import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies1 = (
(1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),
(1, -1, 1),
(1, 1, 1),
(-1, -1, 1),
(-1, 1, 1)
)
edges1 = (
(0,1),
(0,3),
(0,4),
(2,1),
(2,3),
(2,7),
(6,3),
(6,4),
(6,7),
(5,1),
(5,4),
(5,7)
)
z = 3
verticies2 = (
(1, -1, -1+z),
(1, 1, -1+z),
(-1, 1, -1+z),
(-1, -1, -1+z),
(1, -1, 1+z),
(1, 1, 1+z),
(-1, -1, 1+z),
(-1, 1, 1+z)
)
edges2 = (
(0,1),
(0,3),
(0,4),
(2,1),
(2,3),
(2,7),
(6,3),
(6,4),
(6,7),
(5,1),
(5,4),
(5,7)
)
def Cube1():
glColor3f(0.0, 1.0, 1.0)
glPolygonMode(GL_FRONT, GL_FILL)
glPolygonMode(GL_BACK, GL_FILL)
glBegin(GL_LINES)
for edge in edges1:
for vertex in edge:
glVertex3fv(verticies1[vertex])
glVertex3f(0,-1,0)
glVertex3f(0,0,-1)
glEnd()
def Cube2():
glColor3f(0.0, 1.0, 1.0)
glPolygonMode(GL_FRONT, GL_FILL)
glPolygonMode(GL_BACK, GL_FILL)
glBegin(GL_LINES)
for edge in edges2:
for vertex in edge:
glVertex3fv(verticies2[vertex])
glVertex3f(0,-1,0)
glVertex3f(0,0,-1)
glEnd()
def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(450,(display[0]/display[1]), 0.5, 50.0)
glTranslatef(0.0,0.0, -5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 1, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube1()
Cube2()
pygame.display.flip()
pygame.time.wait(10)
main()
