using UnityEngine;
using System.Collections;
public class toolBarTest : MonoBehaviour
{
// Use this for initialization
private string[] toolTxtArr;
private int seleteId;
private bool seleteToggle0;
private bool seleteToggle1;
void Start ()
{
toolTxtArr = new string[]{ "工具栏1", "工具栏2", "工具栏3", "工具栏4" };
seleteId = 0;
seleteToggle0 = seleteToggle1 = false;
}
using System.Collections;
public class toolBarTest : MonoBehaviour
{
// Use this for initialization
private string[] toolTxtArr;
private int seleteId;
private bool seleteToggle0;
private bool seleteToggle1;
void Start ()
{
toolTxtArr = new string[]{ "工具栏1", "工具栏2", "工具栏3", "工具栏4" };
seleteId = 0;
seleteToggle0 = seleteToggle1 = false;
}