camera与camera2中预览载体

一、camera

mCamera = Camera.open(i)打开并创建一个相机实例

1、可以通过mCamera.setPreviewDisplay(mSurfaceView.getHolder())设置预览载体直接预览

2、也可以通过mCamera.setPreviewTexture(mSurfaceTexture)设置预览载体是一个mSurfaceTexture。mSurfaceTexture要通过OpenGL来创建,可以在SurfaceView中通过自己搭建egl环境来创建,也可以通过封装好egl环境的GLSurfaceView来创建。

二者的区别是通过SurfaceTexture的方式可以对原始数据后台处理后再显示到前台。

(1)通过SurfaceView

void surfaceCreated(SurfaceHolder holder) {
    mEglCore = new EglCore(null, EglCore.FLAG_RECORDABLE);
    mDisplaySurface = new WindowSurface(mEglCore, holder.getSurface(), false);
    mDisplaySurface.makeCurrent();  //自己创建egl

    GLES30.glDisable(GLES30.GL_DEPTH_TEST);
    GLES30.glDisable(GLES30.GL_CULL_FACE);

int[] textures = new int[1];  //创建纹理
GLES30.glGenTextures(1, textures, 0);
OpenGLUtils.checkGlError("glGenTextures");
int textureId = textures[0];
GLES30.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
OpenGLUtils.checkGlError("glBindTexture " + textureId);
GLES30.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST);
GLES30.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR);
GLES30.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_CLAMP_TO_EDGE);
GLES30.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_CLAMP_TO_EDGE);

    mInputTexture = textures【0】;
    mSurfaceTexture = new SurfaceTexture(mInputTexture);
    mSurfaceTexture.setOnFrameAvailableListener(this);

}

(2)通过GLSurfaceView

mMyRender = new MyRender(mApp); //创建GLSurfaceView.Renderer
mGLSurfaceView.setRenderer(mMyRender );
mGLSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
mGLSurfaceView.requestRender();

然后在BeautyRender的onSurfaceCreated方法中创建纹理

int[] textures = new int[1];  //创建纹理
GLES30.glGenTextures(1, textures, 0);
OpenGLUtils.checkGlError("glGenTextures");
int textureId = textures[0];
GLES30.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
OpenGLUtils.checkGlError("glBindTexture " + textureId);
GLES30.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST);
GLES30.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR);
GLES30.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_CLAMP_TO_EDGE);
GLES30.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_CLAMP_TO_EDGE);
    mInputTexture = textures【0】;
    mSurfaceTexture = new SurfaceTexture(mInputTexture);

在onSurfaceChanged中设置预览宽高,在onDrawFrame中执行绘制。

二、camera2

camera2的预览载体必须是Surface,这个Surface可以通过SurfaceView获得

mPreviewSurface = mSurfaceView.getHolder().getSurface();

也可以通过在GLSurfaceView中创建SurfaceTexture获得(具体如一.2.(2)中所述)

mPreviewSurface = new Surface(SurfaceTexture);

通过CaptureRequest.Builder将Surface作为预览目标

mPreviewRequestBuilder.addTarget(surface);

然后将Surface带入创建预览会话

mCameraDevice.createCaptureSession(Arrays.asList(surface, mImageReader.getSurface()),
        new CameraCaptureSession.StateCallback() {

            @Override
            public void onConfigured(@NonNull CameraCaptureSession cameraCaptureSession) {
                // The camera is already closed
                if (null == mCameraDevice) {
                    return;
                }

                // When the session is ready, we start displaying the preview.
                mCaptureSession = cameraCaptureSession;
                try {
                    // Auto focus should be continuous for camera preview.
                    mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE,
                            CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
                    // Flash is automatically enabled when necessary.
                    setAutoFlash(mPreviewRequestBuilder);

                    // Finally, we start displaying the camera preview.
                    mPreviewRequest = mPreviewRequestBuilder.build();
                    mCaptureSession.setRepeatingRequest(mPreviewRequest,
                            mCaptureCallback, mBackgroundHandler);
                } catch (CameraAccessException e) {
                    e.printStackTrace();
                }
            }

            @Override
            public void onConfigureFailed(
                    @NonNull CameraCaptureSession cameraCaptureSession) {
                showToast("Failed");
            }
        }, null
);


 

  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值