Day08
一,初识面向对象
1.需求
创建人类的对象
2.分析
1.创建人类(属性:name、sex、age,方法:eat、sleep、method)
2.创建对象
3.操作对象(设置属性、获取属性、调用方法)
3.总结
1.类的ciass文件只加载一次
2.成员变量:每个对象独享一份
3.成员方法里的this表示调用方法的对象
二,五子棋
package com.qf.test;
import java.util.Scanner;
public class Test {
/**
* 知识点:五子棋
*/
public static void main(String[] args) {
//棋盘长度
int length = 20;
//棋盘容器
String[][] gobang = new String[length][length];
//棋盘坐标
String[] nums = {"⒈","⒉","⒊","⒋","⒌","⒍","⒎","⒏","⒐","⒑","⒒","⒓","⒔","⒕","⒖","⒗","⒘","⒙","⒚","⒛"};
//棋盘符号
String add = "┼";
String black = "●";
String white = "○";
//初始化棋盘
for (int i = 0; i < gobang.length; i++) {
for (int j = 0; j < gobang[i].length; j++) {
if(j == length-1){//每行的一列,设置行数
gobang[i][j] = nums[i];
}else if(i == length-1){//最后一行,设置列数
gobang[i][j] = nums[j];
}else{
gobang[i][j] = add;
}
}
}
//打印棋盘
for (String[] strings : gobang) {
for (String str : strings) {
System.out.print(str);
}
System.out.println();
}
Scanner scan = new Scanner(System.in);
boolean flag = true;//true-黑子 false-白子
while(true){
//输入坐标
System.out.println("请" + ((flag)?"黑":"白") + "子输入坐标:");
int x = scan.nextInt() - 1;//-1是因为用户看到的界面是坐标(从1开始),数组是下标(从0开始)
int y = scan.nextInt() - 1;//-1是因为用户看到的界面是坐标(从1开始),数组是下标(从0开始)
//判断下标是否在棋盘范围内
if(x<0 || x>length-2 || y<0 || y>length-2){
System.out.println("坐标错误 - 坐标超出棋盘范围,请重新输入");
continue;
}
//判断下标上是否有棋子
if(!gobang[x][y].equals(add)){
System.out.println("坐标错误 - 坐标上已有棋子,请重新输入");
continue;
}
//落子
String piece = (flag)?black:white;
gobang[x][y] = piece;
//打印棋盘
for (String[] strings : gobang) {
for (String str : strings) {
System.out.print(str);
}
System.out.println();
}
//判断输赢
boolean leftAndRight = leftAndRight(x, y, piece, gobang, length);
if(leftAndRight){
System.out.println(((flag)?"黑":"白") + "子赢");
break;
}
//置反
flag = !flag;
}
}
public static boolean leftAndRight(int x,int y,String piece,String[][] gobang,int length){
int count = 1;
//计算左边连续棋子
int index = y;
while(index > 0){
index--;
if(gobang[x][index].equals(piece)){
count++;
}else{
break;
}
}
//计算右边连续棋子
index = y;
while(index < length-2){
index++;
if(gobang[x][index].equals(piece)){
count++;
}else{
break;
}
}
System.out.println(count);
if(count >= 5){
return true;
}
return false;
}
}