棋盘
package com.lovo;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Stroke;
public class Board {
private int[][] b = new int[15][15];
private boolean blackTurn = true; //是否轮到黑方走棋
/**
* 绘制棋盘
* @param g 画笔
*/
public void draw(Graphics g){
g.setColor(Color.black);
Graphics2D g2d = (Graphics2D ) g;
Stroke oldStroke = g2d.getStroke(); //记录原来画笔的粗细(保存现场)
g2d.setStroke(new BasicStroke(5)); //修改画笔的粗细
g.drawRect(50, 50, 700, 700); //绘制棋盘的边框
g2d.setStroke(oldStroke); //将画笔还原为原来的粗细(恢复现场)
//绘制横纵线条
for(int i=0;i<13;i++){
g.drawLine(50, 100+50*i, 750, 100+50*i);
g.drawLine(100+50*i, 50, 100+50*i, 750);
}
g.fillOval(395, 395, 10, 10); //绘制天元
//绘制四个星
g.fillOval(195, 195, 10, 10);
g.fillOval(195, 595, 10, 10);
g.fillOval(595, 195, 10, 10);
g.fillOval(595, 595, 10, 10);
//绘制棋子
for(int i=0;i<b.length;i++){ //行控制纵坐标
for(int j=0;j<b[i].length;j++){ //列控制横坐标
if(b[i][j]!=0){
g.setColor(b[i][j]==1 ? Color.black:Color.white);
g.fillOval(25+50*j, 25+50*i, 50, 50);
}
}
}
}
/**
* 随机下棋
*/
public void makemove(){
int row = (int) (Math.random()*15);
int col = (int) (Math.random()*15);
//判断是否已经走过
if(b[row][col]==0){
// if(blackTurn){
// b[row][col]=1;
// }else{
// b[row][col]=2;
// }
b[row][col]=blackTurn ? 1 : 2; //数字1表示黑棋,数字2表示白棋
blackTurn = !blackTurn; //交换走棋
}
}
}
package com.lovo;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.Timer;
@SuppressWarnings("serial")
public class MyFrame extends JFrame {
private Board board= new Board(); //创建棋盘类的对象
//在内存中创建一张图片
private Image offImage = new BufferedImage(800, 800, BufferedImage.TYPE_INT_RGB);
/**
* 构造器
*/
public MyFrame(){
this.setTitle("五子棋"); //设置窗口
this.setSize(800, 800); //设置窗口高度和宽度
this.setVisible(false); //设置窗口大小不可改变
this.setLocationRelativeTo(null); //设置窗口居中
this.getContentPane().setBackground(new Color(0x99ffcc)); //设置窗口背景色
this.setDefaultCloseOperation(EXIT_ON_CLOSE); //关闭窗口时结束应用程序
//系统自动下棋
Timer timer = new Timer(1000,new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
board.makemove();
repaint(); //通知操作系统通知你的窗口调用paint方法重新绘制界面
}
});
timer.start();
}
@Override
public void paint(Graphics g) { //重写此方法的目的是在窗口上绘制自己想要的东西
Graphics newG = offImage.getGraphics(); //得到内存中图片的画笔
super.paint(newG); //在内存中绘制整个窗口
board.draw(newG); //在内存中绘制窗口的棋盘
g.drawImage(offImage, 0, 0, 800, 800, null); //把内存中画好的图直接放到窗口上
}
}
runner
package com.lovo;
public class GameRunner {
public static void main(String[] args) {
new MyFrame().setVisible(true);
}
}