Java多线程系列(六)—AQS源码分析

Java多线程系列(六)—AQS源码分析

AbstractQueuedSynchronizer同步器是基于LockSupport和CAS实现的同步器,是实现锁机制和其他同步类的基础;

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原文地址:Java多线程系列(六)—AQS源码分析

1. AbstractQueuedSynchronizer内部数据结构

AQS同步器内部维护着两种链表结构,一种是Sync Queue同步队列用于存放被阻塞后的线程,另外一种是Condition Queue用于存放特定condition等待的线程;

这里写图片描述

(1)Sync Queue同步队列

  • 同步队列用来存放锁竞争失败后进入阻塞状态的线程,是一个包含头尾指针的双向链表;同步队列是必须的,每个同步器都会维护一个同步队列;

  • 同步队列的的子节点Node:每个线程被阻塞后都会被包装成一个Node,放入同步队列中

    • 每个Node节点都保存着一个阻塞的线程,用thread保存;

    • 每个Node节点都会有pre和next前后指针,指向前后节点;

    • 每个Node节点都用state保存着当前节点的状态,包括等待状态,等待condition状态等;

    • 每个Node节点保存者header和tail指针,分别执行链表的头部和尾部;


static final class Node {
    static final Node SHARED = new Node();
    static final Node EXCLUSIVE = null;

    static final int CANCELLED =  1;
    static final int SIGNAL    = -1;
    static final int CONDITION = -2;

    static final int PROPAGATE = -3;

    volatile int waitStatus;

    volatile Node prev;

    volatile Node next;

    volatile Thread thread;

    Node nextWaiter;

    final boolean isShared() {
        return nextWaiter == SHARED;
    }

    final Node predecessor() throws NullPointerException {
        Node p = prev;
        if (p == null)
            throw new NullPointerException();
        else
            return p;
    }

    Node() {    // Used to establish initial head or SHARED marker
    }

    Node(Thread thread, Node mode) {     // Used by addWaiter
        this.nextWaiter = mode;
        this.thread = thread;
    }

    Node(Thread thread, int waitStatus) { // Used by Condition
        this.waitStatus = waitStatus;
        this.thread = thread;
    }
}

private transient volatile Node head;
private transient volatile Node tail;

private volatile int state;

protected final int getState() {
    return state;
}

protected final void setState(int newState) {
    state = newState;
}

protected final boolean compareAndSetState(int expect, int update) {
    // See below for intrinsics setup to support this
    return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
}

static final long spinForTimeoutThreshold = 1000L;

private Node enq(final Node node) {
    for (;;) {
        Node t = tail;
        if (t == null) { // Must initialize
            if (compareAndSetHead(new Node()))
                tail = head;
        } else {
            node.prev = t;
            if (compareAndSetTail(t, node)) {
                t.next = node;
                return t;
            }
        }
    }
}
  • 在添加新节点时会通过CAS将新节点添加到尾部,解决并发添加线程安全问题

(2)Condition Queue同步队列

  • Condition Queue用来存放执行condition等待的线程,每个同步器的Condition Queue数目不定;

  • Condition Queue是一条单向链表,同步器中每个Condition被包装成一个ConditionObject对象;单向链表中的节点都是阻塞线程包装成的Node节点;

  • Condition Queue的实体对象ConditionObject中定义了await、signal等函数,用来等待条件、释放条件。

public class ConditionObject implements Condition, java.io.Serializable {
    private static final long serialVersionUID = 1173984872572414699L;

    private transient Node firstWaiter;
    private transient Node lastWaiter;


    public ConditionObject() { }

    private Node addConditionWaiter() {
        Node t = lastWaiter;
        // If lastWaiter is cancelled, clean out.
        if (t != null && t.waitStatus != Node.CONDITION) {
            unlinkCancelledWaiters();
            t = lastWaiter;
        }
        Node node = new Node(Thread.currentThread(), Node.CONDITION);
        if (t == null)
            firstWaiter = node;
        else
            t.nextWaiter = node;
        lastWaiter = node;
        return node;
    }

    public final void signal() {
        if (!isHeldExclusively())
            throw new IllegalMonitorStateException();
        Node first = firstWaiter;
        if (first != null)
            doSignal(first);
    }

    public final void await() throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        Node node = addConditionWaiter();
        int savedState = fullyRelease(node);
        int interruptMode = 0;
        while (!isOnSyncQueue(node)) {
            LockSupport.park(this);
            if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                break;
        }
        if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
            interruptMode = REINTERRUPT;
        if (node.nextWaiter != null) // clean up if cancelled
            unlinkCancelledWaiters();
        if (interruptMode != 0)
            reportInterruptAfterWait(interruptMode);
    }

    protected final boolean hasWaiters() {
        if (!isHeldExclusively())
            throw new IllegalMonitorStateException();
        for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
            if (w.waitStatus == Node.CONDITION)
                return true;
        }
        return false;
    }

    protected final int getWaitQueueLength() {
        if (!isHeldExclusively())
            throw new IllegalMonitorStateException();
        int n = 0;
        for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
            if (w.waitStatus == Node.CONDITION)
                ++n;
        }
        return n;
    }
}

2. AbstractQueuedSynchronizer核心函数

acquire()获取锁

  • AbstractQueuedSynchronizer获取锁的入口,调用acquire(1)尝试在独占模式下获取对象状态(state),如果获取失败则阻塞加入同步队列;
public final void acquire(int arg) {
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
        selfInterrupt();
}
  • 调用tryAcquire()方法试图在独占模式下获取对象状态(state),即获取锁

  • 如果获取失败则调用addWaiter()方法阻塞当前线程包装成Node放入同步队列中;

    • 新建一个Node节点,节点对应的线程是“当前线程”

    • 判断CLH队列是否为空,如果不为空则通过CAS操作compareAndSetTail()插入新节点并设置为尾节点;

    • 如果CLH队列是否为空或者插入尾节点失败则调用enq()方法创建CLH队列并循环插入;

private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;
    if (pred != null) {
        node.prev = pred;
        if (compareAndSetTail(pred, node)) {
            pred.next = node;
            return node;
        }
    }
    enq(node);
    return node;
}
  • 调用enq()循环CAS插入确保节点能成功插入

    • 如果CLH队列为空,第一次循环创建一个空节点赋于head和tail指针

    • 第二次循环将当当前线程包装的节点指向尾部节点;

private Node enq(final Node node) {
    for (;;) {
        Node t = tail;
        if (t == null) { // Must initialize
            if (compareAndSetHead(new Node()))
                tail = head;
        } else {
            node.prev = t;
            if (compareAndSetTail(t, node)) {
                t.next = node;
                return t;
            }
        }
    }
}
  • 调用acquireQueued()方法判断当前线程是否为可执行线程,如果当前线程获得了锁则将当前节点清空并赋为head指针,否则将当前线程节点进行阻塞休眠直到重新被唤醒;

    • 判断当前线程节点是否为最靠前线程节点,如果是则尝试获取锁,如果不是则直接阻塞休眠,如果获取锁失败则当前线程节点阻塞休眠

    • 获取锁成功后将当前节点清空(thread变为null),并将head指针指向该节点,原来的head节点指向null加快垃圾回收;

这里写图片描述

final boolean acquireQueued(final Node node, int arg) {
    boolean failed = true;
    try {
        // interrupted表示在CLH队列的调度中,当前线程”在休眠时,有没有被中断过。
        boolean interrupted = false;
        for (;;) {
            // 获取上一个节点。
            // node是“当前线程”对应的节点,这里就意味着“获取前一个线程节点”。
            final Node p = node.predecessor();
            if (p == head && tryAcquire(arg)) {    //如果队列中没有等待时间更长的线程,则再次尝试获取锁
                setHead(node);    //如果获取成功将节点清空并设为head空节点
                p.next = null; // 将原来的head空节点指向null,help GC
                failed = false;
                return interrupted;
            }
            //如果当前线程节点不是最靠前的节点或者获取锁失败,则将线程进行休眠,直到下次报废唤醒
            if (shouldParkAfterFailedAcquire(p, node) &&    
                parkAndCheckInterrupt())
                interrupted = true;
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}
  • 通过parkAndCheckInterrupt()方法阻塞线程并进行中断检查
private final boolean parkAndCheckInterrupt() {
    LockSupport.park(this);
    return Thread.interrupted();
}

release()释放锁

  • AbstractQueuedSynchronizer释放锁的入口是调用release()方法,释放当前线程占有的锁,然后唤醒头结点后的线程节点
public final boolean release(int arg) {
    if (tryRelease(arg)) {
        Node h = head;
        if (h != null && h.waitStatus != 0)
            unparkSuccessor(h);
        return true;
    }
    return false;
}
  • 调用tryRelease()方法通过CAS操作释放锁(修改state状态)

  • 调用unparkSuccessor()方法唤醒头结点(虚节点)后的线程;

private void unparkSuccessor(Node node) {

    int ws = node.waitStatus;
    if (ws < 0)
        compareAndSetWaitStatus(node, ws, 0);

    Node s = node.next;
    if (s == null || s.waitStatus > 0) {
        s = null;
        for (Node t = tail; t != null && t != node; t = t.prev)
            if (t.waitStatus <= 0)
                s = t;
    }
    if (s != null)
        LockSupport.unpark(s.thread);
}

condition.await()线程等待

  • condition的使用
ReentrantLock lock = new ReentrantLock();

Condition condition = lock.newCondition();

condition.await();

condition.singal();
  • await()方法线程阻塞进入等待状态:线程执行await()方法会从Runnable状态转变为Waiting状态

    • 执行addConditionWaiter()方法创建新节点并添加到Condition队列尾部

    • 执行fullRelease()方法释放锁

    • 挂起线程,直到下次被唤醒

public final void await() throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    Node node = addConditionWaiter();
    int savedState = fullyRelease(node);
    int interruptMode = 0;
    while (!isOnSyncQueue(node)) {
        LockSupport.park(this);
        if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
            break;
    }
    if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
        interruptMode = REINTERRUPT;
    if (node.nextWaiter != null) // clean up if cancelled
        unlinkCancelledWaiters();
    if (interruptMode != 0)
        reportInterruptAfterWait(interruptMode);
}
  • 执行addConditionWaiter()方法创建新节点,放入Condition队列的尾部;
private Node addConditionWaiter() {
    Node t = lastWaiter;
    if (t != null && t.waitStatus != Node.CONDITION) {
        unlinkCancelledWaiters();
        t = lastWaiter;
    }
    Node node = new Node(Thread.currentThread(), Node.CONDITION);
    if (t == null)
        firstWaiter = node;
    else
        t.nextWaiter = node;
    lastWaiter = node;
    return node;
}
  • 执行fullRelease()方法释放线程持有的锁(state)
final int fullyRelease(Node node) {
    boolean failed = true;
    try {
        int savedState = getState();
        if (release(savedState)) {
            failed = false;
            return savedState;
        } else {
            throw new IllegalMonitorStateException();
        }
    } finally {
        if (failed)
            node.waitStatus = Node.CANCELLED;
    }
}
  • release()方法调用tryRelease()方法和unparkSuccessor()方法修改state状态和唤醒头结点后的线程节点
public final boolean release(int arg) {
    if (tryRelease(arg)) {
        Node h = head;
        if (h != null && h.waitStatus != 0)
            unparkSuccessor(h);
        return true;
    }
    return false;
}
  • 通过isOnSyncQueue()方法判断节点是否在同步队列中,如果不在说明未被singal()方法唤醒则执行park()方法阻塞,如果被唤醒则会被移到同步队列中;
final boolean isOnSyncQueue(Node node) {
    if (node.waitStatus == Node.CONDITION || node.prev == null)
        return false;
    if (node.next != null) // If has successor, it must be on queue
        return true;

    return findNodeFromTail(node);
}
  • 被singal()方法唤醒后线程节点会被转移到同步队列中,调用acquireQueued方法自旋等待尝试再次获取锁
 if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
        interruptMode = REINTERRUPT;
    if (node.nextWaiter != null) // clean up if cancelled
        unlinkCancelledWaiters();
    if (interruptMode != 0)
        reportInterruptAfterWait(interruptMode);
  • 线程获取锁后会结束await()方法的执行,继续原来的方法执行;

condition.signal()/signalAll()线程唤醒

  • 调用signal()方法唤醒condition队列中的线程,singal()方法之后唤醒condition队列最前面的一个线程节点;
public final void signal() {
    if (!isHeldExclusively())
        throw new IllegalMonitorStateException();
    Node first = firstWaiter;
    if (first != null)
        doSignal(first);
}
  • 调用doSingal()方法唤醒第一个非cannalled的线程,如果线程节点已经是cannalled则从FIFO队列中剔除;
private void doSignal(Node first) {
    do {
        if ( (firstWaiter = first.nextWaiter) == null)
            lastWaiter = null;
        first.nextWaiter = null;
    } while (!transferForSignal(first) &&
             (first = firstWaiter) != null);
}
  • 调用transferForSignal()方法将Condition队列中第一个非cannalled的节点转移到同步队列中,通过enq()方法加入队列尾部;
final boolean transferForSignal(Node node) {
    if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
        return false;

    Node p = enq(node);
    int ws = p.waitStatus;
    if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
        LockSupport.unpark(node.thread);
    return true;
}
  • 调用doSingalAll()方法唤醒所有非cannalled的线程加入到同步队列的尾部
private void doSignalAll(Node first) {
    lastWaiter = firstWaiter = null;
    do {
        Node next = first.nextWaiter;
        first.nextWaiter = null;
        transferForSignal(first);
        first = next;
    } while (first != null);
}

总结

  • AQS底层维护者两种队列,一种是同步队列,一种是Condition队列;

  • AbstractQueuedSynchronizer同步器是锁机制和同步类的基础,AQS提供四种基本的函数:acquire(),release(),await(),signal()/signalAll();

    • acquire()用来尝试获取锁,如果获取失败则会线程阻塞并放入同步队列尾部;

    • release()方法用来释放锁并唤醒同步队列中头结点的下一个节点;

    • wait()方法是线程获取锁后执行,阻塞创建新节点放入condition尾部,释放锁唤醒同步队列中头结点的下一个节点;

    • signal()方法是唤醒conditon队列中的第一个节点,将该节点转移到同步队列尾部竞争锁;

    • signalAll()方法是唤醒condition中所有节点,从condition队列中转移到同步队列竞争锁;

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