题目
两个凸包A,B,沿某一方向向量移动B,问是否与A有交
两个图形A,B的闵可夫斯基和C={p0+p1|p0∈A,p1∈B}
两个凸包的闵科夫斯基和仍然是凸包
设p0∈A,p1∈B,方向向量V:满足b+V=a
则V=a-b=a+(-b)
则V是一个凸包,且是A,B的闵科夫斯基和
我们先求A,B的闵科夫斯基和C
判断每个向量是否在C中
#include<iostream>
#include<string.h>
#include<math.h>
#include<stdio.h>
#include<algorithm>
#include<vector>
using namespace std;
typedef long long ll;
const int maxp=2e5+7;
const double inf=1e100;
const double eps=1e-12;
const double pi =acos(-1.0);
int sgn(double x){
if(fabs(x)<eps)return 0;
return x>0?1:-1;
}
//double hypot(double x,double y){return sqrt(x*x+y*y);}
struct Point{
double x,y;
Point(double x=0,double y=0):x(x),y(y){}
bool operator ==(const Point& b){return !sgn(x-b.x)&&!sgn(y-b.y);}
bool operator <(const Point& b)const{return !sgn(x-b.x)?y<b.y:x<b.x;}
double operator^(const Point& b){return x*b.y-y*b.x;}//叉积
double operator*(const Point& b){return x*b.x+y*b.y;}//点积
Point operator +(const Point &b){return Point(x+b.x,y+b.y);}
Point operator -(const Point& b){return Point(x-b.x,y-b.y);}
Point operator *(const double &k){return Point(x*k,y*k);}
Point operator /(const double &k){return Point(x/k,y/k);}
double len(){return hypot(x,y);}
double len2(){return x*x+y*y;}
double rad(Point a,Point b){Point p=*this;return fabs(atan2(fabs((a-p)^(b-p)),(a-p)*(b-p)));}//pa和pb夹角
double angle(){return atan2(y,x);}//倾斜角
double angle(Point B){//夹角
Point A=(*this);
return acos(A*B/A.len()/B.len());
}
double distance(Point b){return hypot(x-b.x,y-b.y);}
Point trunc(double r){//化为长度为r的向量
double l=len();
if(!sgn(l))return *this;
r/=l;return Point(x*r,y*r);
}
Point rotleft(){return Point(-y,x);}//逆时针旋转90 度
Point rotright(){return Point(y,-x);}//顺时针旋转90 度
Point rotate(double rad){//rad为弧度 逆时针旋转
Point A=(*this);
double c=cos(rad),s=sin(rad);
return Point(A.x*c-A.y*s,A.x*s+A.y*c);
}
Point rotate(Point p,double angle){//绕p逆时针旋转后点
Point v=((*this)-p).rotate(angle);
return Point(p.x+v.x,p.y+v.y);
}
void input(){scanf("%lf%lf",&x,&y);}
void show(){printf("(%.2lf %.2lf)\n",x,y);}
void zero(){
if(!sgn(x))x=0.0;
if(!sgn(y))y=0.0;
}
};
double cross(Point A,Point B,Point C){return (B-A)^(C-A);}//AB X AC
double dot(Point A,Point B,Point C){return (B-A)*(C-A);}//AB*AC
struct polygon{
int n;
Point *p;
void input(int _n){n=_n;for(int i=0;i<n;++i)p[i].input();}
void add(Point q){p[n++]=q;}
struct cmp{
Point p;
cmp(const Point &p0){p=p0;}
bool operator()(const Point &aa,const Point &bb){
Point a=aa,b=bb;
int d=sgn((a-p)^(b-p));
if(!d)return sgn(a.distance(p)-b.distance(p))<0;
return d>0;
}
};//进行极角排序//首先需要找到最左下角的点//需要重载号好Point 的< 操作符(min 函数要用)
void norm(){
Point mi=p[0];
for(int i=1;i<n;++i)mi=min(mi,p[i]);
sort(p,p+n,cmp(mi));
}//得到凸包,点编号是0-n-1
void Graham(polygon &convex){
norm();
int &top=convex.n;top=0;
if(n==1){top=1,convex.p[0]=p[0];return;}
if(n==2){
top=2,convex.p[0]=p[0],convex.p[1]=p[1];
if(convex.p[0]==convex.p[1])--top;
return;
}convex.p[0]=p[0],convex.p[1]=p[1],top=2;
for(int i=2;i<n;++i){
while(top>1&&sgn((convex.p[top-1]-convex.p[top-2])^(p[i]-convex.p[top-2]))<=0)--top;
convex.p[top++]=p[i];
}if(convex.n==2&&(convex.p[0]==convex.p[1]))--convex.n;//特判
}
void Minkowski(polygon C1,polygon C2,Point* s1,Point* s2){//闵科夫斯基和
for(int i=0;i<C1.n;++i)s1[i]=C1.p[(i+1)%C1.n]-C1.p[i];
for(int i=0;i<C2.n;++i)s2[i]=C2.p[(i+1)%C2.n]-C2.p[i];
p[n=0]=C1.p[0]+C2.p[0],++n;
int p1=0,p2=0;
while(p1<C1.n&&p2<C2.n)p[n]=p[n-1]+(sgn(s1[p1]^s2[p2])>=0?s1[p1++]:s2[p2++]),++n;
while(p1<C1.n)p[n]=p[n-1]+s1[p1++],++n;
while(p2<C2.n)p[n]=p[n-1]+s2[p2++],++n;
}
int in(Point x){//点在凸包内
if(sgn((x-p[0])^(p[1]-p[0]))>0||sgn((x-p[0])^(p[n-1]-p[0]))<0)return 0;
int l=1,r=n-1,pos=l;
while(l<=r){
int mid=(l+r)>>1;
if(sgn((p[mid]-p[0])^(x-p[0]))>=0)pos=mid,l=mid+1;
else r=mid-1;
}
return sgn((p[(pos+1)%n]-p[pos])^(x-p[pos]))>=0;
}
};
Point ap[maxp],bp[maxp],cp[maxp],Ap[maxp],Bp[maxp],Cp[maxp];
polygon a,b,c,A,B,C;
int main(){
a.p=ap,b.p=bp,c.p=cp,A.p=Ap,B.p=Bp,C.p=Cp;
int n,m,q;
scanf("%d%d%d",&n,&m,&q);
a.input(n),b.input(m);
for(int i=0;i<m;++i)b.p[i]=Point(-b.p[i].x,-b.p[i].y);
a.Graham(A),b.Graham(B);
c.Minkowski(A,B,ap,bp);
c.Graham(C);
while(q--){
Point f;f.input();
printf("%d\n",C.in(f));
}
return 0;
}