DirectX安装及使用教程(附安装包)

一、DirectX下载及版本介绍

DirectX Repair 4.3 下载链接:https://pan.quark.cn/s/f24d9c2b5a4e

DirectX Repair 4.3 版本是一款为 Windows 系统设计的 DirectX 组件修复工具,有标准版、增强版、在线修复版等。主要特性如下:
功能特性

  • 快速检测与自动修复:能迅速检测系统 DirectX 组件状态,发现异常自动修复,无需手动干预。比如游戏因 DirectX 组件问题无法启动,它可快速定位并修复 。
  • 增强修复能力:增强版相比普通版,提供更多修复选项和更强修复能力,还针对常见的 0xc000007b 错误优化 。
  • 更新 C++ 组件:支持更新 C++ 组件,修复 C++ 2015 - 2022 相关异常,解决因 C++ 问题导致的程序启动或运行错误 。

二、DirectX使用步骤

1.下载载解压

下载安装包,在下载目录右键解压。
DirectX安装及使用教程

2.启动程序

进入解压文件夹,右键 “DirectX Repair.exe” 选 “以管理员身份运行”。
DirectX安装及使用教程

3.检测修复

在程序界面点 “检测并修复”,等待自动检测修复文件。
DirectX安装及使用教程

4.更新组件

若提示更新 C++ Redistributable Package,等待完成。
DirectX安装及使用教程

5.完成修复

修复结束,根据提示确认,关闭工具。
DirectX安装及使用教程

不错的dx11入门教程 Tutorial 1: Setting up DirectX 11 with Visual Studio Tutorial 2: Creating a Framework and Window Tutorial 3: Initializing DirectX 11 Tutorial 4: Buffers, Shaders, and HLSL Tutorial 5: Texturing Tutorial 6: Diffuse Lighting Tutorial 7: 3D Model Rendering Tutorial 8: Loading Maya 2011 Models Tutorial 9: Ambient Lighting Tutorial 10: Specular Lighting Tutorial 11: 2D Rendering Tutorial 12: Font Engine Tutorial 13: Direct Input Tutorial 14: Direct Sound Tutorial 15: FPS, CPU Usage, and Timers Tutorial 16: Frustum Culling Tutorial 17: Multitexturing and Texture Arrays Tutorial 18: Light Maps Tutorial 19: Alpha Mapping Tutorial 20: Bump Mapping Tutorial 21: Specular Mapping Tutorial 22: Render to Texture Tutorial 23: Fog Tutorial 24: Clipping Planes Tutorial 25: Texture Translation Tutorial 26: Transparency Tutorial 27: Reflection Tutorial 28: Screen Fades Tutorial 29: Water Tutorial 30: Multiple Point Lights Tutorial 31: 3D Sound Tutorial 32: Glass and Ice Tutorial 33: Fire Tutorial 34: Billboarding Tutorial 35: Depth Buffer Tutorial 36: Blur Tutorial 37: Coming Soon... DirectX 10 Tutorials: Tutorial 1: Setting up DirectX 10 with Visual Studio Tutorial 2: Creating a Framework and Window Tutorial 3: Initializing DirectX 10 Tutorial 4: Buffers, Shaders, and HLSL Tutorial 5: Texturing Tutorial 6: Diffuse Lighting Tutorial 7: 3D Model Rendering Tutorial 8: Loading Maya 2011 Models Tutorial 9: Ambient Lighting Tutorial 10: Specular Lighting Tutorial 11: 2D Rendering Tutorial 12: Font Engine Tutorial 13: Direct Input Tutorial 14: Direct Sound Tutorial 15: FPS, CPU Usage, and Timers Tutorial 16: Frustum Culling Tutorial 17: Multitexturing and Texture Arrays Tutorial 18: Light Maps Tutorial 19: Alpha Mapping Tutorial 20: Bump Mapping Tutorial 21: Specular Mapping Tutorial 22: Render to Texture Tutorial 23: Fog Tutorial 24: Clipping Planes Tutorial 25: Texture Translation Tutorial 26: Transparency Tutorial 27: Reflection Tutorial 28: Screen Fades Tutorial 29: Water Tutorial 30: Multiple Point Lights Tutorial 31: 3D Sound Tutorial 32: Glass and Ice Tutorial 33: Fire Tutorial 34: Billboarding Tutorial 35: Depth Buffer Tutorial 36: Blur Tutorial 37: Coming Soon... DirectX 10 Terrain Tutorials: Tutorial 1: Grid and Camera Movement Tutorial 2: Height Maps Tutorial 3: Terrain Lighting Tutorial 4: Terrain Texturing Tutorial 5: Color Mapped Terrain Tutorial 6: Quad Trees Tutorial 7: Coming Soon... 。。。。。。。。
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