代码出自 https://blog.csdn.net/qq_42672770/article/details/112761229
background
都知道sturct使用栈内存访问更快,class使用堆内存访问相对慢,为什么还会有class内使用struct的写法呢?
1、Code
using System.Diagnostics;
namespace BlogProject
{
struct MyStructure
{
public string Name;
public string Surname;
}
class MyClass
{
public string? Name;
public string? Surname;
}
class MyMix
{
public MyStructure structure;
}
class Program
{
static void Main(string[] args)
{
MyStructure[] objStruct = new MyStructure[1000];
MyClass[] objClass = new MyClass[1000];
MyMix[] myMixes = new MyMix[1000];
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < 1000; i++)
{
objStruct[i] = new MyStructure();
objStruct[i].Name = "Sourav";
objStruct[i].Surname = "Kayal";
}
sw.Stop();
Console.WriteLine("For Structure:- " + sw.ElapsedTicks);
sw.Restart();
for (int i = 0; i < 1000; i++)
{
objClass[i] = new MyClass();
objClass[i].Name = "Sourav";
objClass[i].Surname = "Kayal";
}
sw.Stop();
Console.WriteLine("For Class:- " + sw.ElapsedTicks);
sw.Restart();
for (int i = 0; i < 1000; i++)
{
myMixes[i] = new MyMix();
myMixes[i].structure.Name = "Sourav";
myMixes[i].structure.Surname = "Kayal";
}
sw.Stop();
Console.WriteLine("For Mixed:- " + sw.ElapsedTicks);
Console.ReadLine();
}
}
}
2、Results
可以看到使用了堆内存的基本都不是很稳定
3、Conclusion
别想这么多了复杂业务直接上类就完事了。