vue $mount

触发机制
  1. 自动方式
new Vue({
        data: { msg: 'hi' },
        template: '<div>{{ msg }}</div>',
        el: '#app'
  })

// vue/src/core/instance/init.js
Vue.prototype._init = function (options?: Object) {
  // ...
      if (vm.$options.el) {
      vm.$mount(vm.$options.el)
    }
})
  1. 手动方式
const vm = new Vue({
        data: { msg: 'hi' },
        template: '<div>{{ msg }}</div>',
  })

vm.$mount('#app')

总之,初始化渲染是由$mount触发的

$mount 核心流程

vue/src/platforms/web/runtime/index.js

Vue.prototype.$mount = function (
  el?: string | Element,
  hydrating?: boolean
): Component {
  el = el && inBrowser ? query(el) : undefined
  return mountComponent(this, el, hydrating)
}

vue/src/core/instance/lifecycle.js

export function mountComponent (
  vm: Component,
  el: ?Element,
  hydrating?: boolean
): Component {
	// ....
	updateComponent = () => {
	// vm._render职责负责vnode创建
	// vm._update 负责将vnode 转换成vdom
      vm._update(vm._render(), hydrating)
    }
   
   // we set this to vm._watcher inside the watcher's constructor
  // since the watcher's initial patch may call $forceUpdate (e.g. inside child
  // component's mounted hook), which relies on vm._watcher being already defined
  // 渲染watcher
  // 在watcher构造函数中回调 updateComponent 进行组件树更新
  new Watcher(vm, updateComponent, noop, {
    before () {
      if (vm._isMounted && !vm._isDestroyed) {
        callHook(vm, 'beforeUpdate')
      }
    }
  }, true /* isRenderWatcher */)
  hydrating = false

  // manually mounted instance, call mounted on self
  // mounted is called for render-created child components in its inserted hook
  if (vm.$vnode == null) {
    vm._isMounted = true
    callHook(vm, 'mounted')
  }
  return vm
}
render

render 两种途径:

  • 基于模板生成
    element create function
  • 手动创建render
    element create function
    vue/src/core/instance/render.js
  Vue.prototype._render = function (): VNode {
    const vm: Component = this
    const { render, _parentVnode } = vm.$options

    if (_parentVnode) {
      vm.$scopedSlots = normalizeScopedSlots(
        _parentVnode.data.scopedSlots,
        vm.$slots,
        vm.$scopedSlots
      )
    }

    // set parent vnode. this allows render functions to have access
    // to the data on the placeholder node.
    vm.$vnode = _parentVnode
    // render self
    let vnode
    try {
      // There's no need to maintain a stack because all render fns are called
      // separately from one another. Nested component's render fns are called
      // when parent component is patched.
      currentRenderingInstance = vm
      // 自定义render
      // vm._renderProxy ==  vm in production env
      vnode = render.call(vm._renderProxy, vm.$createElement)
    } catch (e) {
      handleError(e, vm, `render`)
      // return error render result,
      // or previous vnode to prevent render error causing blank component
      /* istanbul ignore else */
      if (process.env.NODE_ENV !== 'production' && vm.$options.renderError) {
        try {
          vnode = vm.$options.renderError.call(vm._renderProxy, vm.$createElement, e)
        } catch (e) {
          handleError(e, vm, `renderError`)
          vnode = vm._vnode
        }
      } else {
        vnode = vm._vnode
      }
    } finally {
      currentRenderingInstance = null
    }
    // if the returned array contains only a single node, allow it
    if (Array.isArray(vnode) && vnode.length === 1) {
      vnode = vnode[0]
    }
    // return empty vnode in case the render function errored out
    if (!(vnode instanceof VNode)) {
      if (process.env.NODE_ENV !== 'production' && Array.isArray(vnode)) {
        warn(
          'Multiple root nodes returned from render function. Render function ' +
          'should return a single root node.',
          vm
        )
      }
      vnode = createEmptyVNode()
    }
    // set parent
    vnode.parent = _parentVnode
    return vnode
  }

render 完成后返回vnode

update

vue/src/core/instance/lifecycle.js

  Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
    const vm: Component = this
    const prevEl = vm.$el
    const prevVnode = vm._vnode
    const restoreActiveInstance = setActiveInstance(vm)
    vm._vnode = vnode
    // Vue.prototype.__patch__ is injected in entry points
    // based on the rendering backend used.
    if (!prevVnode) {
      // initial render
      vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
    } else {
      // updates
      vm.$el = vm.__patch__(prevVnode, vnode)
    }
  }

vm.patch 构建

vue/src/platforms/web/runtime/index.js

// install platform patch function
Vue.prototype.__patch__ = inBrowser ? patch : noop

vue/src/platforms/web/runtime/patch.js

import * as nodeOps from 'web/runtime/node-ops'
import { createPatchFunction } from 'core/vdom/patch'
import baseModules from 'core/vdom/modules/index'
import platformModules from 'web/runtime/modules/index'

// the directive module should be applied last, after all
// built-in modules have been applied.
const modules = platformModules.concat(baseModules)


// patch的构建是平台相关的
// 不同的平台中有不同的nodeOps, modules
export const patch: Function = createPatchFunction({ nodeOps, modules })

core/vdom/patch
中为通用的流程
在vdom中将vnode转换成平台相关的VirtualDom
return vnode.elm
patch完成后,替换原有的内容,从而完成更新

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