iOS 几个图片图像处理

1、黑白化  


if (红色>120 || 绿色>120 ||蓝>120 ){
          变成黑色
}
else{
         变成白色
}


- (UIImage *)whiteBlackImage{
    CGImageRef imImage = self.CGImage;
    CFDataRef mDataRef = CGDataProviderCopyData(CGImageGetDataProvider(imImage));
    UInt8 *mPixelBuf = (UInt8 *)CFDataGetBytePtr(mDataRef);
    CFIndex length = CFDataGetLength(mDataRef);
    
    for(int i=0;i<length;i+=4){
        int r = i;
        int g = i+1;
        int b = i+2;
        
        int red1   = mPixelBuf[r];
        int green1 = mPixelBuf[g];
        int blue1  = mPixelBuf[b];
        if (red1 < 120 || green1 < 120 || blue1 < 120) {
            mPixelBuf[r] = 0;
            mPixelBuf[g] = 0;
            mPixelBuf[b] = 0;
        }
        else{
            mPixelBuf[r] = 255;
            mPixelBuf[g] = 255;
            mPixelBuf[b] = 255;
        }
    }

    
    CGContextRef ctx = CGBitmapContextCreate(mPixelBuf,
                                             CGImageGetWidth(imImage),
                                             CGImageGetHeight(imImage),
                                             CGImageGetBitsPerComponent(imImage),
                                             CGImageGetBytesPerRow(imImage),
                                             CGImageGetColorSpace(imImage),
                                             CGImageGetBitmapInfo(imImage)
                                             );
    
    CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
    CGContextRelease(ctx);
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
    CGImageRelease(imageRef);
    CFRelease(mDataRef);
    return finalImage;
}


2、海报化


素像点颜色红绿蓝都乘以Oxe0

/**
 *  海报化
 */
- (UIImage *)CBMPImage{
    CGImageRef imImage = self.CGImage;
    CFDataRef mDataRef = CGDataProviderCopyData(CGImageGetDataProvider(imImage));
    UInt8 *mPixelBuf = (UInt8 *)CFDataGetBytePtr(mDataRef);
    CFIndex length = CFDataGetLength(mDataRef);
    
    for(int i=0;i<length;i+=4){
        int r = i;
        int g = i+1;
        int b = i+2;
        
        int red1   = mPixelBuf[r];
        int green1 = mPixelBuf[g];
        int blue1  = mPixelBuf[b];
        
        mPixelBuf[r] = red1&0xe0;
        mPixelBuf[g] = green1&0xe0;
        mPixelBuf[b] = blue1&0xe0;
    }
    
    
    CGContextRef ctx = CGBitmapContextCreate(mPixelBuf,
                                             CGImageGetWidth(imImage),
                                             CGImageGetHeight(imImage),
                                             CGImageGetBitsPerComponent(imImage),
                                             CGImageGetBytesPerRow(imImage),
                                             CGImageGetColorSpace(imImage),
                                             CGImageGetBitmapInfo(imImage)
                                             );
    
    CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
    CGContextRelease(ctx);
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
    CGImageRelease(imageRef);
    CFRelease(mDataRef);
    return finalImage;
}


三、高斯模糊

/**
 *  高斯模糊
 */
- (UIImage *)GaussianSmoothImage{
    CGImageRef imImage = self.CGImage;
    CFDataRef mDataRef = CGDataProviderCopyData(CGImageGetDataProvider(imImage));
    CFDataRef m_OutDataRef = CGDataProviderCopyData(CGImageGetDataProvider(imImage));
    UInt8 *mPixelBuf = (UInt8 *)CFDataGetBytePtr(mDataRef);
    UInt8 *mOutPixelBuf = (UInt8 *) CFDataGetBytePtr(m_OutDataRef);
    //CFIndex length = CFDataGetLength(mDataRef);
    
    int width  = (int)CGImageGetWidth(imImage);
    int height = (int)CGImageGetHeight(imImage);
    int templates[25] = {
        1, 4,  7,  4,  1,
        4, 16, 26, 16, 4,
        7, 26, 41, 26, 7,
        4, 16, 26, 16, 4,
        1, 4,  7,  4,  1 };
    int rSum,gSum,bSum;
    int index=0;
    for(int i= 2;i<height-2;i++){
        for(int j= 2;j<width-2;j++){
            rSum=0;
            gSum=0;
            bSum=0;
            index=0;
            for(int zi=i-2;zi<i+3;zi++){
                for(int zj=j-2;zj<j+3;zj++){
                    int s = templates[index++];
                    int tindex = zi*height*4+zj*4;
                    rSum += mPixelBuf[tindex]*s;
                    gSum += mPixelBuf[tindex+1]*s;
                    bSum += mPixelBuf[tindex+2]*s;
                }
            }
            rSum/=273;
            gSum/=273;
            bSum/=273;
            rSum = rSum>255?255:rSum;
            gSum = gSum>255?255:gSum;
            bSum = bSum>255?255:bSum;
            index = i*4*width+j*4;
            mOutPixelBuf[index]=rSum;
            mOutPixelBuf[index+1]=gSum;
            mOutPixelBuf[index+2]=bSum;
        }
    }
    
    CGContextRef ctx = CGBitmapContextCreate(mOutPixelBuf,
                                             CGImageGetWidth(imImage),
                                             CGImageGetHeight(imImage),
                                             CGImageGetBitsPerComponent(imImage),
                                             CGImageGetBytesPerRow(imImage),
                                             CGImageGetColorSpace(imImage),
                                             CGImageGetBitmapInfo(imImage)
                                             );
    
    CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
    CGContextRelease(ctx);
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
    CGImageRelease(imageRef);
    CFRelease(mDataRef);
    return finalImage;

}









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