1.滤镜头文件总结
1 #import "GLProgram.h"
2
3 // Base classes
4 #import "GPUImageOpenGLESContext.h"
5 #import "GPUImageOutput.h"
6 #import "GPUImageView.h"
7 #import "GPUImageVideoCamera.h"
8 #import "GPUImageStillCamera.h"
9 #import "GPUImageMovie.h"
10 #import "GPUImagePicture.h"
11 #import "GPUImageRawDataInput.h"
12 #import "GPUImageRawDataOutput.h"
13 #import "GPUImageMovieWriter.h"
14 #import "GPUImageFilterPipeline.h"
15 #import "GPUImageTextureOutput.h"
16 #import "GPUImageFilterGroup.h"
17 #import "GPUImageTextureInput.h"
18 #import "GPUImageUIElement.h"
19 #import "GPUImageBuffer.h"
20
21 // Filters
22 #import "GPUImageFilter.h"
23 #import "GPUImageTwoInputFilter.h"
24
25
26 #pragma mark - 调整颜色 Handle Color
27
28 #import "GPUImageBrightnessFilter.h" //亮度
29 #import "GPUImageExposureFilter.h" //曝光
30 #import "GPUImageContrastFilter.h" //对比度
31 #import "GPUImageSaturationFilter.h" //饱和度
32 #import "GPUImageGammaFilter.h" //伽马线
33 #import "GPUImageColorInvertFilter.h" //反色
34 #import "GPUImageSepiaFilter.h" //褐色(怀旧)
35 #import "GPUImageLevelsFilter.h" //色阶
36 #import "GPUImageGrayscaleFilter.h" //灰度
37 #import "GPUImageHistogramFilter.h" //色彩直方图,显示在图片上
38 #import "GPUImageHistogramGenerator.h" //色彩直方图
39 #import "GPUImageRGBFilter.h" //RGB
40 #import "GPUImageToneCurveFilter.h" //色调曲线
41 #import "GPUImageMonochromeFilter.h" //单色
42 #import "GPUImageOpacityFilter.h" //不透明度
43 #import "GPUImageHighlightShadowFilter.h" //提亮阴影
44 #import "GPUImageFalseColorFilter.h" //色彩替换(替换亮部和暗部色彩)
45 #import "GPUImageHueFilter.h" //色度
46 #import "GPUImageChromaKeyFilter.h" //色度键
47 #import "GPUImageWhiteBalanceFilter.h" //白平横
48 #import "GPUImageAverageColor.h" //像素平均色值
49 #import "GPUImageSolidColorGenerator.h" //纯色
50 #import "GPUImageLuminosity.h" //亮度平均
51 #import "GPUImageAverageLuminanceThresholdFilter.h" //像素色值亮度平均,图像黑白(有类似漫画效果)
52
53 #import "GPUImageLookupFilter.h" //lookup 色彩调整
54 #import "GPUImageAmatorkaFilter.h" //Amatorka lookup
55 #import "GPUImageMissEtikateFilter.h" //MissEtikate lookup
56 #import "GPUImageSoftEleganceFilter.h" //SoftElegance lookup
57
58
59
60
61 #pragma mark - 图像处理 Handle Image
62
63 #import "GPUImageCrosshairGenerator.h" //十字
64 #import "GPUImageLineGenerator.h" //线条
65
66 #import "GPUImageTransformFilter.h" //形状变化
67 #import "GPUImageCropFilter.h" //剪裁
68 #import "GPUImageSharpenFilter.h" //锐化
69 #import "GPUImageUnsharpMaskFilter.h" //反遮罩锐化
70
71 #import "GPUImageFastBlurFilter.h" //模糊
72 #import "GPUImageGaussianBlurFilter.h" //高斯模糊
73 #import "GPUImageGaussianSelectiveBlurFilter.h" //高斯模糊,选择部分清晰
74 #import "GPUImageBoxBlurFilter.h" //盒状模糊
75 #import "GPUImageTiltShiftFilter.h" //条纹模糊,中间清晰,上下两端模糊
76 #import "GPUImageMedianFilter.h" //中间值,有种稍微模糊边缘的效果
77 #import "GPUImageBilateralFilter.h" //双边模糊
78 #import "GPUImageErosionFilter.h" //侵蚀边缘模糊,变黑白
79 #import "GPUImageRGBErosionFilter.h" //RGB侵蚀边缘模糊,有色彩
80 #import "GPUImageDilationFilter.h" //扩展边缘模糊,变黑白
81 #import "GPUImageRGBDilationFilter.h" //RGB扩展边缘模糊,有色彩
82 #import "GPUImageOpeningFilter.h" //黑白色调模糊
83 #import "GPUImageRGBOpeningFilter.h" //彩色模糊
84 #import "GPUImageClosingFilter.h" //黑白色调模糊,暗色会被提亮
85 #import "GPUImageRGBClosingFilter.h" //彩色模糊,暗色会被提亮
86 #import "GPUImageLanczosResamplingFilter.h" //Lanczos重取样,模糊效果
87 #import "GPUImageNonMaximumSuppressionFilter.h" //非最大抑制,只显示亮度最高的像素,其他为黑
88 #import "GPUImageThresholdedNonMaximumSuppressionFilter.h" //与上相比,像素丢失更多
89
90 #import "GPUImageSobelEdgeDetectionFilter.h" //Sobel边缘检测算法(白边,黑内容,有点漫画的反色效果)
91 #import "GPUImageCannyEdgeDetectionFilter.h" //Canny边缘检测算法(比上更强烈的黑白对比度)
92 #import "GPUImageThresholdEdgeDetectionFilter.h" //阈值边缘检测(效果与上差别不大)
93 #import "GPUImagePrewittEdgeDetectionFilter.h" //普瑞维特(Prewitt)边缘检测(效果与Sobel差不多,貌似更平滑)
94 #import "GPUImageXYDerivativeFilter.h" //XYDerivative边缘检测,画面以蓝色为主,绿色为边缘,带彩色
95 #import "GPUImageHarrisCornerDetectionFilter.h" //Harris角点检测,会有绿色小十字显示在图片角点处
96 #import "GPUImageNobleCornerDetectionFilter.h" //Noble角点检测,检测点更多
97 #import "GPUImageShiTomasiFeatureDetectionFilter.h" //ShiTomasi角点检测,与上差别不大
98 #import "GPUImageMotionDetector.h" //动作检测
99 #import "GPUImageHoughTransformLineDetector.h" //线条检测
100 #import "GPUImageParallelCoordinateLineTransformFilter.h" //平行线检测
101
102 #import "GPUImageLocalBinaryPatternFilter.h" //图像黑白化,并有大量噪点
103
104 #import "GPUImageLowPassFilter.h" //用于图像加亮
105 #import "GPUImageHighPassFilter.h" //图像低于某值时显示为黑
106
107
108 #pragma mark - 视觉效果 Visual Effect
109
110 #import "GPUImageSketchFilter.h" //素描
111 #import "GPUImageThresholdSketchFilter.h" //阀值素描,形成有噪点的素描
112 #import "GPUImageToonFilter.h" //卡通效果(黑色粗线描边)
113 #import "GPUImageSmoothToonFilter.h" //相比上面的效果更细腻,上面是粗旷的画风
114 #import "GPUImageKuwaharaFilter.h" //桑原(Kuwahara)滤波,水粉画的模糊效果;处理时间比较长,慎用
115
116 #import "GPUImageMosaicFilter.h" //黑白马赛克
117 #import "GPUImagePixellateFilter.h" //像素化
118 #import "GPUImagePolarPixellateFilter.h" //同心圆像素化
119 #import "GPUImageCrosshatchFilter.h" //交叉线阴影,形成黑白网状画面
120 #import "GPUImageColorPackingFilter.h" //色彩丢失,模糊(类似监控摄像效果)
121
122 #import "GPUImageVignetteFilter.h" //晕影,形成黑色圆形边缘,突出中间图像的效果
123 #import "GPUImageSwirlFilter.h" //漩涡,中间形成卷曲的画面
124 #import "GPUImageBulgeDistortionFilter.h" //凸起失真,鱼眼效果
125 #import "GPUImagePinchDistortionFilter.h" //收缩失真,凹面镜
126 #import "GPUImageStretchDistortionFilter.h" //伸展失真,哈哈镜
127 #import "GPUImageGlassSphereFilter.h" //水晶球效果
128 #import "GPUImageSphereRefractionFilter.h" //球形折射,图形倒立
129
130 #import "GPUImagePosterizeFilter.h" //色调分离,形成噪点效果
131 #import "GPUImageCGAColorspaceFilter.h" //CGA色彩滤镜,形成黑、浅蓝、紫色块的画面
132 #import "GPUImagePerlinNoiseFilter.h" //柏林噪点,花边噪点
133 #import "GPUImage3x3ConvolutionFilter.h" //3x3卷积,高亮大色块变黑,加亮边缘、线条等
134 #import "GPUImageEmbossFilter.h" //浮雕效果,带有点3d的感觉
135 #import "GPUImagePolkaDotFilter.h" //像素圆点花样
136 #import "GPUImageHalftoneFilter.h" //点染,图像黑白化,由黑点构成原图的大致图形
137
138
139 #pragma mark - 混合模式 Blend
140
141 #import "GPUImageMultiplyBlendFilter.h" //通常用于创建阴影和深度效果
142 #import "GPUImageNormalBlendFilter.h" //正常
143 #import "GPUImageAlphaBlendFilter.h" //透明混合,通常用于在背景上应用前景的透明度
144 #import "GPUImageDissolveBlendFilter.h" //溶解
145 #import "GPUImageOverlayBlendFilter.h" //叠加,通常用于创建阴影效果
146 #import "GPUImageDarkenBlendFilter.h" //加深混合,通常用于重叠类型
147 #import "GPUImageLightenBlendFilter.h" //减淡混合,通常用于重叠类型
148 #import "GPUImageSourceOverBlendFilter.h" //源混合
149 #import "GPUImageColorBurnBlendFilter.h" //色彩加深混合
150 #import "GPUImageColorDodgeBlendFilter.h" //色彩减淡混合
151 #import "GPUImageScreenBlendFilter.h" //屏幕包裹,通常用于创建亮点和镜头眩光
152 #import "GPUImageExclusionBlendFilter.h" //排除混合
153 #import "GPUImageDifferenceBlendFilter.h" //差异混合,通常用于创建更多变动的颜色
154 #import "GPUImageSubtractBlendFilter.h" //差值混合,通常用于创建两个图像之间的动画变暗模糊效果
155 #import "GPUImageHardLightBlendFilter.h" //强光混合,通常用于创建阴影效果
156 #import "GPUImageSoftLightBlendFilter.h" //柔光混合
157 #import "GPUImageChromaKeyBlendFilter.h" //色度键混合
158 #import "GPUImageMaskFilter.h" //遮罩混合
159 #import "GPUImageHazeFilter.h" //朦胧加暗
160 #import "GPUImageLuminanceThresholdFilter.h" //亮度阈
161 #import "GPUImageAdaptiveThresholdFilter.h" //自适应阈值
162 #import "GPUImageAddBlendFilter.h" //通常用于创建两个图像之间的动画变亮模糊效果
163 #import "GPUImageDivideBlendFilter.h" //通常用于创建两个图像之间的动画变暗模糊效果
164
165
166 #pragma mark - 尚不清楚
167 #import "GPUImageJFAVoroniFilter.h"
168 #import "GPUImageVoroniConsumerFilter.h"
2.GUIImages使用实例
1 - (void)viewDidLoad {
2 [super viewDidLoad];
3
4 UIImage *inputImage = [UIImage imageNamed:@"zzy"];
5 //创建一个亮度的滤镜
6 // GPUImageBrightnessFilter *passthroughFilter = [[GPUImageBrightnessFilter alloc] init];
7 // passthroughFilter.brightness = -0.5f;
8 // //设置要渲染的区域
9 // [passthroughFilter forceProcessingAtSize:inputImage.size];
10 // [passthroughFilter useNextFrameForImageCapture];
11 // //获取数据源
12 // GPUImagePicture *stillImageSource = [[GPUImagePicture alloc]initWithImage:inputImage];
13 // //添加上滤镜
14 // [stillImageSource addTarget:passthroughFilter];
15 // //开始渲染
16 // [stillImageSource processImage];
17 // //获取渲染后的图片
18 // UIImage *newImage = [passthroughFilter imageFromCurrentFramebuffer];
19 // //加载出来
20 // UIImageView *imageView = [[UIImageView alloc] initWithImage:newImage];
21 // imageView.frame = CGRectMake(0,0,inputImage.size.width ,inputImage.size.height);
22 // [self.view addSubview:imageView];
23
24
25 //GPUImageStretchDistortionFilter *disFilter =[[GPUImageStretchDistortionFilter alloc] init];
26 //GPUImageBulgeDistortionFilter *disFilter = [[GPUImageBulgeDistortionFilter alloc] init];
27 //GPUImagePinchDistortionFilter *disFilter = [[GPUImagePinchDistortionFilter alloc] init];
28 //GPUImageGlassSphereFilter *disFilter = [[GPUImageGlassSphereFilter alloc] init];
29 //GPUImageSphereRefractionFilter *disFilter = [[GPUImageSphereRefractionFilter alloc] init];
30 //GPUImageToonFilter *disFilter = [[GPUImageToonFilter alloc] init];
31 GPUImageVignetteFilter *disFilter = [[GPUImageVignetteFilter alloc] init];
32 //设置要渲染的区域
33 [disFilter forceProcessingAtSize:inputImage.size];
34 [disFilter useNextFrameForImageCapture];
35 //获取数据源
36 GPUImagePicture *stillImageSource = [[GPUImagePicture alloc]initWithImage:inputImage];
37 //添加上滤镜
38 [stillImageSource addTarget:disFilter];
39 //开始渲染
40 [stillImageSource processImage];
41 //获取渲染后的图片
42 UIImage *newImage = [disFilter imageFromCurrentFramebuffer];
43 //加载出来
44 UIImageView *imageView = [[UIImageView alloc] initWithImage:newImage];
45 imageView.frame = CGRectMake(50,50,inputImage.size.width ,inputImage.size.height);
46 [self.view addSubview:imageView];
47 }