采用多个窗口绘画,把一些不需要经常刷新的元素放到窗口中。
CAddScoreChack::CAddScoreChack(BYTE bDrawInfo)
{
HINSTANCE hInstance=AfxGetInstanceHandle();
m_bDrawFlag=bDrawInfo;
switch(bDrawInfo)
{
case DW_TOP_INFO:
m_ImageBack.LoadFromResource(hInstance,IDB_SCORE);
break;
case DW_BOTTOM_INFO:
break;
case DW_BANKER_INFO:
break;
case DW_USER_INFO:
break;
case DW_APPLY_LIST:
break;
default:
break;
}
}
CAddScoreChack::~CAddScoreChack(void)
{
}
int CAddScoreChack::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (__super::OnCreate(lpCreateStruct)==-1) return -1;
//设置界面
SetClassLong(m_hWnd,GCL_HBRBACKGROUND,NULL);
//移动窗口
SetWindowPos(NULL,0,0,m_ImageBack.GetWidth(),m_ImageBack.GetHeight(),SWP_NOMOVE|SWP_NOZORDER);
return 0;
}
void CAddScoreChack::OnPaint()
{
//建立缓冲
CPaintDC dc(this);
CRect rectClient;
GetClientRect(rectClient);
CDC dcMemory;
dcMemory.CreateCompatibleDC(&dc);
CBitmap bmp; //这里的Bitmap是必须的,否则没有背景。
bmp.CreateCompatibleBitmap(&dc,rectClient.Width(),rectClient.Height());
dcMemory.SelectObject(&bmp);
dcMemory.SetBkMode(TRANSPARENT);
m_ImageBack.BitBlt(dcMemory,0,0);
DrawViewChat(&dcMemory);
dc.BitBlt(0,0,rectClient.Width(),rectClient.Height(),&dcMemory,0,0,SRCCOPY);
}
//绘画路单
void CAddScoreChack::DrawViewChat(CDC *pDC)
{
CGameClientView *pGameClientView=CONTAINING_RECORD(this,CGameClientView,*****);
pGameClientView->DrawBankInfo(pDC);
return ;
}