可以扩展其功能的。