game.h 头文件
#pragma once
//用来函数声明
//定义行和列
#define Row 3
#define Col 3
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
//初始化棋盘
void initboard(char board[Row][Col], int row, int col);
//展示棋盘
void displayboard(char board[Row][Col], int row, int col);
//玩家下棋
// 必须下在空的位置 不能下已经有位置的 不能出棋盘 已有位置和出棋盘要重新下
void player1move(char board[Row][Col], int row, int col);
//电脑下棋 随机下不能出去
void computermove(char board[Row][Col], int row, int col);
//胜负判断 每步下棋结束后有四种结果 1.玩家赢 2.电脑赢 3.平局 4.游戏继续
char iswin(char board[Row][Col], int row, int col);
game.c 自定义函数声明解释
//函数具体实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void initboard(char board[Row][Col], int row, int col)
{
int i, j;
for (i = 0; i < Row; i++)
{
for (j = 0; j < Col; j++)
{
board[i][j] = ' ';
}
}
}
void displayboard(char board[Row][Col], int row, int col)
{
int i;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if(i<2)
printf("---|---|---\n");
}
}
void player1move(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标:\n");
scanf("%d %d", &x, &y);
if (x>=1 && x<= row && y>= 1 && y<= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("这个位置已经下过了 你再换个位置\n");
continue;
}
}
else
{
printf("输入位置错误 请重新输入\n");
}
}
}
void computermove(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while (1)
{ x= rand() % Row;
y= rand() % Col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int isfull(char board[Row][Col], int row, int col)
{
int i, j;
for (i = 0; i < Row; i++)
{
for (j = 0; j < Col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char iswin(char board[Row][Col], int row, int col)
{
int i;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] == board[i][2] && board[i][2] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] == board[0][i] && board[2][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] == board[0][0] && board[2][2] != ' ')
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] == board[0][2] && board[2][0] != ' ')
{
return board[2][0];
}
if (isfull(board, Row, Col))
{
return 'Q';
}
return 'C';
}
test.c 主题实现
//主题流程
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void menu()
{
printf("*******************\n");
printf("***** 1.play ******\n");
printf("***** 0.exit ******\n");
printf("*******************\n");
}
//初始化棋盘 打印棋盘 玩家下棋 打印棋盘 判断输赢 电脑下棋 打印棋盘判断输赢
void game()
{
int ret=0;
char board[Row][Col];
initboard(board, Row, Col);
displayboard(board, Row, Col);
while (1)
{
player1move(board, Row, Col);
displayboard(board, Row, Col);
ret=iswin(board, Row, Col);
if (ret != 'C')
{
break;
}
computermove(board, Row, Col);
displayboard(board, Row, Col);
ret = iswin(board, Row, Col);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请输入一个数字: \n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入的不对,请重新输入!\n");
break;
}
} while (input);
return 0;
}