就是很基础的两个堆 无聊了打打
据说有人用平衡树?
#include<cstdio>
#include<cstdlib>
#include<algorithm>
#include<functional>
#include<queue>
using namespace std;
typedef pair<int,int> abcd;
inline char nc(){
static char buf[100000],*p1=buf,*p2=buf;
if (p1==p2) { p2=(p1=buf)+fread(buf,1,100000,stdin); if (p1==p2) return EOF; }
return *p1++;
}
inline void read(int &x){
char c=nc(),b=1;
for (;!(c>='0' && c<='9');c=nc()) if (c=='-') b=-1;
for (x=0;c>='0' && c<='9';x=x*10+c-'0',c=nc()); x*=b;
}
struct Heap1{
priority_queue<abcd> Q,del;
void maintain(){ while (!Q.empty() && !del.empty() && Q.top()==del.top()) Q.pop(),del.pop(); }
abcd top(){ maintain(); return Q.top(); }
void pop(){ maintain(); Q.pop(); }
void push(abcd x){ maintain(); Q.push(x); }
void erase(abcd x){ maintain(); del.push(x); }
bool empty(){ maintain(); return Q.empty(); }
}Max;
struct Heap2{
priority_queue<abcd,vector<abcd>,greater<abcd> > Q,del;
void maintain(){ while (!Q.empty() && !del.empty() && Q.top()==del.top()) Q.pop(),del.pop(); }
abcd top(){ maintain(); return Q.top(); }
void pop(){ maintain(); Q.pop(); }
void push(abcd x){ maintain(); Q.push(x); }
void erase(abcd x){ maintain(); del.push(x); }
bool empty(){ maintain(); return Q.empty(); }
}Min;
int main(){
int order,x,y;
freopen("t.in","r",stdin);
freopen("t.out","w",stdout);
while (1){
read(order);
if (order==0) break;
if (order==1){
read(x); read(y);
Max.push(abcd(y,x));
Min.push(abcd(y,x));
}else if (order==2){
if (Max.empty())
printf("0\n");
else{
abcd t=Max.top(); Max.pop(); Min.erase(t);
printf("%d\n",t.second);
}
}else if (order==3){
if (Min.empty())
printf("0\n");
else{
abcd t=Min.top(); Min.pop(); Max.erase(t);
printf("%d\n",t.second);
}
}
}
return 0;
}