UIGestureRecognizer 类
该类拥有一系列子类,每个子类都用于识别某类指定的手势。它们是:
- UITapGestureRecognizer – “轻击”手势。可以配置为“单击”和“连击”的识别。
- UIPinchGestureRecognizer –“捏合”手势。该手势通常用于缩放视图或改变可视组件的大小。
- UIPanGestureRecognizer – “平移”手势。识别拖拽或移动动作。
- UISwipeGestureRecognizer – “轻扫”手势。当用户从屏幕上划过时识别为该手势。可以指定该动作的方向(上、下、左、右)。
- UIRotationGestureRecognizer – “转动”手势。用户两指在屏幕上做相对环形运动。
- UILongPressGestureRecognizer – “长按”手势。使用一指或多指触摸屏幕并保持一定时间。
这些手势识别器必需和视图通过addGestureRecognizer:方法联系在一起。识别器必需指定一个响应方法以便发生指定手势时进行调用。removeGestureRecognizer:方法可以将识别器从视图中移出,方法参数指定要移除的识别器。
下面通过一个实例程序来分别介绍这些手势,在一个视图中增加一个UIImageView控件,添加一个图像。对图像的操作都基于此视图中进行。分别对这个图像使用这些手势。
一、首先在一个视图中添加一个imageview控件,用以添加一个图像。
- self.productImageView.image = [UIImage imageNamed:@"iPhone.jpg"];
说明:在单击中,实现的是视图恢复,在双击中实现的是视图放大/缩小一倍。
- //轻点
- // 单击
- UITapGestureRecognizer *SingleTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(resetImage:)];
- SingleTapGesture.numberOfTapsRequired = 1;//tap次数
- [self.view addGestureRecognizer:SingleTapGesture];
- // 双击
- UITapGestureRecognizer *doubleTapGesture;
- doubleTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTapFrom)];
- doubleTapGesture.numberOfTapsRequired = 2;
- [self.view addGestureRecognizer:doubleTapGesture];
- // 关键在这一行,如果双击确定偵測失败才會触发单击
- [SingleTapGesture requireGestureRecognizerToFail:doubleTapGesture];
- //单击恢复视图
- - (void)resetImage:(UITapGestureRecognizer *)recognizer
- {
- [UIView beginAnimations:nil context:nil];
- [UIView setAnimationDuration:0.3];
- // 恒等变换. beginAnimation 和 commitAnimation 间的操作为动画过程
- self.productImageView.transform = CGAffineTransformIdentity;
- [self.productImageView setCenter:CGPointMake(self.view.frame.size.height/2, self.view.frame.size.width/2)];
- [UIView commitAnimations];
- }
- //双击实现放大和缩小一倍
- - (void) handleDoubleTapFrom {
- if (flag == YES) {
- [UIView beginAnimations:nil context:nil];
- [UIView setAnimationDuration:0.3];
- [self.productImageView setFrame:CGRectMake(
- self.productImageView.frame.origin.x -self.productImageView.frame.size.width / 2,
- self.productImageView.frame.origin.y - self.productImageView.frame.size.height / 2,
- 2 * self.productImageView.frame.size.width,
- 2 * self.productImageView.frame.size.height)];
- [UIView commitAnimations];
- flag = NO;
- }
- else {
- [UIView beginAnimations:nil context:nil];
- [UIView setAnimationDuration:0.3];
- [self.productImageView setFrame:CGRectMake(self.productImageView.frame.origin.x+self.productImageView.frame.size.width/4, self.productImageView.frame.origin.y + self.productImageView.frame.size.height/4, self.productImageView.frame.size.width/2, self.productImageView.frame.size.height/2)];
- [UIView commitAnimations];
- flag = YES;
- }
- }
- [SingleTapGesture requireGestureRecognizerToFail:doubleTapGesture];
那么这个问题有解吗?答案是肯定的,UIGestureRecognizer 有个方法叫做requireGestureRecognizerToFail,他可以指定某一个 recognizer,即便自己已经满足條件了,也不會立刻触发,会等到该指定的 recognizer 确定失败之后才触发。
二、pinch 手势 (捏合缩放)
说明:在模拟器中 按住alt+鼠标左键即可出现双指触摸屏幕。
- //捏合缩放
- UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchView:)];
- [self.view addGestureRecognizer:pinchGesture];
- // 处理捏合缩放手势
- - (void) pinchView:(UIPinchGestureRecognizer *)pinchGestureRecognizer
- {
- UIView *view = self.productImageView;
- if (pinchGestureRecognizer.state == UIGestureRecognizerStateBegan || pinchGestureRecognizer.state == UIGestureRecognizerStateChanged) {
- view.transform = CGAffineTransformScale(view.transform, pinchGestureRecognizer.scale, pinchGestureRecognizer.scale);
- pinchGestureRecognizer.scale = 1;
- }
- }
- - (void)scaleImage:(UIPinchGestureRecognizer *)recognizer
- {
- if([recognizer state] == UIGestureRecognizerStateEnded) {
- // 如果Pinch 手势结束,重置 previousScale 为 1.0
- self.previousScale = 1.0;
- return;
- }
- CGFloat newScale = [recognizer scale]-self.previousScale +1.0;
- CGAffineTransform currentTransformation = self.productImageView.transform;
- // CGAffineTransformScale(currentTransformation, 1, 1) 变换保持原大小
- CGAffineTransform newTransform = CGAffineTransformScale(currentTransformation, newScale, newScale);
- // perform the new transform
- self.productImageView.transform = newTransform;
- self.previousScale = [recognizer scale];
- }
- //平移
- UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panView:)];
- [panGesture setMinimumNumberOfTouches:1];
- [panGesture setMaximumNumberOfTouches:1];
- [self.view addGestureRecognizer:panGesture];
- // 处理拖拉手势
- - (void) panView:(UIPanGestureRecognizer *)panGestureRecognizer
- {
- UIView *view = self.productImageView;
- if (panGestureRecognizer.state == UIGestureRecognizerStateBegan || panGestureRecognizer.state == UIGestureRecognizerStateChanged) {
- CGPoint translation = [panGestureRecognizer translationInView:view.superview];
- [view setCenter:(CGPoint){view.center.x + translation.x, view.center.y + translation.y}];
- [panGestureRecognizer setTranslation:CGPointZero inView:view.superview];
- }
- }
四、rotate 手势 (旋转)
- //旋转
- UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotateView:)];
- [self.view addGestureRecognizer:rotationGesture];
- // 处理旋转手势
- - (void) rotateView:(UIRotationGestureRecognizer *)rotationGestureRecognizer
- {
- UIView *view = self.productImageView;
- if (rotationGestureRecognizer.state == UIGestureRecognizerStateBegan || rotationGestureRecognizer.state == UIGestureRecognizerStateChanged) {
- view.transform = CGAffineTransformRotate(view.transform, rotationGestureRecognizer.rotation);
- [rotationGestureRecognizer setRotation:0];
- }
- }
最后还有一个要处理的就是模拟器的横向摆放。
- - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
- {
- return ((interfaceOrientation == UIInterfaceOrientationLandscapeRight) || (interfaceOrientation == UIInterfaceOrientationLandscapeLeft));
- }