#include<iostream>
#include<cmath>
using namespace std;
struct Point
{
double x;
double y;
};
void setPoint(Point& s);
double Distance(Point a,Point b);
int main()
{
Point a,b,c,d;
setPoint(a);
setPoint(b);
setPoint(c);
setPoint(d);
if(Distance(a,b)==Distance(c,d)&&Distance(a,d)==Distance(b,c)) cout<<"该四边形为平行四边形!"<<endl;
else cout<<"该四边形为一般四边形!"<<endl;
}
void setPoint(Point&s)
{
cout<<"输入点的坐标:";
cin>>s.x>>s.y;
return;
}
double Distance(Point a,Point b)
{
return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
}
一开始我将Distance写成distance,发生了错误。后来通过百度搜索发现,distance和标准库函数重名了。
把它随便改个名字,比如Distance,就可以了。