windows界面编程之自绘菜单

#include <windows.h>


LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
PSTR szCmdLine,
int iCmdShow)
{
HWND hwnd;
MSG msg;
WNDCLASSEX wndclass;
static TCHAR szAppName[] = L"PRACTICE";
wndclass.cbSize = sizeof(WNDCLASSEX);
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(0, 255, 0));
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wndclass.hIconSm = LoadIcon(hInstance, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.lpszClassName = szAppName;
wndclass.lpszMenuName = NULL;
RegisterClassEx(&wndclass);
HMENU hMenu = CreateMenu();
HMENU hMenupop = CreatePopupMenu();


AppendMenu(hMenupop, MF_STRING|MF_OWNERDRAW , 1, L"推出");
AppendMenu(hMenu, MF_STRING|MF_POPUP|MF_OWNERDRAW, (UINT)hMenupop, L"操作");
hwnd = CreateWindowEx(0, szAppName, L"你又努力了一次:YSD", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, hMenu, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}


return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{

HDC hdc;
PAINTSTRUCT ps;
switch (message)
{
case WM_CREATE:
{

}
break;
case WM_MEASUREITEM:
{
  LPMEASUREITEMSTRUCT ms;
  ms = (LPMEASUREITEMSTRUCT)lParam;
  ms->itemHeight = 50;
  ms->itemWidth = 10;
 
}
return 1;
case WM_DRAWITEM:
{;
  LPDRAWITEMSTRUCT lpds = (LPDRAWITEMSTRUCT)lParam;
  
 
  FillRect(lpds->hDC, &lpds->rcItem, CreateSolidBrush(RGB(0,255 , 0)));
  if (lpds->itemID == 1)
  {
  FillRect(lpds->hDC, &lpds->rcItem, CreateSolidBrush(RGB(255, 0, 0)));
  SetBkMode(lpds->hDC, 1);
  DrawText(lpds->hDC, L"开始", -1, &lpds->rcItem, DT_SINGLELINE | DT_VCENTER);
}


}  




break;
case WM_CTLCOLOREDIT:
break;
case WM_COMMAND:


break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);

EndPaint(hwnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
/*
动态改变图片




*/
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从VC++项目中的菜单资源建立结构相同的自绘弹出式菜单,原理和步骤如下: (1)CMenu::LoadMenu读入菜单资源; (2)CImageList::Create读入工具栏位图; (3)CMenu::CreatePopupMenu和CMenu::AppendMenu拷贝菜单资源,建立弹出式菜单。其中CMenu::AppendMenu第1个参数设置成MF_OWNERDRAW(自绘), 第四个参数设置成一个附加结构的指针,包括菜单项文字和位图索引等信息。通过这个结构,在自绘制时,可以获取对应的菜单项文字和位图位置索引,其中位图保存在第(2)步中的CImageList变量中; (4)在对右鼠标键的响应函数里,使用CMenu::TrackPopupMenu启动显示弹出式菜单; (5)在弹出式菜单的拥有者窗口(CxxxView)里,处理WM_MEASUREITEM消息和WM_DRAWITEM消息,分别调用CMenuEx::MeasureItem和CMenuEx::DrawItem, 分别用来定义菜单项的尺寸,对菜单项进行自绘; (6)在自绘函数CMenuEx::DrawItem里,通过每个菜单项的附加结构lpDIS->itemData,获得其文字和位图索引,然后分别使用CDC::DrawText和CImageList::Draw,画出该菜单项的文字和位图,从而实现自绘制。 程序在VC6下编译通过。 没有处理的地方:如果菜单项状态是checked或者radio,程序没做处理。另外,弹出式菜单的激活/禁止时,不会自动触发其拥有者窗口的ON_UPDATE_COMMAND_UI宏。不过,可以处理owner窗口的WM_INITMEMUPOPUP消息(在弹出式菜单的每个子菜单弹出时,都会发出此消息),为每个子菜单项单独生成一个CCmdUI对象,调用其CCmdUI::DoUpdate函数,来手动触发ON_UPDATE_COMMAND_UI宏中对应的消息处理函数,使得菜单项能够根据应用环境进行激活和禁止。详见博客: http://oliver.zheng.blog.163.com/blog/static/14241159520143210595266/
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