(综合版)android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

# 配置自己的源文件目录和源文件后缀名
MY_FILES_PATH  :=  $(LOCAL_PATH) \
                   $(LOCAL_PATH)/../../Classes

MY_FILES_SUFFIX := %.cpp %.c

# 递归遍历目录下的所有的文件
rwildcard=$(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))

# 获取相应的源文件
MY_ALL_FILES := $(foreach src_path,$(MY_FILES_PATH), $(call rwildcard,$(src_path),*.*) ) 
MY_ALL_FILES := $(MY_ALL_FILES:$(MY_CPP_PATH)/./%=$(MY_CPP_PATH)%)
MY_SRC_LIST  := $(filter $(MY_FILES_SUFFIX),$(MY_ALL_FILES)) 
MY_SRC_LIST  := $(MY_SRC_LIST:$(LOCAL_PATH)/%=%)

# 去除字串的重复单词
define uniq =
  $(eval seen :=)
  $(foreach _,$1,$(if $(filter $_,${seen}),,$(eval seen += $_)))
  ${seen}
endef

# 递归遍历获取所有目录
MY_ALL_DIRS := $(dir $(foreach src_path,$(MY_FILES_PATH), $(call rwildcard,$(src_path),*/) ) )
MY_ALL_DIRS := $(call uniq,$(MY_ALL_DIRS))

# 赋值给NDK编译系统
LOCAL_SRC_FILES  := $(MY_SRC_LIST)
LOCAL_C_INCLUDES := $(MY_ALL_DIRS)


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static


include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module,audio/android)

# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
# $(call import-module,extensions)


我是掼蛋王android,mk


LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

FILE_LIST := hellocpp/main.cpp

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMUtility/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMManagers/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMData/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Plus/Camera/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/NetWork/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/NetWork/Socket/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/Unit/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/Info/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Static/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../91SDK/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Scene/*.cpp)

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../CommonClasses/Classes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)
战舰大海战android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dlua_shared

LOCAL_MODULE_FILENAME := libcocos2dlua

LOCAL_SRC_FILES := \
../../Classes/AppDelegate.cpp \
../../Classes/ide-support/SimpleConfigParser.cpp \
../../Classes/ide-support/RuntimeLuaImpl.cpp \
../../Classes/ide-support/lua_debugger.c \
hellolua/main.cpp \
../../Classes/common/AIAgent.cpp \
../../Classes/common/AIController.cpp \
../../Classes/common/AIMessage.cpp \
../../Classes/common/AIState.cpp \
../../Classes/common/AIStateMachine.cpp \
../../Classes/common/ByteBuffer.cpp \
../../Classes/common/Cocos2dUtils.cpp \
../../Classes/common/DownloadManager.cpp \
../../Classes/common/DownloadWorker.cpp \
../../Classes/common/HttpManager.cpp \
../../Classes/common/Language.cpp \
../../Classes/common/lua_cocos2dx_custom_auto.cpp \
../../Classes/common/lua_cocos2dx_custom_manual.cpp \
../../Classes/common/WaterSprite.cpp \
../../Classes/common/CustomParticleSystem.cpp \
../../Classes/common/TcpManager.cpp \
../../Classes/common/SplitSceneNode.cpp \
../../Classes/common/OffsetClippingNode.cpp \
../../Classes/common/DJZipArchive.cpp\
../../Classes/socket/LongTcpClient.cpp \
../../Classes/socket/RTSSocket.cpp \
../../Classes/socket/ShortTcpClient.cpp \

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
            $(LOCAL_PATH)/../../Classes/common \
            $(LOCAL_PATH)/../../Classes/socket \
            $(LOCAL_PATH)/../../../cocos2d-x/external/curl/include/android \
            $(LOCAL_PATH)/../../../cocos2d-x/cocos/network


# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END

LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
LOCAL_STATIC_LIBRARIES += cocos2dx-talkingdata
LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static

# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module,scripting/lua-bindings/proj.android)
$(call import-module,tools/simulator/libsimulator/proj.android)
$(call import-module,TalkingDataGameAnalytics/android)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END

android.mk资料
Android.mk文件语法规范(Android.mk File)
http://blog.csdn.net/smfwuxiao/article/details/8530742

Android.mk小结
http://blog.csdn.net/crazyman2010/article/details/40401545

Android NDK生成共享库和静态库
http://www.cnblogs.com/rainduck/p/3600472.html

cocos2d android分析之-libcocos2dlua.so库
http://blog.csdn.net/mydreamremindme/article/details/51065342

Update: Android.mk 中的 LOCAL_SRC_FILES, LOCAL_C_INCLUDES
http://blog.ready4go.com/blog/2013/10/12/update-android-dot-mk-with-local-src-files-and-local-c-includes/
 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值